Results: 50Comments by: yleaf |
File: yAutoGreed11-23-12 |
I hope you'll consider updating thi...
Posted By: yleaf
I hope you'll consider updating this for MOP. Passloot is alright but it's a bit heavy when I all I want is an addon that autorolls greed on green BOEs.
It should work for MoP, any errors?
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File: MikScrollingBattleText04-26-12 |
The money string is not properly fo...
Posted By: yleaf
The money string is not properly formatted(the 2nd is the correct one):
http://imgur.com/a/UHqXv
local GOLD = string_gsub(GOLD_AMOUNT, "%%d ", "")
it won't work because of this(no space between words)
GOLD_AMOUNT = "%d金币";
here's the patch
diff --git a/MikScrollingBattleText/MSBTLoot.lua b/MikScrollingBatt...
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File: Capping12-15-11 |
- local maxq = GetMaxBattlefi...
Posted By: yleaf
- local maxq = GetMaxBattlefieldID() or 3
+ local maxq = MAX_WORLD_PVP_QUEUES
`MAX_BATTLEFIELD_QUEUES`'s new name is `MAX_WORLD_PVP_QUEUES`
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File: yClassColors06-30-11 |
I'm gonna do some test and update t...
Posted By: yleaf
I'm gonna do some test and update this addon tonight (UTC+08:00)
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File: oUF_RaidDebuffs12-26-10 |
@Tattiquero
Yes, but it's recommen...
Posted By: yleaf
@Tattiquero
Yes, but it's recommend to do it like:
local raidDebuffPostUpdate(element, .....)
...
end
local styleFunc(.....)
...
self.RaidDebuffs.PostUpdate = raidDebuffPostUpdate
..
end
And the arguments passed to the post update func might be defferent as I post before.
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File: oUF_RaidDebuffs12-23-10 |
@Tattiquero:
Oh.....I get it.. You...
Posted By: yleaf
@Tattiquero:
Oh.....I get it.. You could do a PostUpdate in the new version to hide the icon:
self.RaidDebuffs.PostUpdate = function(rd, priority, name, icon, count, debuffType, duration, endTime)
if(priority<5 and debuffType) then
rd.icon:Hide()
end
end
It's on github and ready for test.
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File: oUF_RaidDebuffs12-23-10 |
Re: Debuff icon and Highlight
Posted By: yleaf
Originally posted by Tattiquero
With Grid is possibile have icon debuff only for boss ability and highlights for all the other (like blue border for magic, purple for curse, brown for disease an green for poison)?
No border for boss abilities? Black isn't good for you? I'm developing a new version, it'll has a PostUpdate for you...
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File: yClassColors10-19-10 |
Originally posted by Stanzilla
co...
Posted By: yleaf
Originally posted by Stanzilla
coloring playernames from other servers is no longer possible?
I'm not able to test. Try this and tell me if that works: http://github.com/yaroot/yclasscolor
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File: yClassColors09-12-10 |
@Haleth
The beta launcher/download...
Posted By: yleaf
@Haleth
The beta launcher/downloader isn't working on my linux box, I'll update it next week.
edit: Cata support: http://github.com/yaroot/yclasscolor
But not finish yet
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File: yClassColors07-09-10 |
@Stanzilla
No, the index was out o...
Posted By: yleaf
@Stanzilla
No, the index was out of range, and it's blizz's fault.
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File: oUF_RaidDebuffs07-06-10 |
Originally posted by janangler
On...
Posted By: yleaf
Originally posted by janangler
One question about clients using other locales than english. Is it somehow possible to retrieve the "localize" the zone name in the debuff list without manually replacing the text in
instances = {
= {
No.
But LibBabble-Zone is a good choice to do that.
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File: yClassColors07-02-10 |
Originally posted by Stanzilla
Re...
Posted By: yleaf
Originally posted by Stanzilla
Really? I think it's just consistent if all character names are class colored. It still does not work for me btw with version 2.0.3.
All my friend's chars on different servers are still grey.
My bad, I can't test that part. (and I'm not good at coloring things)
This is the fix, tell me if it wor...
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File: yClassColors07-01-10 |
>oh and people from other realms ar...
Posted By: yleaf
>oh and people from other realms are not colored in the friends list
I did it on purpose, just didn't see any reason why people need that.
Anyway, it's colored in new version but people who doesn't like it can turn it off
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File: yClassColors06-27-10 |
Originally posted by ichik
Inter...
Posted By: yleaf
Originally posted by ichik
Interface\AddOns\yClassColors\yClassColors.lua:152: hooksecurefunc(): FriendsFrame_SetButton is not a function
: ?
: in function `hooksecurefunc'
Interface\AddOns\yClassColors\yClassColors.lua:152: in main chunk
Don't update until you get 3.3.5 patch:)
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File: yClassColors06-26-10 |
Here's the fix for 3.3.5: yClassCol...
Posted By: yleaf
Here's the fix for 3.3.5: yClassColor.lua
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File: yClassColors06-24-10 |
@Haleth:
I'll look into it this we...
Posted By: yleaf
@Haleth:
I'll look into it this weekend. But taiwan's still under 3.3.3, and we're not able to merge wow account with BN account. So I need someone to test the new fixed version before release it.
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File: oUF_RaidDebuffs04-17-10 |
@McBloed
Here's a step-by-step ins...
Posted By: yleaf
@McBloed
Here's a step-by-step instruction: http://gist.github.com/369501
Hope it's useful to you.
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File: oUF_RaidDebuffs03-25-10 |
@McBloed
I'm not playing in Englis...
Posted By: yleaf
@McBloed
I'm not playing in English either. I did write a wrapper to make grid-status-raid-debuff work with oUF. But that's too much pain, I like what it is now, simple and stupid.
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File: oUF_RaidDebuffs03-24-10 |
@Kurtz & @McBloed
I don't want to...
Posted By: yleaf
@Kurtz & @McBloed
I don't want to maintain the debuff data, so you have to put those debuff names in the settings yourself. It's not that complicated.
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File: oUF_RaidDebuffs02-21-10 |
Originally posted by richerich
hu...
Posted By: yleaf
Originally posted by richerich
huh? ...
I mean i wondered if you could use this in conjunction to grid-lookalike oUF layouts that already had a debuff-filter in them.
Nope. You need to remove the built-in debuff filter first and add support for this plugin.
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File: oUF_RaidDebuffs02-21-10 |
Originally posted by richerich
I...
Posted By: yleaf
Originally posted by richerich
I take it it's usable on grid-lookalike oUF layouts, like oUF_Freebgrid?
Could you upload the file somewhere? So I can see what's wrong:)
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File: oUF_RaidDebuffs02-21-10 |
Originally posted by Nuke_
What i...
Posted By: yleaf
Originally posted by Nuke_
What is bad in identifying debuffs by id, is that there are different id's for same debuff on different difficulties, 10m,25m, 10m heroic,25m heroic.
Name-identification works much better. Though it requires i18n.
I'll add the spell name identification support and make it default.
Can you help me t...
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File: yAutoGreed02-13-10 |
Originally posted by Angrysteel
T...
Posted By: yleaf
Originally posted by Angrysteel
This mod doesnt do anything for me atm :(
Does not auto disenchant or greed. Any ideas?
Are these items available for need? If they are, this mod won't do anything.
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File: yAutoGreed02-11-10 |
Originally posted by tardmrr
On l...
Posted By: yleaf
Originally posted by tardmrr
On line 87, you've accidentally used the "contructor" calling method creating a table every time you get the name of the current Static Popup frame.
Thank you:p
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File: oUF leafHUD11-16-09 |
@Maginus
Yep, that's oUF.
@Aise...
Posted By: yleaf
@Maginus
Yep, that's oUF.
@Aisenfaire
I don't really use this hud layout.
This is the cp code I use: http://gist.github.com/236503
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