Results: 392Comments by: haste
File: oUF: MovableFrames05-31-10
Originally posted by Evanh Is it...
Posted By: haste
Originally posted by Evanh Is it possible to change the layout to horizontol instead of vertical? Your questions seems highly unrelated to oUF_MovableFrames. The intention is to allow movement, not change the layout of the frame.
File: Butsu05-29-10
Originally posted by Politig How...
Posted By: haste
Originally posted by Politig How do you increase the scaling of the loot window? Right now the only way would be to edit the source. diff --git a/loot.lua b/loot.lua index 8c6e1af..bc173b7 100644 --- a/loot.lua +++ b/loot.lua @@ -35,6 +35,7 @@ local L = { } local addon = CreateFrame("Button", "Butsu") +addon:SetSca...
File: Butsu05-01-10
Originally posted by Xul i think...
Posted By: haste
Originally posted by Xul i think it only fixed it because another addon was setting it to 1, so in the case your addon starts it will tell other addon to F off basically lol. No, it's most likely a pure coincidence. CVars don't work that way.
File: Butsu05-01-10
Originally posted by Xul i fixed...
Posted By: haste
Originally posted by Xul i fixed it by adding this line in your code lootUnderMouse = 0 That makes no sense at all, as Butsu _never_ checks for a global named lootUnderMouse. Originally posted by Xul i think another addon is overriding the default ui in this case. Probably, because it works as it should here.
File: Butsu05-01-10
Originally posted by Xul i cannot...
Posted By: haste
Originally posted by Xul i cannot get loot at mouse to disable regardless of the checkbox in the standard blizzard UI. is there a function in the code to lock it or something? No, all Butsu does is check if the CVar is set or not. What does /run print(GetCVar("lootUnderMouse")) return?
File: oUF: MovableFrames04-18-10
Originally posted by redworm nvm...
Posted By: haste
Originally posted by redworm nvm works now. In the future just make a double post. That way I get an update that you've actually solved it.
File: oGlow03-31-10
It still works for 3.3.3, and I don...
Posted By: haste
It still works for 3.3.3, and I don't do TOC updates, so just check "Load out of date addons". .
File: oUF: MovableFrames03-31-10
Re: Other frame functions.
Posted By: haste
Originally posted by SkunkWerks Beng able to move them helps a ton. But I wouldn't mind too terribly being able to hide them. I use a HUD and having a player frame is frankly redundant. I'd add the a resizing function would be exceedingly handy, but I think I'm pushing my luck. For now, Hiding a frame of my choice would be...
File: oUF: MovableFrames03-19-10
Originally posted by dorn Sorry I...
Posted By: haste
Originally posted by dorn Sorry I did mean /omf ui. That was just a typo. My problem remains the same. The command is definitely working because it opens the interface tab and goes to the omf config. It's just empty when I open the ui. I will try posting a screen. http://img222.imageshack.us/img222/6508/wowscrnshot03181013...
File: oUF: MovableFrames03-18-10
Re: UI won't show here either.
Posted By: haste
Originally posted by dorn I'm also having a problem showing the UI. Specifically if I type /ouf ui it will open the options interface/addons tab and there will be a spot for oUF: Movable frames. It says "Note that the initial frame" blah blah. The arrow keys are there as well but the spot that should show the list of the act...
File: oGlow03-12-10
Originally posted by feldoln hi,...
Posted By: haste
Originally posted by feldoln hi, love the addon and have used it for quite some time now, and can't play WoW without it! i was wondering if it's possible to get a different colour border for ICC (ilvl 251) or above items. it would help distinguish the gear people have when inspecting them. if it's not possible, no worries,...
File: oMirrorBars03-07-10
Change the nil on line 65 in mirror...
Posted By: haste
Change the nil on line 65 in mirror.lua to: "oMirrorBars" .. type
File: oApplication02-09-10
Originally posted by PhantasyStar...
Posted By: haste
Originally posted by PhantasyStar My favorite lazyboy addon no longer works. Any chance for an update? Works for me, so you'll have to actually say something more.
File: oGlow01-25-10
Originally posted by Jibroni57 an...
Posted By: haste
Originally posted by Jibroni57 any ETA on when that will be roughly? When I have time and motivation to complete it.
File: oGlow01-24-10
Originally posted by Jibroni57 gr...
Posted By: haste
Originally posted by Jibroni57 great mod, only thing that bothers me is that it doesn't color common and junk items, for that reason i still use Fizzleinventory, but i would love to remove that mod completely if you would add borders to those 2 quality items. Ability to adjust the quality threshold is something which is planned f...
File: oUF: MovableFrames01-23-10
Originally posted by Galsif I hav...
Posted By: haste
Originally posted by Galsif I have one problem. I cant open the UI =S I'm using TukUI dunno if that might be the problem If something like /omf ui doesn't work, then your "out of luck". I don't mind spending time attempting to figure out why it works, but I'm not going to dig through some off-hosted shit compilation to do it.
File: oUF: Classic01-22-10
I was actually thinking of some big...
Posted By: haste
I was actually thinking of some big hello kitty heads around the topleft of the frames D:
File: oUF: Classic01-22-10
Needs more hello kitty.
Posted By: haste
Needs more hello kitty.
File: Fane01-22-10
It's a diff, plus means line added,...
Posted By: haste
It's a diff, plus means line added, minus means line removed.
File: oUF: MovableFrames01-21-10
Originally posted by MMOGames Any...
Posted By: haste
Originally posted by MMOGames Any chance of getting profiles in next updates? I would be nice to have one profile for 40 man raid and 25 one :) I don't have any plans to include profiles.
File: Fane01-19-10
Re: Fane fade effect
Posted By: haste
Originally posted by Nastymind Hi there, Thanks for this great addon you made here, but I just have one or two little problems (or suggestion). I'm using Prat and the chat text fade after a certain amount of time, and I would like to have my chat frame entirely hidden (including chat tabs). Is it possible to make Fane fade let's...
File: oGlow01-19-10
Originally posted by shane3547 As...
Posted By: haste
Originally posted by shane3547 As previously requested ... Please make this mod work with Bagnon. As previously denied: oGlow will never touch anything else than the default UI provided by blizzard. Ask the author of the add-on to include such features.
File: oMirrorBars01-16-10
Originally posted by Chrnotic Nic...
Posted By: haste
Originally posted by Chrnotic Nice update on git haste! Now, if you only could push that update over here... IMO the SavedVariables "feature" (i.e position/color) was totally unneeded and so was the code that made it use xxx.tga instead like it's been made now on the latest version. I felt a bit bad inside having to modify the c...
File: oGlow01-13-10
Originally posted by tralkar Did...
Posted By: haste
Originally posted by tralkar Did you ever think about adding aGlow for quest items? like make it yellow or something? It does on git. Whenever that gets released.
File: oUF Phanx01-12-10
Originally posted by Phanx Global...
Posted By: haste
Originally posted by Phanx Globals, bah! I still want to know why someone installs Clique if they don't want it to work on their unit frames, though... That was already answered. :) I'm regardless pondering if I should make oUF generate frame names if they aren't present.