Results: 10Comments by: Kurtz |
File: oUF Skaarj12-04-12 |
.
Posted By: Kurtz
I have 2 questions.
1. Could I see the 'power' on 'Boss frame'?
2. When target's level is '90', I can't distinguish between elite and normal. Could I notice that target is elite or normal even if target's level is '90'?
sorry poor english. ;)
|
File: oUF Skaarj10-05-12 |
how could I use 'this'?
Posted By: Kurtz
thanks you for updating awsome addon
I play MOP and I found that something is not shown.
I check my addons.
It doesn't seem like unitframe but when I turn off ouf_skaarj, it showed.
http://pds25.egloos.com/pds/201210/05/63/b0007763_506ee1c070cfe.jpg
sorry poor english skill
|
File: oUF_Nivaya12-22-10 |
tags.lua -> change the following tw...
Posted By: Kurtz
tags.lua -> change the following two tags to (untested, adjust color strings to your preference):
-------------------------------------------------------
-- Name tag for player and target frames
oUF.Tags = function(u)
local name = oUF_Nivaya:ShortName(_TAGS(u), 25, true)
local c = (UnitReaction(u) < 3) and ' |cffFF0000'...
|
File: oUF_Nivaya10-24-10 |
To Rixxon
Edit the file '\ouf_Ni...
Posted By: Kurtz
To Rixxon
Edit the file '\ouf_Nivaya\int_and_config.lua' line 659
like I added 'Red color'
oUF_Nivaya.number = function(n)
if n >= 1e7 then
return ('%.1fm'):format(n / 1e6):gsub('%.?0()$', '%1')
elseif n >= 1e6 then
return ('%.2fm'):format(n / 1e6):gsub('%.?0+()$', '%1')
--elseif n >= 1e5 then
return ('%.0fk')...
|
File: oUF_Nivaya10-21-10 |
thanks for updating.
I have anot...
Posted By: Kurtz
thanks for updating.
I have another problem.
When my character levels up, Unitframe's level number doesn't change.
My character's level is 3, but unitframe's leve number is 2 until type /reload or re-join.
|
File: oUF_Nivaya10-17-10 |
I have a problem
Posted By: Kurtz
I play rogue, Rogue's power number is not smooth.
for example, if I use skill, so power number 100->45.
and gaining power 45->46->47...etc continuous.
but 45->53->77-like that- gain power number is not continuous.
power bar is smooth and continuous movement, only number is not.
I'm not native, so I'm afraid you might n...
|
File: oUF_RaidDebuffs03-25-10 |
Originally posted by yaroot
You s...
Posted By: Kurtz
Originally posted by yaroot
You should create a file to do that like what McBloed did, not modifying this mod.
Thanks a lot!!!!!!!!
|
File: oUF_RaidDebuffs03-25-10 |
Originally posted by yleaf
@Kurtz...
Posted By: Kurtz
Originally posted by yleaf
@Kurtz & @McBloed
I don't want to maintain the debuff data, so you have to put those debuff names in the settings yourself. It's not that complicated.
But I wrote in ouf_RaidDebuff.lua line 12, it didn't work. no error message.
|
File: oUF_Nivaya03-25-10 |
Originally posted by polarB3AR
Ca...
Posted By: Kurtz
Originally posted by polarB3AR
Can anyone lead me to the line where I can change the numbers of debuffs on my target ?
*found it
find this code in ouf_Nivaya.lua:
self.Debuffs.showDebuffType = true
self.Debuffs.size = nivcfgDB.debuffSize
self.Debuffs.num = 12
oUF_Nivaya:UpdateAuraPos(self, unit, "de...
|
File: oUF_RaidDebuffs03-23-10 |
Thx for nice addon :)
Posted By: Kurtz
but I can't understand this text-
'You need a config file (): '
I want to show important raid debuffs icon.
What should I do?
(I can show 'magic' debuff, when My character is prist)
(Sorry, I'm poor at english.)
|