Results: 152Comments by: Maziel
File: Roleplay Mission Editor10-28-08
Oh... my.. frelling... god. I so...
Posted By: Maziel
Oh... my.. frelling... god. I so want this add-on in English and working on WotLK. And as KingStoph linked in a previous comment: http://www.pilus.info/ Check out the Reputation add-on. If this addon could create missions and link to our own Guild Reputation, that would so rock. People could literally earn their Guild Ranks...
File: BottleCap10-28-08
Request
Posted By: Maziel
Probably a long shot, but going to ask anyway. Can you leave the initial letter as a Capital and detect for full stops, leaving the first letter after a full stop as a Capital? As well as Capitalise the first letter of Names, Classes, Towns, etc? Yeah, I ask for a lot... but figured I'd ask. Thanks. =)
File: Kennel10-25-08
I like this mod, thank you for your...
Posted By: Maziel
I like this mod, thank you for your time on it. I was wondering if anyone can point me to a mod, or if anyone can do up a mod that allows us to re-order our pets to whatever order we wish them to be in. I don't want the pet frame to look different, kind of like it how it is, but would love to be able to drag and drop pets, shuf...
File: Petitioner10-25-08
There used to be an awesome mode fo...
Posted By: Maziel
There used to be an awesome mode for Auto Declining things called: AutoDecline. Used to block: Guild Invites Party Invites (unless from friend or guild) Trades Arena Invites Guild Charter Signature requests Etc, toggable. Any chance you could extend this mod to include those? Could probably google AutoDecline for the co...
File: Advanced Trade Skill Window10-24-08
Any chance you can add an auto Mill...
Posted By: Maziel
Any chance you can add an auto Miller to create inks option for the Inscription trade?
File: Guild2Guild12-13-07
Originally posted by dbeleznay I...
Posted By: Maziel
Originally posted by dbeleznay I could, but personally I would find that a bit distracting... I guess I could look into doing it optionally. I thought the point of the mod was to hide the fact that people were from different guilds... I know what you mean... though often I wonder which guild is this person from, which of my all...
File: Guild2Guild12-06-07
This is a really nice mod mate....
Posted By: Maziel
This is a really nice mod mate. Would there be any way to include the Guilds name? For example: : Hi! :Hello there! : Howdy! : Yo. Etc. Your guild name need not show up, but your allies does.
File: TradeTabs12-01-07
Originally posted by tardmrr I'll...
Posted By: Maziel
Originally posted by tardmrr I'll look at it if you can get me a link that doesn't point to them *blinks* Joking right... O.o ok.. uploading their file to another site for you... *sighs* http://the-elders.guildlaunch.com/guild/library/19416/AdvancedTradeSkillWindow069-1194989826.zip
File: TradeTabs11-28-07
Yes please again :) Support for...
Posted By: Maziel
Yes please again :) Support for Advanced Trade Skill Window please /cheer /sign petition /link ATSW http://wowui.incgamers.com/?p=mod&m=2092
File: MobileMinimapButtons11-27-07
You rock. :) There are still a c...
Posted By: Maziel
You rock. :) There are still a couple of buttons that don't seem to be picked up for the raidus thing, aka the Tracker Button, but meh, I can move most of the smaller ones around to accomedate now. Thanks for working on that aspect of this mod. Appreciated :)
File: TradeTabs11-27-07
Is there any possibility to add sup...
Posted By: Maziel
Is there any possibility to add support for Advance TradeSkill Windows so those tabs of yours appear on the side of ATSW too? And / or perhaps even better, add these tabs to the side of the Skills window, so when we press 'K' our skill level window opens up and your tabs are on the side. =)
File: MobileMinimapButtons11-24-07
added: descs.MiniMapVoiceChatFra...
Posted By: Maziel
added: descs.MiniMapVoiceChatFrame = "Voice Chat Button"; to make it possible to move the voice chat icon around. ~ Question: Is 'radius' meant to be working? cause I can't seem to get it to work for me. shift+control don't move the icon in or out from the minimap for me. :(
File: Damn Quest Icons10-11-07
Originally posted by Shadowd The...
Posted By: Maziel
Originally posted by Shadowd The current code should work fine, just probably broken would need to look at it a bit closer. Thanks thought. heh, 'should' well, it 'dont'. :P I know, I use EQL. All I can say is I love your mod, but with your currently uploaded latest version, it does not work with EQL at all. With the modi...
File: Damn Quest Icons10-11-07
Re-downloaded your latest DamnQuest...
Posted By: Maziel
Re-downloaded your latest DamnQuestIcons to see if it would work with EQL, it didn't. Added the code I provided below in the previous post to it and it worked again with EQL. The link below is your latest DamnQuestIcons.lua with the EQL code added. =) http://www.wow-elders.com/DamnQuestIcons.txt
File: Damn Quest Icons10-11-07
Didnt realise you updated again (du...
Posted By: Maziel
Didnt realise you updated again (dunno if you got it working on EQL or not) I guess I was working on your old code, the things I did: -- EXPANDED QUEST LOG FILTER function Damn_FormatQuestTitle(title) local final = ""; if(title == nil) then return 0; end title = string.lower(title); for w in string.gmatch(title, "%a"...
File: EnhancedLFG10-08-07
Sylvnaar, are you sure you've uploa...
Posted By: Maziel
Sylvnaar, are you sure you've uploaded the updated version with the 'who' list? I've tried a couple of times to download it now, but it's not working in the who list. had to grab it from: http://wow.curse.com/downloads/details/9558/download/40433/
File: EnhancedLFG10-07-07
Originally posted by sylvnaaar It...
Posted By: Maziel
Originally posted by sylvnaaar It will work if they are running RockComm-1.0. That's in Cartographer, Pitbull, Parrot... Yeah but doesn't your mod have RockComm-1.0 embedded? So if no one runs anything but your mod, won't two people running your mod only be able to see each others specs? - If so, then I say everyone download...
File: EnhancedLFG10-07-07
Great job mate! So all we need i...
Posted By: Maziel
Great job mate! So all we need is everyone to download this mod and we'll all see each-others specs. Easy peasy! Get downloading all! :) If you all get this then I don't have to put up with 'r u holy' whispers >_<
File: Damn Quest Icons10-04-07
Originally posted by Kudane Seems...
Posted By: Maziel
Originally posted by Kudane Seems to work fine with Double-wide quest log.. Same effect as EQL without all the extra headache ;) Tried Double-wide quest log - didn't like it. I like EQL. ;( But I also like DamnQuestIcons... But if a choice, I'll stick with EQL with no DQI working. ;( Just wish there was some other...
File: GuildNotesTooltip10-03-07
Awesome work mate! :) Question:...
Posted By: Maziel
Awesome work mate! :) Question: What are those small note like icons on the right in your screenshot?
File: Damn Quest Icons09-29-07
Hi SHadowd, if there is anything we...
Posted By: Maziel
Hi SHadowd, if there is anything we can do to modify Expanded Quest Log to get your add-on working with it that you know about, please let us know (when and if you find out). I'll be the first one to open up a .lua file and edit EQL to get this add-on of yours working. =D
File: Damn Quest Icons09-29-07
Hi there. I like the idea of this m...
Posted By: Maziel
Hi there. I like the idea of this mod. Is there any change at all at making it compatible with Expanded Quest Log? By the looks of the comments, a great number of people use Expanded Quest Log. I too am one of them. ^_^ Thanks :)
File: CTMod05-19-07
Is it just me, or is anyone else ha...
Posted By: Maziel
Is it just me, or is anyone else having absolutely no health show up for players, instead, just 100%? (even if you tick the option of value and not percent, only 100% shows up).
File: SimpleUnitFrames05-16-07
Some of the more complicated, sliml...
Posted By: Maziel
Some of the more complicated, slimline compact unitframe things i've seen have the ability to display the targets health not just percentage, yet every simple, tweak the default look unitframe thing i've tried simply puts a 100/100 or (100%) in. Is there a way for the simple mods of the default look to actually add the proper targets...
File: LevelRange05-13-07
Deadwind Pass has Karazhan. That's...
Posted By: Maziel
Deadwind Pass has Karazhan. That's not listed on my mouse over. :D