Results: 75Comments by: nazrhyn
File: aBag (Classic and TBC)09-10-19
For low level characters, I don't r...
Posted By: pelf
For low level characters, I don't really care about the item levels, so I added: config.lua L.C = { -- ... showItemLevel = false, item.lua -- line 112 if isGear and L.C.showItemLevel then Not sure if that's a configuration option you'd like to standardize, but it was something I wanted. Thanks for your work...
File: WatchIt Debug Tool02-19-14
Well, whenever you're inspired, all...
Posted By: pelf
Well, whenever you're inspired, all of this will be here for you :). I'm closing the tab I was holding open for this. PM me if you need me!
File: WatchIt Debug Tool02-15-14
Here's the project page: http://ww...
Posted By: pelf
Here's the project page: http://www.wowace.com/addons/libsharedmedia-3-0/ Here's the API documentation: http://www.wowace.com/addons/libsharedmedia-3-0/pages/api-documentation/ Many users also have... http://www.wowace.com/addons/sharedmedia/ ...for a starting set of media. (I mention this just so you have a lot of example...
File: WatchIt Debug Tool02-15-14
Well, the simplest route there woul...
Posted By: pelf
Well, the simplest route there would be to just support LibSharedMedia. There are a ton of addons that pull sounds, textures, fonts from SharedMedia. Should be easy to find an example.
File: WatchIt Debug Tool02-15-14
Table keys can actually be any data...
Posted By: pelf
Table keys can actually be any data type (except maybe "userdata"). So, you might end up displaying a table with a key of another table. Same with functions. So you'll need a way to display that. I actually did that image in Photoshop, but that font is Calibri. Check out this file in my font replacement addon tekticles: tekticles....
File: WatchIt Debug Tool02-14-14
This is a different idea, so I'm ju...
Posted By: pelf
This is a different idea, so I'm just going to make a new post instead of putting more edits into that one. Instead of having the big scroll buttons on the top and bottom, integrate them into the right-hand-side interior of the table frame. Make two small arrows for up/down that do the same job as the big buttons did. Here's th...
File: WatchIt Debug Tool02-14-14
I was thinking you might ask me wha...
Posted By: pelf
I was thinking you might ask me what I meant. Let me see if I can mock it up ... here: http://i.imgur.com/2lopa9v.jpg This is pretty rough, but the idea should come across. In a way, reminiscent of this. I've scaled the frame to fit the contents as prepared. I'm not sure if I would or wouldn't prefer a border line between rows. I...
File: WatchIt Debug Tool02-14-14
I just noticed that you posted an u...
Posted By: pelf
I just noticed that you posted an update to this and it reminded me of when I was playing around with it. Here's my feedback based on my experience interacting with it: There's a lot of space being wasted with the border box drawn around each item. I think it would be better if it looked like a two-column tooltip; the denser the i...
File: Ara Broker Guild Friends01-01-14
Neither Wowprogramming nor Wowpedia...
Posted By: pelf
Neither Wowprogramming nor Wowpedia have documentation up for that function, but... https://github.com/tekkub/wow-ui-source/search?q=ambiguate From that, it looks like it accepts, at least: "all", "guild" and "none". In AutoComplete.lua, they're using "all" and "none" but also passing it, in some cases, the value of the "autoCo...
File: OPie07-04-13
That's a really smart idea. There i...
Posted By: pelf
That's a really smart idea. There is that hidden "cache"; I guess I've just never thought of using it like that. I wonder if that could be used in the base code at all...
File: Ara Broker Guild Friends06-15-13
I fixed it for the rest of them, to...
Posted By: pelf
I fixed it for the rest of them, too. Summary: (For some of these, I had to add the adjust local.) Guild/Friends @1213: ELSE_ADJUST_BLOCK After "UIDropDownMenu_AddButton( info, level )": ADJUST_BLOCK (Remove existing stuff.) Reputations @670: ELSE_ADJUST_BLOCK After "UIDropDownMenu_AddButton( info, level )": ADJUST_BL...
File: OPie06-14-13
Interesting. I can fiddle with that...
Posted By: pelf
Interesting. I can fiddle with that setting idea. Right, as you say, about the normal mousing away behavior. I guess one solution would be to dramatically reduce the size of the ring for the target markers so it's likely that even after moving to the selected mark, the cursor would still be over the target. After all this, I'll...
File: OPie06-12-13
Whew. Thanks for the response. Ther...
Posted By: pelf
Whew. Thanks for the response. There are a lot of moving parts, aren't there. The issue I found with trying to do as you suggested in brackets was, without a way to "cache" what the mouseover unit was before it was obscured by the ring, even writing a custom macro isn't going to be able to actually act on the unit I intended. W...
File: OPie06-09-13
I just spent a few hours trying to...
Posted By: pelf
I just spent a few hours trying to grok how OPie works so that I could try to make the raid targets work for mouseover, falling back to target. From what I can see, the reason why it is more difficult than it would seem to be is because when the ring opens under the mouse, the unit situation changes. When the unit situation changes,...
File: Ara Broker Guild Friends06-02-13
Well, I dug deeper. This problem...
Posted By: pelf
Well, I dug deeper. This problem has actually already been fixed in Tradeskills. From what I can see, Ara was basically loading what was known to be an invalid texture into the text of the non-checkbox menu items in order to align the text of the menu items. if level == 1 then info.text, adjust = ("|Tx:%i|t%s"):format(18/self.s...
File: Ara Broker Guild Friends06-01-13
I honestly dug through code and can...
Posted By: pelf
I honestly dug through code and can't find the missing texture. i tried modifying just about every settexture line with a completely valid texture and just could not find culprit. at least the actual menus people use work. it's rare you should ever have to change a setting once configed the way you want it I did some very brief digg...
File: FluidFrames03-26-13
That seems to be 2-3 versions old,...
Posted By: pelf
That seems to be 2-3 versions old, 2.4d vs 2.4g which is the current one. Update just in case, although I've never touched the function that's giving you that error. Oops! I never remember which ones the Curse Client doesn't manage. Everything Aranarth makes... and FluidFrames! Updating. I'll post back if it happens again after S...
File: FluidFrames03-24-13
I don't have an error log as this l...
Posted By: pelf
I don't have an error log as this literally hard crashes WoW, but here's a screenshot of the top of the error: http://i.imgur.com/Aske3Bl.png This usually happens when I go from raid combat to dead. Not every time. EDIT: I will try to just reset my SavedVariables, though.
File: MikScrollingBattleText03-23-13
See my Bug Report, here: http://www...
Posted By: pelf
See my Bug Report, here: http://www.wowinterface.com/portal.php?id=156&a=viewbug&bugid=7958 ------------ For Aura Application events, should the Amount condition be comparing against the 16th parameter of the associated SPELL_AURA_APPLIED combat log event? I have a trigger set up as: Classes: Priest Event: Aura Application...
File: Extended Guild UI09-21-12
Only one issue I see now. Check out...
Posted By: nazrhyn
Only one issue I see now. Check out the last line. As I scroll up, always the last line is shifted over like this. http://i.imgur.com/Wtike.jpg Hopefully that's not just some interaction I'm seeing. I'd hate to waste your time with that :).
File: OPie09-21-12
I vote for "Kyoto" :). Thanks fo...
Posted By: nazrhyn
I vote for "Kyoto" :). Thanks for this addon and your devotion to maintaining it, by the way. I've been using it off and on since Public Beta 5r3. I still don't like any other solution quite as much as this for Hunter traps. There's nothing more fluid, practical or attractive.
File: OPie09-15-12
Re: Conflict Found
Posted By: nazrhyn
I've identified the addon conflict I was having. Opie didn't seem to work with an addon called Snowfall Keypress. It's supposed to trigger actions on a key press as opposed to a key release. It's possible that I just need to check SFK to see if something has changed, but if not I'm far happier with Opie than SFK. This functionali...
File: Yay Mounts09-13-12
You should probably always use Cat...
Posted By: nazrhyn
You should probably always use Cat Form indoors as it has a permanent +25% speed increase regardless of whether the Druid picks the new Feline Swiftness talent. Or, you could still base it off of that, but maybe have the check in the options be something more like "Druid: Only use Cat Form indoors when you have Feline Swiftness." If...
File: Aurora12-03-11
Sometimes I'm unable to change out...
Posted By: nazrhyn
Sometimes I'm unable to change out my glyphs I've had that problem before as well and I've never had this addon installed at all.
File: Yay Mounts10-15-11
Similar/same error here: Date: 2...
Posted By: nazrhyn
Similar/same error here: Date: 2011-10-15 07:11:33 ID: 1 Error occured in: AddOn: YayMounts Count: 1 Message: Note: AddOn YayMounts attempted to call a protected function (YayMountsButton:SetAttribute()) during combat lockdown. Debug: : SetAttribute() YayMounts\YayMounts.lua:1190: SetMacroButton() YayMounts\YayMou...