Results: 250Comments by: VgerAN |
File: Pawn05-10-10 |
![]() Posted By: VgerAN
Pawn only does calculations when you hover over items or click item links. This could be during combat if, for example, you're in your twentieth heroic Gundrak run for the month and you're AFK-healing while browsing through ICC loot tables, but in general, no. It only reads items when it has to.
Deleting the Wowhead scales reduc...
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File: Pawn03-29-10 |
![]() Posted By: VgerAN
Pawn takes into account hit cap if your scale takes into account hit cap, which is to say... no, not really. The expectation is that your scale is a reflection of how much you care about various stats. As you approach hit or defense or haste or whatever caps, those stats become less useful, so you decrease the value in your scale t...
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File: Pawn03-20-10 |
![]() Posted By: VgerAN
I'm actually not sure; Pawn just doesn't have any values for them because Wowhead doesn't. I'd imagine that fury needs hit more than arms but otherwise has similar stat requirements, but that's a guess; my warrior is only 29. :)
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File: Pawn03-16-10 |
![]() Posted By: VgerAN
You just want to get rid of the icon that appears to the left of the tooltip? Uncheck "Show inventory icons" on Pawn's Options tab.
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File: Pawn03-05-10 |
![]() Posted By: VgerAN
You can compare items that aren't in your bag using key bindings. By default, Pawn will try to take over the left bracket as the right-slot key. So you can, for example, browse through AtlasLoot, hover over an item you want, and press the right bracket, and Pawn will show you the stat differences between it and the item of the sam...
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File: Pawn03-03-10 |
![]() Posted By: VgerAN
You can now become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.
http://www.facebook.com/pages/Vger/341205029722
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File: Pawn03-03-10 |
![]() Posted By: VgerAN
Someone on the Pawn forums also commented that the copy of Pawn that they got from WOWUI Minion was giving them the same problem, and after downloading a fresh copy, everything was fine.
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File: Pawn03-02-10 |
![]() Posted By: VgerAN
Hmmm, okay, sounds like everything's working good now, then?
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File: Pawn03-02-10 |
![]() Posted By: VgerAN
Hrrmmmm. Can you try putting an item into Pawn's Compare tab to see what happens there? It would also be helpful if you could type "/pawn debug on", hover over an item, and then do "/pawn debug off" and tell me what sorts of things you see in your chat log. (There will be a lot of spam; just a summary of stuff like if you see a lo...
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File: Pawn03-02-10 |
![]() Posted By: VgerAN
Originally posted by willgk
Hrm, for some reason Pawn is not showing the scales on my tooltips, any ideas?
* Do you have any scales enabled for that character? (You should have at least two enabled by default after upgrading to Pawn 1.3)
* Do you have interface errors enabled? Does Pawn hit any errors?
* Have you tried play...
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File: Pawn02-26-10 |
![]() Posted By: VgerAN
Originally posted by boomboom
Thanks! This worked great.
I didn't really need the wowhead scales, as I us my own.
Did that reduce Pawn's memory usage to the level you were expecting?
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File: Pawn02-26-10 |
![]() Posted By: VgerAN
I have observed a few times a problem where the gems on the Gems tab no longer get hover effects, but I haven't noticed any problems with the scales list before. Both of those are scrollable regions; perhaps that fact and/or the fact that you were in combat are related.
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File: Pawn02-25-10 |
![]() Posted By: VgerAN
Originally posted by xythian
Anybody else not able to click on Pawn scales in 1.3? I have 4 custom scales but can not select them (or any other scales). The scale at the top of the list is selected by default and I can't choose any others.
I had one other person report this during the beta, but I wasn't able to reproduce it. D...
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File: Pawn02-25-10 |
![]() Posted By: VgerAN
Originally posted by boomboom
As I like keeping my mods memory minimal, and I love Pawn, is there a way to get it down a little bit?
You could delete the Wowhead.lua file; that might cut it down a bit. (I tested this at one point; Pawn should still work fine if that file is missing.) Pawn uses memory for two things, primarily...
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File: Pawn02-25-10 |
![]() Posted By: VgerAN
Originally posted by siema_co
For some weird reason my Pawn doesn't save any settings.
I did full reset (cleared all Pawn files and folders both from Interface and WTF) with no effect.
Probably a dumb question, but did you close down WoW and restart it when updating Pawn, or did you just /reload or log out and back in?
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File: Pawn02-25-10 |
![]() Posted By: VgerAN
It is holding on to a lot more data than it used to now that there are about two dozen more scales that come with it by default and all scales from all your characters are available. I'd be pretty surprised if it was taking up a significant amount of memory, though; the highest I've seen is 2-3 MB. What are you seeing?
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File: Pawn02-25-10 |
![]() Posted By: VgerAN
Pawn 1.3 is out! This version features built-in scales based on the Wowhead stat weights, a refreshed UI, scales shared between multiple characters, and bunches of little tweaks and fixes. (Please note that after upgrading to Pawn 1.3, your Pawn settings and scales will be upgraded and will no longer be visible in older versions of...
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File: Pawn02-24-10 |
![]() Posted By: VgerAN
Originally posted by Archangel_Mike
Feeling kind of left out here. Still waiting on the updated version for us Zam junkies :(
I expect Pawn 1.3 to be finished this week, so not too much longer. :)
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File: Pawn02-17-10 |
![]() Posted By: VgerAN
There's a Pawn 1.3 beta up on CurseForge for anyone who's interested in checking it out. (I'll of course be posting the final version here as well, as soon as it's done.)
And Niightblade, just because I'm so nice, before 1.3 is finished I'm going to make it so that if you hold down the Shift key while clicking Delete to remove a...
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File: Hear Kitty02-17-10 |
![]() Posted By: VgerAN
Originally posted by TheMagnificent
Is it possible to modify this addon and hear a tone at 4 CP's? For Muti-Rogues...
Thanks for the suggestion. I've gotten that request a couple times, and I'm going to make that possible in a future version. (I'm currently hardcore into finishing Pawn 1.3, and then Mass Effect 2 will probabl...
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File: Hear Kitty01-14-10 |
![]() Posted By: VgerAN
Thanks. :)
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File: Pawn01-03-10 |
![]() Posted By: VgerAN
Figured out right after I posted that's probably what you meant. Probably not, but thanks for the suggestion. :)
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File: Pawn01-03-10 |
![]() Posted By: VgerAN
Confirmation dialog?
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File: Pawn12-23-09 |
![]() Posted By: VgerAN
Personally, I cut hit down to about half when I hit cap, but my shaman and DK can stand to be a little above cap so additional hit isn't wasted, and on my feral druid I don't even worry about making the cap. So, my experience may be a little skewed.
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File: Pawn12-09-09 |
![]() Posted By: VgerAN
Right now, it doesn't—or rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something...
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