Results: 392Comments by: haste |
File: oUF: MovableFrames05-31-10 |
Originally posted by Evanh
Is it...
Posted By: haste
Originally posted by Evanh
Is it possible to change the layout to horizontol instead of vertical?
Your questions seems highly unrelated to oUF_MovableFrames. The intention is to allow movement, not change the layout of the frame.
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File: Butsu05-29-10 |
Originally posted by Politig
How...
Posted By: haste
Originally posted by Politig
How do you increase the scaling of the loot window?
Right now the only way would be to edit the source.
diff --git a/loot.lua b/loot.lua
index 8c6e1af..bc173b7 100644
--- a/loot.lua
+++ b/loot.lua
@@ -35,6 +35,7 @@ local L = {
}
local addon = CreateFrame("Button", "Butsu")
+addon:SetSca...
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File: Butsu05-01-10 |
Originally posted by Xul
i think...
Posted By: haste
Originally posted by Xul
i think it only fixed it because another addon was setting it to 1, so in the case your addon starts it will tell other addon to F off basically lol.
No, it's most likely a pure coincidence. CVars don't work that way.
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File: Butsu05-01-10 |
Originally posted by Xul
i fixed...
Posted By: haste
Originally posted by Xul
i fixed it by adding this line in your code
lootUnderMouse = 0
That makes no sense at all, as Butsu _never_ checks for a global named lootUnderMouse.
Originally posted by Xul
i think another addon is overriding the default ui in this case.
Probably, because it works as it should here.
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File: Butsu05-01-10 |
Originally posted by Xul
i cannot...
Posted By: haste
Originally posted by Xul
i cannot get loot at mouse to disable regardless of the checkbox in the standard blizzard UI. is there a function in the code to lock it or something?
No, all Butsu does is check if the CVar is set or not. What does /run print(GetCVar("lootUnderMouse")) return?
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File: oUF: MovableFrames04-18-10 |
Originally posted by redworm
nvm...
Posted By: haste
Originally posted by redworm
nvm works now.
In the future just make a double post. That way I get an update that you've actually solved it.
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File: oGlow03-31-10 |
It still works for 3.3.3, and I don...
Posted By: haste
It still works for 3.3.3, and I don't do TOC updates, so just check "Load out of date addons".
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File: oUF: MovableFrames03-31-10 |
Re: Other frame functions.
Posted By: haste
Originally posted by SkunkWerks
Beng able to move them helps a ton. But I wouldn't mind too terribly being able to hide them.
I use a HUD and having a player frame is frankly redundant.
I'd add the a resizing function would be exceedingly handy, but I think I'm pushing my luck. For now, Hiding a frame of my choice would be...
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File: oUF: MovableFrames03-19-10 |
Originally posted by dorn
Sorry I...
Posted By: haste
Originally posted by dorn
Sorry I did mean /omf ui. That was just a typo. My problem remains the same. The command is definitely working because it opens the interface tab and goes to the omf config. It's just empty when I open the ui. I will try posting a screen.
http://img222.imageshack.us/img222/6508/wowscrnshot03181013...
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File: oUF: MovableFrames03-18-10 |
Re: UI won't show here either.
Posted By: haste
Originally posted by dorn
I'm also having a problem showing the UI. Specifically if I type /ouf ui it will open the options interface/addons tab and there will be a spot for oUF: Movable frames.
It says "Note that the initial frame" blah blah. The arrow keys are there as well but the spot that should show the list of the act...
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File: oGlow03-12-10 |
Originally posted by feldoln
hi,...
Posted By: haste
Originally posted by feldoln
hi, love the addon and have used it for quite some time now, and can't play WoW without it!
i was wondering if it's possible to get a different colour border for ICC (ilvl 251) or above items. it would help distinguish the gear people have when inspecting them.
if it's not possible, no worries,...
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File: oMirrorBars03-07-10 |
Change the nil on line 65 in mirror...
Posted By: haste
Change the nil on line 65 in mirror.lua to: "oMirrorBars" .. type
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File: oApplication02-09-10 |
Originally posted by PhantasyStar...
Posted By: haste
Originally posted by PhantasyStar
My favorite lazyboy addon no longer works. Any chance for an update?
Works for me, so you'll have to actually say something more.
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File: oGlow01-25-10 |
Originally posted by Jibroni57
an...
Posted By: haste
Originally posted by Jibroni57
any ETA on when that will be roughly?
When I have time and motivation to complete it.
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File: oGlow01-24-10 |
Originally posted by Jibroni57
gr...
Posted By: haste
Originally posted by Jibroni57
great mod, only thing that bothers me is that it doesn't color common and junk items, for that reason i still use Fizzleinventory, but i would love to remove that mod completely if you would add borders to those 2 quality items.
Ability to adjust the quality threshold is something which is planned f...
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File: oUF: MovableFrames01-23-10 |
Originally posted by Galsif
I hav...
Posted By: haste
Originally posted by Galsif
I have one problem. I cant open the UI =S
I'm using TukUI dunno if that might be the problem
If something like /omf ui doesn't work, then your "out of luck". I don't mind spending time attempting to figure out why it works, but I'm not going to dig through some off-hosted shit compilation to do it.
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File: oUF: Classic01-22-10 |
I was actually thinking of some big...
Posted By: haste
I was actually thinking of some big hello kitty heads around the topleft of the frames D:
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File: oUF: Classic01-22-10 |
Needs more hello kitty.
Posted By: haste
Needs more hello kitty.
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File: Fane01-22-10 |
It's a diff, plus means line added,...
Posted By: haste
It's a diff, plus means line added, minus means line removed.
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File: oUF: MovableFrames01-21-10 |
Originally posted by MMOGames
Any...
Posted By: haste
Originally posted by MMOGames
Any chance of getting profiles in next updates? I would be nice to have one profile for 40 man raid and 25 one :)
I don't have any plans to include profiles.
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File: Fane01-19-10 |
Re: Fane fade effect
Posted By: haste
Originally posted by Nastymind
Hi there,
Thanks for this great addon you made here, but I just have one or two little problems (or suggestion). I'm using Prat and the chat text fade after a certain amount of time, and I would like to have my chat frame entirely hidden (including chat tabs). Is it possible to make Fane fade let's...
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File: oGlow01-19-10 |
Originally posted by shane3547
As...
Posted By: haste
Originally posted by shane3547
As previously requested ... Please make this mod work with Bagnon.
As previously denied:
oGlow will never touch anything else than the default UI provided by blizzard. Ask the author of the add-on to include such features.
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File: oMirrorBars01-16-10 |
Originally posted by Chrnotic
Nic...
Posted By: haste
Originally posted by Chrnotic
Nice update on git haste! Now, if you only could push that update over here... IMO the SavedVariables "feature" (i.e position/color) was totally unneeded and so was the code that made it use xxx.tga instead like it's been made now on the latest version.
I felt a bit bad inside having to modify the c...
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File: oGlow01-13-10 |
Originally posted by tralkar
Did...
Posted By: haste
Originally posted by tralkar
Did you ever think about adding aGlow for quest items? like make it yellow or something?
It does on git. Whenever that gets released.
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File: oUF Phanx01-12-10 |
Originally posted by Phanx
Global...
Posted By: haste
Originally posted by Phanx
Globals, bah!
I still want to know why someone installs Clique if they don't want it to work on their unit frames, though...
That was already answered. :) I'm regardless pondering if I should make oUF generate frame names if they aren't present.
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