Results: 168Comments by: Tanque
File: Tidy Plates Beta04-03-10
I also noticed the threat bar gets...
Posted By: Tanque
I also noticed the threat bar gets obscured by the aura widget. Might have to do some creative repositioning there to fit them both cleanly.
File: Tidy Plates Beta04-03-10
Ah I had suspected as much. It's j...
Posted By: Tanque
Ah I had suspected as much. It's just a minor quirk I noticed and not a big deal at all. Overall I love the new feature! And the decision to preserve CPU cycles was the right one. In any case the debuff will appear relatively quickly if I keep the mouse over the target. I assume the game is firing mouseover checks by itself at...
File: Tidy Plates Beta04-03-10
I've been stress testing the aura m...
Posted By: Tanque
I've been stress testing the aura module by sweeping the mouse over crowds of mobs to spam dots with a mouseover macro. I noticed that sometimes the dot won't appear when moving the mouse away quickly right after dotting the mob. But they'll appear instantly if I sweep over it a second time. It's as if there's a lag between the ti...
File: Neav UI04-03-10
Originally posted by Neal I dont'...
Posted By: Tanque
Originally posted by Neal I dont't like this feature :< Also, when the buffs are consolidated, the debuff icons don't reposition properly below the non-consolidated buffs. This in addition to the other issue are the reasons why I don't use this feature right now either. But there are times during 25-man raids where the buffs...
File: Tidy Plates: EPEEN04-02-10
I predicted an anal-retentive do go...
Posted By: Tanque
I predicted an anal-retentive do gooder would over-dramatize an April Fool's Joke with a self-righteous monologue on the legalities of stealing an idea (take no offense).
File: Tidy Plates: EPEEN04-02-10
Taurens should have bigger epeen ba...
Posted By: Tanque
Taurens should have bigger epeen bars. Gnomes should be smaller.
File: Neav UI04-02-10
Has anyone noticed when using the "...
Posted By: Tanque
Has anyone noticed when using the "consolidated buffs" feature, that the popup window when mousing over the number doesn't quite fit properly with displayed buffs? It looks like the window is too small and the buffs appear to spill outside the frame. I dunno if this is an oUF or UI scale issue. This isn't a new problem, it's been...
File: Neav UI03-31-10
Is nBuff the only folder that's bee...
Posted By: Tanque
Is nBuff the only folder that's been modified between 1.3.2 and 1.3.3? I've already made some changes and I was wondering if I could simply drag and drop the nBuff folder rather than redo my edits.
File: Tidy Plates Beta03-21-10
Wow they all look nice. The bottom...
Posted By: Tanque
Wow they all look nice. The bottom two are my picks.
File: Tidy Plates Beta03-20-10
Showing auras above nameplates only...
Posted By: Tanque
Showing auras above nameplates only on the target and on mouseover would probably be the simplest implementation without cluttering the screen or eating cpu cycles. The harder part would be to implement some sort of filtering like just showing self buffs/debuffs and stuff you can decurse. I think what you want to avoid is to ha...
File: Tidy Plates Beta03-05-10
Originally posted by danltiger Gl...
Posted By: Tanque
Originally posted by danltiger Glad things are working better! And thanks for testing :-) Were you using a widget? I'd made some optimizations to them since 5.9. Of course, I've also made changes to just about everything else, so that could have helped, too. I was using the threat widget in the beta run, which is really...
File: Tidy Plates Beta03-04-10
Some feedback after some testing re...
Posted By: Tanque
Some feedback after some testing regarding performance issues that I mentioned earlier. I've switched from Tidy Plates 5.9.5 with Cleanplates/Threatplates theme over to the latest 5.10 beta (release 4) with the default Grey theme, and tested the mod through our 25-man ICC run up to Valithria. The good news is that the stutteri...
File: Tidy Plates Beta03-02-10
I will test this week using the bet...
Posted By: Tanque
I will test this week using the beta build with the default grey theme. I'm not sure if performance gets worse as time goes on but I'll look out for it.
File: Tidy Plates Beta03-01-10
I have an Core i5 750 overclocked t...
Posted By: Tanque
I have an Core i5 750 overclocked to 4gHz so it's a pretty fast machine. It might be more noticeable for me because I usually run at 60+fps and can notice when the framerate becomes anything less than smooth. It's barely noticeable until a ton of mobs pop up on the screen of course this is in the middle of a 25-man raid with all st...
File: Tidy Plates Beta03-01-10
I really hope you try to keep this...
Posted By: Tanque
I really hope you try to keep this mod lean and clean. I'm already experiencing slight stuttering when nameplates pop up on the screen. It's barely noticeable when there's only a few mobs on the screen but it turns into a slideshow on fights like Dreamwalker. The issue goes away when I disable the mod.
File: SnowfallKeyPress02-15-10
Originally posted by Gennarolol I...
Posted By: Tanque
Originally posted by Gennarolol I miss the animation that it used to have :( It was nice but it was a little quirky as well. It would animate buttons that were on hidden bars.
File: SnowfallKeyPress02-13-10
In addition to being a bit more sta...
Posted By: Tanque
In addition to being a bit more stable, v1.4 has a much smaller memory footprint than v1.6. I'm kind of glad it was rolled back.
File: Neav UI01-11-10
Originally posted by Khavatari Do...
Posted By: Tanque
Originally posted by Khavatari Don't work for me, anyone else have a solution?:( I forgot to mention to delete all the Blizzard_* folders in the addon directory at the same time as well.
File: Neav UI01-07-10
If anyone is having problem with th...
Posted By: Tanque
If anyone is having problem with their combatlog or combattext not working, delete the Blizzard_combatlog.lua and .bak files from the savedvariables folder. Probably a localization conflict but not really sure what causes it. It any case the problem hasn't returned.
File: Neav UI01-06-10
LFG to LFD
Posted By: Tanque
Dunno if this was missed earlier, but the updated version still uses LFG in minimapclock.lua. I replaced button 9 with the following to use LFD instead: button = {} button.text = LOOKING_FOR_DUNGEON button.func = function() ToggleLFDParentFrame() end UIDropDownMenu_AddButton(button) Also, is there any way to...
File: oUF_FavHUD01-01-10
Originally posted by Favorit add...
Posted By: Tanque
Originally posted by Favorit add "PLAYER_ENTER_COMBAT" event. I figured out that "PLAYER_REGEN_ENABLED" and "PLAYER_REGEN_DISABLED" have replaced the enter combat event. Unfortunately, although I can tinker with lua, I don't have any real programming skills to implement these events so that the HUD only appears when I'm in com...
File: Neav UI12-27-09
I don't know if this has been cover...
Posted By: Tanque
I don't know if this has been covered yet, but I've updated the nMinimapclock.lua to use the Dungeon Finder. Replace the button section with: button = {} button.text = LOOKING_FOR_DUNGEON button.func = function() ToggleLFDParentFrame() end UIDropDownMenu_AddButton(button)
File: Neav UI12-27-09
How would I add an outline to just...
Posted By: Tanque
How would I add an outline to just the chatfont?
File: Neav UI12-21-09
Anyone have any ideas for Neav on h...
Posted By: Tanque
Anyone have any ideas for Neav on how to implement interruptible vs non-interruptible enemy casts on the castbar? Different color backgrounds? Use the shield icon from the nameplate castbar? I think this feature was requested a few pages back but not sure if there were any plans to do this. Oh and thanx for the nbuff fix, Julchen.
File: Neav UI12-20-09
I'd like to thank everyone for thei...
Posted By: Tanque
I'd like to thank everyone for their contribution. I'm using every single fix/tweak that has been posted so far.