Results: 212Comments by: Global
File: Perl Classic Unit Frames07-04-06
Just adjust the Spacing option on t...
Posted By: Global
Just adjust the Spacing option on the party frame to make the gap disappear. After that, just move the party frame right underneath the player frame.
File: Perl Classic Unit Frames06-30-06
Ok, for any future person reporting...
Posted By: Global
Ok, for any future person reporting this. The lack of options that pop up due to distance is not a PCUF issue. 1.11 changed how menus and distance work for some reason. I can confirm personally that giving a player a raid icon works while they are in view. This is an issue that should be reported to Blizzard so that maybe they wi...
File: Perl Classic Unit Frames06-29-06
Re: Target Frame
Posted By: Global
Originally posted by Vorlon With the new version my target frame does not lock. Locked is checked in the configuration screen. But I can still move the Frame around Are you using any mods like MoveAnything! or Visor?
File: Perl Classic Unit Frames06-28-06
Re: :(
Posted By: Global
Originally posted by speak having the stuff displayed separately from the frame (in another box) makes the frame size pretty big. why have it bigger than necessary ;) i know i can scale it so it's the size i want, but then it scales down the stuff i actually want to see too small. oh well it was worth a shot to ask right :)...
File: Perl Classic Unit Frames06-25-06
This is mostly just preference. Th...
Posted By: Global
This is mostly just preference. The civilian type will display to the right of the class/mob type frame. Text placement is really just how me and that author prefer to have the info. Doubt I'll be adding any of this. It's just a few of the differences between the mods.
File: Perl Classic Unit Frames06-23-06
@gorgeth: Honestly I'm not sure. I...
Posted By: Global
@gorgeth: Honestly I'm not sure. I changed the checks for that feature in 0.73 so once that one comes out try it again. @Norinion: Sorry, I have not taken a look at it yet. I'll try to get it working today. It's a pain sometimes to test party mods. Team that with 1.11 and it pretty much got put on the back burner. I need to g...
File: Perl Classic Unit Frames06-21-06
Yea, I figured. This will be fixed...
Posted By: Global
Yea, I figured. This will be fixed in 0.73.
File: Perl Classic Unit Frames06-21-06
Re: tagged
Posted By: Global
Originally posted by ffcloud2000 not sure if i didn't turn this feature on or not.. but for some reason i can't tell if the mobs were tagged by someone else or not.. i think the target's text used to go grey if someone else hit it first.. but its not d oing that for me :S.. Do you have class colored names on for the target fram...
File: Perl Classic Unit Frames06-21-06
Originally posted by Tazmanyak PC...
Posted By: Global
Originally posted by Tazmanyak PCUF is suposrted by AceHeal. Recently i think they added PartyPets support too :) This is true. I just didn't know if they supported Perl_Raid yet. :)
File: Perl Classic Unit Frames06-19-06
Re: debuff fix
Posted By: Global
Originally posted by seven0sav don't mean to tell u how to update you're own mods, i love this one, but the one thing i didn't like was that it didn't show debuff stacks on tot frame, so a friend and i did some trial and error research and comparissons to the totot file (which did work). And if it's as important to you as it is to...
File: Perl Classic Unit Frames06-16-06
Originally posted by Dawn is it j...
Posted By: Global
Originally posted by Dawn is it just me or does Aceheal not work with perl raid frames ? party, target, player, even the ToT frames work fine, though :( I'm not sure. AceHeal support is maintained on their side. Would probably be best to ask on their forum thread.
File: Perl Classic Unit Frames06-16-06
I'll mess with it tomorrow.
Posted By: Global
I'll mess with it tomorrow.
File: Perl Classic Unit Frames06-14-06
x, y positions in wow are a total n...
Posted By: Global
x, y positions in wow are a total nightmare. I'm in total awe that I was even able to get scaling working after the UIParent scale change a while back. IFrameManager will allow you to very easily move things around and negate this minor movement thing affecting you. IFM has its own quirks as well, but nothing that can't be easily...
File: Perl Classic Unit Frames06-14-06
Not sure why it moved, but it will...
Posted By: Global
Not sure why it moved, but it will most likely be permanent seeing how I'm not tweaking anything regarding frame placement with Perl_Party. As far as the anchoring goes, it's fairly strange. The 4 frames are mounted inside of a box which I never fully removed. Although, scaling should act normal just like any other perl frame. I'...
File: Perl Classic Unit Frames06-14-06
@Norinion: If you look at the XML f...
Posted By: Global
@Norinion: If you look at the XML file in that PartyDamage mod, you'll see 4 lines after the template structure. In these 4 lines you'll see something like parent="PartyMemberFrame1". Try changing these to read "Perl_Party_MemberFrame1" and up to 4. I don't have the exact party pet frame names to give you at the moment, but you ca...
File: Perl Classic Unit Frames06-13-06
@Leviathan: Was it a one time shift...
Posted By: Global
@Leviathan: Was it a one time shift or does it happen everytime you move the party frame or what? @Drubiz: This will be fixed in 0.71. The code was added almost a week ago, but I was hoping for 1.11 today. Regardless, next version fixes this behavior.
File: Perl Classic Unit Frames06-11-06
I really doubt portraits will make...
Posted By: Global
I really doubt portraits will make it into the ToT frames. As far as mobhealth support goes, it is enabled by default in the mod so you should notice it working right away. At this point in time, the best way to hide as much text as possible is to turn healer mode on.
File: Perl Classic Unit Frames06-09-06
I'm going to assume you mean when y...
Posted By: Global
I'm going to assume you mean when you toggle IFrameManager on, right?
File: Perl Classic Unit Frames06-08-06
Originally posted by eloora Love...
Posted By: Global
Originally posted by eloora Love this mod but I have a few questions... I noticed a quirk with the party window - the buffs displayed next to everyone's bars sort of leave a copy of themselves in the default party position when the windows are moved. I can still see my party's buffs no matter where I move the windows, but a "foo...
File: Perl Classic Unit Frames06-07-06
Re: creating profiles
Posted By: Global
Originally posted by Wonka First of LOVE this mod, easily the best unit frames ive ever used. With that being said, are there gonna be plans for a profile system as oppsed to just the "save global settings" options? I have multiple characters of different classes on different servers with the same name. If the name is the same, th...
File: Perl Classic Unit Frames06-06-06
Re: Party Frame
Posted By: Global
Originally posted by Norinion Can you add combat text to the party's portrait? thanks. I'm pretty sure that information isn't sent for party members.
File: Perl Classic Unit Frames05-31-06
I could do that, but it's broke in...
Posted By: Global
I could do that, but it's broke in IFrame still anyway even with the code, it just made the problem a little less obvious. I just need to do some thinking outside the box for a solution is all.
File: Perl Classic Unit Frames05-31-06
Re: Now it's working fine
Posted By: Global
Originally posted by Leviathan Ok now it's working fine with that line of code commented. So.... seems like the IFrameManager support having problem eh? Just means I need to find a real way to simulate the scaling instead of using frames I shouldn't ;)
File: Perl Classic Unit Frames05-30-06
Re: Party frame scaling problem
Posted By: Global
Originally posted by Leviathan Global, I'm having problem with the scaling of party frame since version 0.67. Currently I'm still using version 0.66. I set the scaling for party frame to 0.8. But when I update to version 0.67 or 0.68, the party frame looks much smaller compared to version 0.66 and shifted up. I haven't tested by r...
File: Perl Classic Unit Frames05-14-06
Actually, AceHeal is being handled...
Posted By: Global
Actually, AceHeal is being handled totally by the AceHeal team. I haven't added any code to make it work besides the menu restrictions, which probably are overwritten anyway by their code. Just ask them to add it and give them the frame names, Perl_Party_Pet1, Perl_Party_Pet2, Perl_Party_Pet3, Perl_Party_Pet4 are the frame names th...