Results: 13Comments by: maitias |
File: LS: UI10-17-14 |
Most of the on of options dont work...
Posted By: maitias
Most of the on of options dont work, is this a bug or intended at the moment?
minimap, clock and infobar....
they are just placeholders for now, I'm rewriting code, thus I could use it with ingame config...
P.S. maybe I should remove it for now to avoid confusion..
Don't remove it for now... just comment it with "-- Future set...
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File: LS: UI10-17-14 |
I don't know, maybe it's just me......
Posted By: maitias
I don't know, maybe it's just me...
But i would think that by now, most users installing oUF Layouts would expect to update/config their settings via the .lua files.
Don't get me wrong, and in game config would be great, but doesn't that take away the lightweight'ness of oUF Layouts?
Either way, I like what you're doing!
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File: LS: UI10-16-14 |
Updated oUF to 1.6.8, disabled all...
Posted By: maitias
Updated oUF to 1.6.8, disabled all addons except for oUF and oUF_LS and received the following error on my Resto Druid;
Message: Interface\AddOns\oUF_LS\units\unitframes.lua:433: attempt to index field 'direction' (a nil value)
Time: 10/16/14 21:16:01
Count: 1
Stack: Interface\AddOns\oUF_LS\units\unitframes.lua:433: in function...
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File: LS: UI10-16-14 |
Lightspark,
When I logged in on...
Posted By: maitias
Lightspark,
When I logged in on my Druid, I got a lot of oUF Errors, 12 in total.
Here was the first one.
Message: Interface\AddOns\oUF\elements\eclipsebar.lua:132: Usage: UnitBuff("unit", or )
Time: 10/16/14 19:43:08
Count: 1
Stack: : in function `UnitBuff'
Interface\AddOns\oUF\elements\eclipsebar.lua:132: in functio...
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File: rChat10-16-14 |
Good to know!
I'll download and up...
Posted By: maitias
Good to know!
I'll download and update the TOC number. If you never hear from me again, it's because it's still working awesome.
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File: rChat10-16-14 |
Any chance this specific addon will...
Posted By: maitias
Any chance this specific addon will be updated for 6.x?
Thanks!
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File: LS: UI10-16-14 |
Disable the Macro and/or Keybind te...
Posted By: maitias
Disable the Macro and/or Keybind text on the action bar?
I'm currently rewriting actionbar related code, surely will do, cuz I need it too, haha :D
Enable / Disable / Mouseover Only Options for Health & Power Text for Player and Target Frames?
Well, this one is a bit long-term goal, needa make ingame config first, that's my top pr...
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File: LS: UI10-16-14 |
Thanks for the help! I'm looking to...
Posted By: maitias
Thanks for the help! I'm looking to disable them permanently.
Personally, I use Name Plates to track the different health pools (including bosses), so the boss frames just get in the way.
It'll be a bit hacky then, but that's fine for now.. I have ns.AlwaysHide function to make something disappear and never see it again, go to...
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File: LS: UI10-15-14 |
Other Suggestions / Guidance / Requ...
Posted By: maitias
Other Suggestions / Guidance / Requests:
Disable the Macro and/or Keybind text on the action bar?
Enable / Disable / Mouseover Only Options for Health & Power Text for Player and Target Frames?
Raid Frames (movable; in-game or out-of-game would be nice)?
Chat Frame (similar to chat frames found in neavUI or rothUI)?
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File: LS: UI10-15-14 |
Thanks for the help! I'm looking to...
Posted By: maitias
Thanks for the help! I'm looking to disable them permanently.
Personally, I use Name Plates to track the different health pools (including bosses), so the boss frames just get in the way.
Let me see if I can read through your code and figure out how to disable them from that.
PS... my background is in Bash and Shell script...
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File: LS: UI10-15-14 |
Is there a way to manually hide the...
Posted By: maitias
Is there a way to manually hide the "boss frames" that appear under the mini map?
I'm guessing this is the config part that needs updating. I tried adding "show = false" under the "point" section, but that didn't seem to do anything.
boss1 = {
point = {"TOPRIGHT", "UIParent", "TOPRIGHT", -84, -240},
},
boss2 = {
point =...
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File: rActionBar03-26-09 |
Re: Hidding Bags and MicroMenu
Posted By: maitias
Originally posted by Meebsy
Is there a way to keep these 2 items permanently hidden by commenting out part of the config?
I've got nothing against them, it's just that with the recent RothUI they are located on parts of my UI. I intend to rework my UI soon, I'd just like a temp fix to them till I get around to it.
You can go...
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File: rActionBar03-24-09 |
Zork, Great job. I have been using...
Posted By: maitias
Zork, Great job. I have been using RothUI for sometime. I was wondering in rActionBarStyler, is there a way someone can add Extra Button Bars beyond the 5?
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