Results: 6Comments by: esi |
File: LLPvpState12-17-10 |
Date: 2010-12-17 16:27:05
ID: 1
E...
Posted By: esi
Date: 2010-12-17 16:27:05
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\LLPvpState\LLPvpState.lua line 29:
attempt to index field 'Active' (a nil value)
Debug:
: ?
LLPvpState\LLPvpState.lua:29:
LLPvpState\LLPvpState.lua:28
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
Ace3, v
ACP, v3.3.12...
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File: Reflux11-22-10 |
Originally posted by DSTring
What...
Posted By: esi
Originally posted by DSTring
What if I have everything configured already?
/reflux new profile will reset all settings, how can I merge my existing conf into profile?
/reflux snapshot
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File: HasPvEGear08-02-10 |
No offense taken, I appreciate the...
Posted By: esi
No offense taken, I appreciate the feedback. BoK will be interesting because it is a percent buff and affects different player's stamina differently because they have more/less, etc.
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File: HasPvEGear08-01-10 |
Originally posted by Aisenfaire
T...
Posted By: esi
Originally posted by Aisenfaire
This looks like a great idea!
I have two questions:
1) Would this work for battlegrounds? (Like, say, if I'm facing a clump of enemies at Lumber Mill, would the addon be able to detect the enemies in the immediate area who are in PVE gear?)
2) Would there be a possible way to make it output t...
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File: Skaarj UI04-03-10 |
Originally posted by Skarj
It is...
Posted By: esi
Originally posted by Skarj
It is corrected in latest version.
Thanks, works flawlessly now.
Originally posted by Eava
I love you UI, but how can I open oUF?
As Skarj said, open Interface/AddOns/oUF_Skaarj/oUF_Skaarj.lua. Most of the positions for the windows are located right at the bottom as x:SetPoint(anchorpoint, an...
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File: Skaarj UI04-02-10 |
Nice update, fixes scaling issues w...
Posted By: esi
Nice update, fixes scaling issues with 3.3.3, but there is still an issue with the positioning of the power bar for pets/focus - it's placed above the bottom a bit, and sometimes goes behind the health bar.
I'm running at a 16:10 resolution, which might be what is causing this error, but the player/target frames look pixel perfect .
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