Results: 392Comments by: haste
File: oUF Phanx01-11-10
Originally posted by trilliance S...
Posted By: haste
Originally posted by trilliance Sorry, but how & where do I give the frames the name in Clique? Not very familiar with this. Thanks for all your replies :) It has to be done in the layout. Second argument to :Spawn is frame name.
File: oUF Phanx01-11-10
Originally posted by Phanx 2) I'm...
Posted By: haste
Originally posted by Phanx 2) I'm not sure what I can do about frames not showing up in Clique... oUF_Phanx doesn't even create the frames; the oUF core does that. I'm curious though—why do you use Clique if you don't want it to work on your unit frames? Give them a name and they'll show up.
File: oGlow01-08-10
Originally posted by Ethere Quick...
Posted By: haste
Originally posted by Ethere Quick tip for those that can't get this to work in 3.3. Delete the cache folder. For some reason, this worked for me. Now oGlow is back in all it's glory! WOOT! :banana: Odd. There isn't really much I can do to fix that from oGlow tho'.
File: oGlow01-07-10
Originally posted by Ethere Ok, d...
Posted By: haste
Originally posted by Ethere Ok, disabled all addons, removed the entire Addons folder, dropped oGlow in, fresh WTF folder, and the addon still does not light up on the character screen. No LUA errors or anything. Blizz had to of changed something to make this not work in 3.3. Works fine for me in 3.3. That's really all I can sa...
File: oGlow01-07-10
Originally posted by Ethere It is...
Posted By: haste
Originally posted by Ethere It is checked. The mod simply doesn't work anymore. Then you have some add-on interfering, without any error I can't really say which. Your only hope is to do the "Disable half your add-ons and see if it works" dance until you can figure out which it is.
File: oGlow01-07-10
Originally posted by Ethere Same...
Posted By: haste
Originally posted by Ethere Same here....it doesn't make the "C" character screen glow anymore. Load out of date.
File: oUF: MovableFrames12-30-09
It should work as expected for you...
Posted By: haste
It should work as expected for you now. At least it passed all my local unit tests.
File: oUF: MovableFrames12-30-09
Originally posted by Freebaser...
Posted By: haste
Originally posted by Freebaser oUF:RegisterStyle('Freebgrid', func) ... local raid = oUF:Spawn('header', 'Raid_Freebgrid') ... local tank = oUF:Spawn('header', 'MT_Freebgrid') ... oUF_MovableFrames labels them all as "freebgrid". Yay for doing reverse labeling :D. I'll add a workaround for it soonish.
File: oUF: MovableFrames12-30-09
Originally posted by Freebaser Is...
Posted By: haste
Originally posted by Freebaser Is there a way to override the name given to headers. I spawn 3 different headers in one layout(Raid/party, pets, MTs) and they all have the same name in the option's menu. No, what are the name you spawn them with tho'?
File: oGlow12-30-09
Originally posted by Zenh Hey, gr...
Posted By: haste
Originally posted by Zenh Hey, great add-on. How hard would it be to show ilvl and "required level to use" on the icon? This would be useful for alts, so I can quickly glance at their gear and know what's dated. Photoshop'd example: http://img14.imageshack.us/img14/9748/oglowenhanced.jpg If not possible, are there any...
File: Fane12-30-09
Originally posted by benregn I ha...
Posted By: haste
Originally posted by benregn I have a few tabs defined, most only one or few letters. Now recently I cant click on two of the tabs in the middle and the click area for the two last one got moved a little bit to the right. Any ideas? And it works fine without Fane enabled?
File: oGlow12-30-09
Originally posted by jao That's w...
Posted By: haste
Originally posted by jao That's weird. oGlow does not work for me anymore after 3.3. Anyone has a solution? Thanks. Load out of date under the add-ons menu at the login screen.
File: Fane12-28-09
Just replace FCF_SetTabPosition wit...
Posted By: haste
Just replace FCF_SetTabPosition with your own version that anchors like you want it to.
File: oUF: MovableFrames12-28-09
Re: Re: Re: castingbar
Posted By: haste
Originally posted by drgreen 1. I downloaded ouf and got ouf_alza from the alza ui. I started to test different positions in style.lua, it didnt work. Then i noticed that I could try ouf_movableframes. I tried for awhile, but I didnt see any green overlay on target, player nor the castingbars... 2. The newest! 3. I see gree...
File: oUF: MovableFrames12-27-09
Re: i cannot move the castbars
Posted By: haste
Originally posted by Epsynus Hello i am using oUF_Experiment & i cannot move the castbars i see no anchor for it That's because oUF_MovableFrames only supports moving frames, and not individual elements of the frame. If the castbar isn't anchored to the frame it belongs to, then it's really up to the author to supply a way to m...
File: oUF: MovableFrames12-25-09
Re: castingbar
Posted By: haste
Originally posted by drgreen Why cant I see castingbar when I write /omf ? That's really close to impossible to answer without knowing more. But it's probably due to the fact that you get yet another color overlay ontop of it. Why you would want to see it while moving frames around is another question I guess. Originally posted...
File: oUF: MovableFrames12-25-09
Originally posted by bonus00 mmm...
Posted By: haste
Originally posted by bonus00 mmm It works!!!!Sorrryyy!!! Ouf_viv.lua file edit -- scale some frames 77 local PlayerScale = 1 -- player, player pet 78 local TargetScale = 1 -- target, ToT 79 local FocusScale = 1 -- focus, focus target 80 local PartyScale = 1 -- party, party pets 81 local RaidScale = 1 82 local MainTankScale...
File: Butsu12-23-09
Originally posted by GOSYDELIX Ju...
Posted By: haste
Originally posted by GOSYDELIX Just a quick question, i'm totally a noob when it comes to coding addons or so but is there any config mode for this addon, like looks, alpha, barstyle, lock/unlock ? There's something in the works, but configurations are really at the bottom of my TODO list. It currently does more than what I want,...
File: oUF: MovableFrames12-23-09
Originally posted by bonus00 Simp...
Posted By: haste
Originally posted by bonus00 Simply such problem turns out that for me only! The screen monitor old, video a map bad can for me!:( The problem is that I asked you five questions that you haven't answered more than 1.5 of. I spent 45min trying to reproduce the issue myself, testing with various UIScales, settings and resolutions w...
File: oUF: MovableFrames12-23-09
Originally posted by bonus00 Excu...
Posted By: haste
Originally posted by bonus00 Excuse but http://www.wowinterface.com/downloads/info14408-oUF_MoveableFrames.html works more correctly! Where I will put the frame there it and will be is 1280x1024 - .781 Then use it instead if you don't want to help me fix the issue. I'll make sure not to waste my time on you in the future...
File: oUF: MovableFrames12-22-09
You still haven't answered my quest...
Posted By: haste
You still haven't answered my questions, and I'm still unable to recreate it. Even after downloading oUF_viv and testing with multiple scales and resolutions.
File: oUF: MovableFrames12-22-09
That doesn't really answer any of m...
Posted By: haste
That doesn't really answer any of my questions as I can't tell where that is on your UI in relation to screen corners.
File: oUF: MovableFrames12-22-09
Originally posted by bonus00 1280...
Posted By: haste
Originally posted by bonus00 1280x1024 ouf-1.3.25,ouf_viv,oUF_MovableFrames-1.4.Keeps wrong co-ordinates:( 1. How is it storing the coordinates wrong? 2. The add-on store positions based on corner. This means that the screen is split into 9 section. Is the behavior correct for some of these areas or are all wrong? Use the awesom...
File: JD's Fail Check12-22-09
It's amazing what people want to pu...
Posted By: haste
It's amazing what people want to pull 10k lines of library code for.
File: Butsu12-21-09
Originally posted by Lynx0 any up...
Posted By: haste
Originally posted by Lynx0 any update coming to show the new disenchant feature? You mean the new disenchant feature which is on the group loot frame and not on the loot frame? :) I'll probably push a slight update to Butsu soon however,