Results: 25Comments by: Heartling
File: Supervillain UI (Classic)01-27-15
Any sort of timeline we can expect...
Posted By: Heartling
Any sort of timeline we can expect to see beta roll out, or is it still deep in development? If I don't get hit by a train.... I will be calling all testers in a week. Sounds like fun.
File: Supervillain UI (Classic)01-25-15
o___o This is a test to make sur...
Posted By: Heartling
o___o This is a test to make sure the comment system still works BECAUSE NO COMMENTS HAVE BEEN MADE FOR OVER A DAY. This confuses me greatly.
File: Supervillain UI (Classic)01-23-15
Maybe superHERO UI? I am alliance...
Posted By: Heartling
Maybe superHERO UI? I am alliance after all. Whoa, whoa, whoa. Are you trying to say that only the Horde are evil?! Also, how strange that we get this UI added to Curse, and then suddenly he has to kill it... Hmmm. Smells fishy to me!
File: Supervillain UI (Classic)01-16-15
Problem! CM timers aren't properly...
Posted By: Heartling
Problem! CM timers aren't properly showing. Enemy counter or gold/silver/bronze countdown timers.
File: Supervillain UI (Classic)01-16-15
What in the hell have I done!?!?!...
Posted By: Heartling
What in the hell have I done!?!?! The more I work on this the more I become aware of the creature I have created! This thing will be the death of me..... . . . . . THANK GOD FOR BEER AND SHITTY MUNGLUNCH HAIKU'S!!! I... Uh... Well... Doctor, you've created a monster.
File: Supervillain UI (Classic)01-11-15
Added an option to enable/disable t...
Posted By: Heartling
Added an option to enable/disable the new Resolve bar for tanks (thats the green bar at the top of your health) This resolve bar, I'm noticing, isn't quite accurate. It's generally off by about 20-40k in either direction. It could be that it's lagging behind the resolve buff, or it's anticipating damage, or something...?
File: Supervillain UI (Classic)01-10-15
The enrage bar is lovely. I'll have...
Posted By: Heartling
The enrage bar is lovely. I'll have to check other things, but the enrage bar is pretty great.
File: Supervillain UI (Classic)01-01-15
Lookin' FIIIIINE, Mung! Happy New Y...
Posted By: Heartling
Lookin' FIIIIINE, Mung! Happy New Year!
File: Supervillain UI (Classic)12-27-14
Re: Interesting bug
Posted By: Heartling
I would suggest that the "leave instance" option needs to be there anytime you are in an instance zone, regardless of being in a group or not. That's base blizz. Can't make an addon do something that blizzard turns off intentionally, such as leaving an LFG setup that's finished. In this case you.. Probably should've just relea...
File: Supervillain UI (Classic)12-11-14
Previews..... You clearly ha...
Posted By: Heartling
Previews..... You clearly had fun with making those two pictures. I laughed at the name and the pointing involved.
File: Supervillain UI (Classic)12-06-14
Re: aurawatch
Posted By: Heartling
heu mung! with the last updates, i can't configure aurawatch no more, are you working on it? He is. Should be something new, I think he said in a few weeks?
File: Supervillain UI (Classic)12-04-14
As I said before, I am currently re...
Posted By: Heartling
As I said before, I am currently re-designing the aura filtering system completely so these things will not be an issue once it is done. In the version you all have right now, all I have been doing is applying band-aids to the old broken methods. Up to now I have simply been trying to get things semi-functional so that you wouldn't h...
File: Supervillain UI (Classic)12-04-14
Don't display raid buffs > Still di...
Posted By: Heartling
Don't display raid buffs > Still displayed. Display only buffs you can remove > All buffs removed, even ones dispellable. The only one that seems to work right is no-duration buffs. Okay, I think that the "Raid Buffs" category was a little misleading. Its actually for consolidated buffs only. I have changed the verbiage to be...
File: Supervillain UI (Classic)12-03-14
I must be missing something possibl...
Posted By: Heartling
I must be missing something possibly. Keep in mind I have horrendous eyesight, but in each gif it would appear that the filters are doing what they are supposed to. What am I overlooking? I'm.. I don't know, man. I honestly do not know. It's.. Better? Sort of? This is off of a fresh install on the latest update, after I got out...
File: Supervillain UI (Classic)12-03-14
I'm.. I don't know, man. I honestly...
Posted By: Heartling
I'm.. I don't know, man. I honestly do not know. It's.. Better? Sort of? This is off of a fresh install on the latest update, after I got out of raid. I don't know what other information I can give you to help. http://i.gyazo.com/0aa8be67390e8b5c83c65907be044839.gif http://i.gyazo.com/e90735a5a0cb8656763e906f3d5a17ff.gif http://...
File: Supervillain UI (Classic)12-03-14
It's.. I'm sorry, it's still not wo...
Posted By: Heartling
It's.. I'm sorry, it's still not working. It's not just a self-thing. A gif! Example on a friendly player target. when u install new version of ui, u must delete previous version folders and sometimes it remembers older version bug which persist still on new version, so you must do /sv reset after u install new version I've...
File: Supervillain UI (Classic)12-03-14
It's.. I'm sorry, it's still not wo...
Posted By: Heartling
It's.. I'm sorry, it's still not working. It's not just a self-thing. A gif! Example on a friendly player target. when u install new version of ui, u must delete previous version folders and sometimes it remembers older version bug which persist still on new version, so you must do /sv reset after u install new version I've...
File: Supervillain UI (Classic)12-03-14
It's.. I'm sorry, it's still not wo...
Posted By: Heartling
It's.. I'm sorry, it's still not working. It's not just a self-thing. A gif! Example on a friendly player target.
File: Supervillain UI (Classic)12-03-14
:( Hate to bear any bad news, but i...
Posted By: Heartling
:( Hate to bear any bad news, but it's still not working right. Got a few pictures to show what setting does what, this time. One Two Three Four Five Just checked aurabars too.. dis one No error messages to show for it, so I can't give you anything there. Hope the screenshots help somewhat. D:
File: Supervillain UI (Classic)12-03-14
Just curious, is there any sort of...
Posted By: Heartling
Just curious, is there any sort of plan in the works for making the unitframe buff trackers work properly? I haven't been able to use mine since I last posted, although I saw a few things saying you worked on it.. Few things that happen: I turn check off enemy buffs for Target, and it turns off friendly. Like, I click a friendly,...
File: Supervillain UI (Classic)11-15-14
I do have to say that I now have to...
Posted By: Heartling
I do have to say that I now have to keep recount and omen disabled, because keeping them enabled either crashes my game or won't disappear and freezes the game if I try to move it It's only when svUI's up, and for some reason the recount crash won't generate a log.
File: Supervillain UI (Classic)11-14-14
I'm with penguin on this one. This...
Posted By: Heartling
I'm with penguin on this one. This is my favorite UI to use over everything else I've tried, and you're really into your fanbase. It's awesome. lol now you're making me blush. ;) I really, really want to see your continued success and it gave me something to do/test while dealing with the insane amount of server instability. I sou...
File: Supervillain UI (Classic)10-26-14
Heroic did but Mythic did not? Is...
Posted By: Heartling
Heroic did but Mythic did not? Is it possible that the frames shown were party and raid? I just pushed an update to try to fix this.... let me know Heroic raid is still duplicating raid frames. Freshly updated to 5.1.3, can confirm it also was duplicating raid frames in 5.1.29. Mythic was fine. Not sure about Normal. The...
File: Supervillain UI (Classic)10-26-14
Aura issues are next on my to do li...
Posted By: Heartling
Aura issues are next on my to do list. Nothing related to unit frame buffs or rebuffs have been addressed yet. Hang in there I will get them straightened out soon. Can't seem to get the buffs to work right. Changing any settings does nothing. Trying to change it so that the focus frame tracks buffs/debuffs? Doesn't do anything, it...
File: Supervillain UI (Classic)10-25-14
Can't seem to get the buffs to work...
Posted By: Heartling
Can't seem to get the buffs to work right. Changing any settings does nothing. Trying to change it so that the focus frame tracks buffs/debuffs? Doesn't do anything, it just keeps tracking whatever buffs it wants, no debuffs. Target-of-target tracks SOME debuffs, but even if they're on the filter, they refuse to track other ones, suc...