Results: 267Comments by: Sauerkraut |
File: oUF_Karma01-29-11 |
![]() Posted By: Sauerkraut
Boss frames aren't working yet. I started working on them but haven't finished. Hopefully I can get them functional soon.
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File: oUF_Karma01-26-11 |
![]() Posted By: Sauerkraut
Originally posted by ncbadgirl
Sure I am missing something been awhile since i used ouf =X
Anyhow looking for a way to make both group and raid horizontal and not vertical?
Thanks for these btw, being very very picky about my unit frames and finally found one I am willing to keep! <3:banana:
At the bottom of the core.lua...
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File: oUF_Karma01-25-11 |
![]() Posted By: Sauerkraut
Originally posted by Beef.
Hello, for some reason I don't see the life going down on any of the unit frame.. what am I doing wrong :S?
Delete any oUF_Smooth that you may have installed. oUF_Karma uses an embedded module and this will cause it to break. If that doesn't work try turning off all other addons except oUF and oUF_K...
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File: oUF_Karma01-24-11 |
![]() Posted By: Sauerkraut
Originally posted by azguz
Is it possible to show pet de/buffs or should i find a buff add or that has it.
If you add
lib.createBuffs(self)
lib.createDebuffs(self)
to the pet section of the core.lua file it should spawn them. I have no idea where it will put them though.
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File: oUF_Karma01-22-11 |
![]() Posted By: Sauerkraut
It appears when I rewrote the visuals I broke the functionality. I'll get on a fix asap.
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File: oUF_Karma01-18-11 |
![]() Posted By: Sauerkraut
Originally posted by Rinock
Hi for some reason the holy power isnt working at all.
Also i would like to know is there is a way to move the frames
Thank you for this layout, is just what i was looking for.
Thanks for letting me know. I don't have a paladin to test with so I just went on examples. You can move the frames...
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File: oUF_Karma01-09-11 |
![]() Posted By: Sauerkraut
Originally posted by Sauerkraut
I'll see what I can do. It makes sense to use the addon that is supported. Took me forever to get totem support working in the first place :(
Well switching over to oUF_boring_totembar support was easier than I thought and the newest push is pending.
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File: oUF_Karma01-09-11 |
![]() Posted By: Sauerkraut
Originally posted by MadCow
would you consider adding support for oUF_boring_totembar
as oUF_Totembar is no longer supported by the author and lacks features of http://www.wowinterface.com/downloads/info18151-oUF_boring_totembar.html#info
I'll see what I can do. It makes sense to use the addon that is supported. Took me fore...
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File: FlyoutButton Custom01-08-11 |
![]() Posted By: Sauerkraut
Originally posted by another
If you mean hiding arrow button - you can play with SetAlpha in FlyoutButtonCustom.xml lines 23-36. This is template of this buttons. OnEnter when you mousover button, OnLeave when your mouse somewhere else. Value 1 is not transparent, 0 is full transparency.
To remove border - this is backdrop in th...
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File: FlyoutButton Custom01-08-11 |
![]() Posted By: Sauerkraut
This addon is great! I am using it with m_ActionBars and so far not a single issue. One thing I would like is to be able to hide the button and flyout borders. Is this possible? I've no issue editing the Lua so if you could tell me where I can probably do it :D
Cheers
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File: oUF_Karma01-06-11 |
![]() Posted By: Sauerkraut
Originally posted by vacua
I love this Layout! Any Chance for giving me a little Help on how to add this: http://www.wowinterface.com/downloads/info15432-oUFTrinkets.html to your Layout? Would be nice, thanks for your work!
I'll have a look at the code and see what it will take to integrate it.
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File: oUF_Karma12-24-10 |
![]() Posted By: Sauerkraut
Originally posted by gps79
Really like this layout!
Is there a way that I can show debuffs on my focus target? I like to set my CC target to focus, but no icons/timers show up for sheep, etc. thanks!
In the core.lua file under focus add
lib.createDebuffs(self)
in the -- Generate Bars
section
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File: oUF_Karma12-15-10 |
![]() Posted By: Sauerkraut
Originally posted by RobS101
bit of an odd one this, whenever I target a Boss the target frame does not update from the previously tagetted enemy. If i attack it, it reflects health etc, but the name and level etc are all wrong.
Any ideas ?
Cheers, love this addon
I'm not sure what could be causing this. I haven't been...
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File: oUF_Karma12-08-10 |
![]() Posted By: Sauerkraut
Originally posted by MadCow
is there anyway to make the group members always line up by group number like..
right now it looks like the are ordered alpahbeticly? by name?
thanks
In core.lua change line 385 from
"sortMethod", "NAME",
to
"sortMethod", "INDEX",
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File: oUF_Karma12-06-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
Can you tell me where it's located the votekick code or something that coụd interfere with it ( if any ) in lua files? Maybe I edited something I didnt have to.
Lines 75-94 lib.lua
-- Right Click Menu
lib.spawnMenu = function(self)
local unit = self.unit:sub(1, -2)
local cunit = self.unit...
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File: oUF_Karma12-06-10 |
![]() Posted By: Sauerkraut
Originally posted by Namrael
hey
how can i move the targets castbar?
mfg
Line 409-410 in lib.lua
elseif f.mystyle == "target" then
s:SetPoint("BOTTOM", f, "TOP", 10, 48)
the orange part
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File: oUF_Karma12-05-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
nope , i dont even see votekicks started from other people. I disabled ouf , and votekicked successfuly.;)
I don't know then mine is working just fine. I voted a few last night and one today.
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File: oUF_Karma12-05-10 |
![]() Posted By: Sauerkraut
Originally posted by azguz
I have had no problems with this in a 5man.
Seems to be a blizzard problem. Apparently you can only vote to kick once per hours or something.
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File: oUF_Karma12-04-10 |
![]() Posted By: Sauerkraut
It looks like a Vengeance error but I'll see if I can duplicate it.
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File: oUF_Karma11-29-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
Uhm ok , doesnt it make more sense to see all target's mana (bosses,mobs,npc,players) like in default interface? I'm asking because it would be useful for the upcoming leveling in cataclysm and also as I think a replacement for the default UI should always be better and more informative :):banana:...
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File: oUF_Karma11-28-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
thanks for the fast reply. it seems I had no luck , I edited all but i didn't see the result. So i decided to update ouf_karma to latest version but it seems i cant see the mana on boss target.
Screen :
blizzard default ui : http://img695.imageshack.us/f/wowscrnshot112910013417.jpg/
ouf karma :...
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File: oUF Vengeance11-28-10 |
![]() Posted By: Sauerkraut
Originally posted by zork
The thing is...how do you determine the max value? Is there a max value for vengeance?
Vengeance caps out at 10% of your health.
From wowhead:
Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
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File: oUF Vengeance11-28-10 |
![]() Posted By: Sauerkraut
There is an error in your example code. Right now it shows
.Vengeance = CreateFrame("Frame", nil, self)
but it need to be
.Vengeance = CreateFrame("StatusBar", nil, self)
Thanks for making this plugin I've been using Vengeance status but this makes my life much easier :D
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File: oUF_Karma11-28-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
Sorry if I ask , is it possible to know which part of code is related to this change only? I tried to compare the code , started wow and addon won't load , I guess I forgot something. As I dont need to use totembars or stuff for me it would be just enough for now to know the part of code where it's in...
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File: oUF_Karma11-27-10 |
![]() Posted By: Sauerkraut
Originally posted by rtsamuel3
Didn't see any post(s) relating to this, but there is a bug in regards to unit power call within tag.lua when dealing with "world bosses". Here is the code:
oUF.Tags = function(unit)
if (UnitClassification(unit) == "worldboss") then
local _, str = UnitPowerType(u)
if str then
retu...
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