Results: 12Comments by: light007 |
File: bUnitFrames12-30-13 |
Thank you for a good addon - it wor...
Posted By: light007
Thank you for a good addon - it works for all my chars except my DK - i'm getting following error after log in with my DK:
Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:2454: attempt to index local 'colors' (a nil value)
Time: 12/30/13 12:53:48
Count: 1
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:2454: in functi...
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File: oUF_Qulight06-02-13 |
i'm getting this error if i change...
Posted By: light007
i'm getting this error if i change any options - i deleted all qulight config files before - because i was getting the same error - i was unable to chnage any options.
Message: Interface\AddOns\oUF_Qulight_Config\core.lua:332: attempt to index global 'QulightConfigAll' (a nil value)
Time: 06/02/13 14:59:03
Count: 3
Stack: : ?...
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File: oUF_Fail new power values01-15-13 |
Hi i'm interested in your weak aura...
Posted By: light007
Hi i'm interested in your weak aura setting - would you mind to share them. Thank you in advance.
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File: oUF_Led206-05-10 |
You have references to files and me...
Posted By: light007
You have references to files and media outside your addon. Please check the raid.lua
line 6: font = "Fonts\\font.ttf"
line 26: "Fonts\\font.ttf"
line 341: self.glosst:SetTexture("Interface\\AddOns\\!media\\textures\\frameborder2")
line 368: self.Icon.Border:SetTexture("Interface\\AddOns\\!media\\textures\\borderIcon")
or a...
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File: oUF_Led205-30-10 |
You are adressing an wrong font pat...
Posted By: light007
You are adressing an wrong font path in the raid.lua at line 7:
local font = "Fonts\\font.ttf"
i assume it has to be
font = "Interface\\AddOns\\oUF_Led2\\media\\font.ttf"
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File: CLC DK04-08-10 |
You have an error in this line 42 -...
Posted By: light007
You have an error in this line 42 - the path for the font ist not correct:
frame.Time:SetFont('Interface\\AddOns\\tMods\\fonts\\verdanab.ttf', 13, "OUTLINE")
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File: rButtonTemplate05-04-09 |
Originally posted by zork
Hotkeys...
Posted By: light007
Originally posted by zork
Hotkeys are hidden by default. If you want to show them you need to edit ho:Hide() and hotkey:Hide(), Same goes for na:Hide()
Hi Zork,
thank you for this nice button skinner - i am using it with dominos and it works very good - except the thing with the name and hotkey text - they disapear after a w...
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File: Cork04-21-09 |
Hi pretty nice addon ...
could...
Posted By: light007
Hi pretty nice addon ...
could you please insert an check that buffing with mouse wheel is not triggered if i'm mounted - unmounted multiple times from my gryphon by buffing me in the air by using accidentially the mouse wheel. As a paladin it's not a big issue if i have my bubble ready but if not - plitsh platsh ... corpse run :)
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File: lolTip03-30-09 |
Nice addon - i like it so far. One...
Posted By: light007
Nice addon - i like it so far. One thing i'm missing is to hide tooltips for button /spells/action) when i'm infight. I have my buttons near my grid fram and in the heat of the battle the tooltips from the button overlap the grid frame - it's annoying. Can you please insert an option to turn off tooltips for buttons when i'm infight...
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File: QuestTip01-20-09 |
... second ... and, still a nice ad...
Posted By: light007
... second ... and, still a nice addon :)
Thank you for this fine addon - was searching for a tooltip display addon a long time now found this - was sick of using "bloated" Addons for only feature of displaying quest objectives in a tool tip.
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File: vMinimap08-13-07 |
Hi Wraanger ...
nice mod - can...
Posted By: light007
Hi Wraanger ...
nice mod - can you please add a console command for hiding the blizzard quest tracker ?
I'm using nQuest and if a switch on the option in the blizzard ui - to track all new quest i get two tracking display - one of the blizzard and one from nquest.
Thank you in advance.
Bye,
Light
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File: WeaponRebuff 3.407-18-07 |
new feature ...
Posted By: light007
Hi ...
thank your for this fine mod. May i ask for a feature - can you put in an option which hides the buff buttons if the weapon has a buff and show the button if the weapon buff run out ?
bye,
light
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