Results: 5Comments by: Tabinou |
File: Energy Capped08-23-11 |
It's not working, I guess he's chec...
Posted By: Tabinou
It's not working, I guess he's checking with the "ENERGY" ressource, and not the "FOCUS" one.
Basically, it's the same way, there is a regen rate depending on haste rating.
But the difference is that there are two shots, Cobra and Steady that gives focus back too, plus talents (termination, rapid recuperation) and a glyph (dazzl...
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File: Energy Capped08-18-11 |
I tried this on my hunter, but it d...
Posted By: Tabinou
I tried this on my hunter, but it doesn't seem to work.
Any way you can improve this ?
Thanks !
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File: oUF Vengeance05-24-11 |
Thanks, now it's working.
Posted By: Tabinou
Thanks, now it's working.
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File: oUF Vengeance05-22-11 |
I've been trying to set up the cust...
Posted By: Tabinou
I've been trying to set up the custom text for vengeance.Now i've got no more hair on my head...
I want it to be something like current/max.
This is the code i've been using:
-- Vengeance
if (IsAddOnLoaded("oUF_Vengeance")) then
self.Vengeance = CreateFrame("StatusBar", nil, self)
self.Vengeance.Text = self.Health:Cre...
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File: oUF_Jir05-10-11 |
Don't know if I'm the only one gett...
Posted By: Tabinou
Don't know if I'm the only one getting this, but your options frame doesn't seem to be attached to the right parent.
I was resizing it and some of the texts went out of the right panel. I would have expected there would have been a scrollbar appearing but no.
Unfortunately, i'm not good enough in lua to figure out myself what to c...
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