Results: 425Comments by: nightcracker
File: ncUI02-25-10
Originally posted by hank Hi is i...
Posted By: nightcracker
Originally posted by hank Hi is it possible to use ur castbar only? I cant play with the rest of ur UI but the Castbar ist reeeeally nice :) Hope u can help me. If you use oUF as unitframes, and you have made your pick I can implement it for you. I don't have the time, neither the need of making it stand-alone.
File: ncUI02-25-10
Originally posted by Ferous So fa...
Posted By: nightcracker
Originally posted by Ferous So far so good Nightcracker :) Though, I wanted to state that my castbars are overlapping my actionbar. I can fix it... But maybe others are having this issue? pic - http://i46.tinypic.com/2ykxs7k.jpg edit - It would also be nice Nightcracker to list what this UI comes with, as it used to. I w...
File: ncDebuffTimer02-23-10
In the latest version of ncUI there...
Posted By: nightcracker
In the latest version of ncUI there is a working debufftimer, I'll "extract" it from the UI today and make it standalone.
File: ncUI02-22-10
Originally posted by Pas He proba...
Posted By: nightcracker
Originally posted by Pas He probably means the second screenshot on the front page. It says OuF and OuF P3lim. I think that he wants to to remove or update it. Oh didn't notice that one. I'll remove it.
File: ncUI02-21-10
Originally posted by p3lim Please...
Posted By: nightcracker
Originally posted by p3lim Please do not advertise that you are using my layout for oUF when you have modified it beyond it's original looks. Rename it and leave proper credit instead. Thanks I don't. The second I thought I modified it beyond it's original looks I changed the front page. The front page doesn't even name y...
File: ncUI02-21-10
Originally posted by jurlan So, i...
Posted By: nightcracker
Originally posted by jurlan So, is the one on github different from the latest 1.13 here? Tnx! No longer.
File: ncUI02-21-10
About the alpha version on github,...
Posted By: nightcracker
About the alpha version on github, this is the installation process: 1. Download from github 2. Exit the game 3. Install as usual 4. Enter the game 5. /rl 6. /configure And if you still have errors, tell me :)
File: ncUI02-20-10
Originally posted by jurlan Thank...
Posted By: nightcracker
Originally posted by jurlan Thanks for the github .. nice to track changes like this!! 1 question .. some buttons don't have a part of the 'border'. Is this intended? Please make sure you used /configure, and after that post a picture please.
File: ChatAlerts02-20-10
Lol Torhal, I love the propaganda f...
Posted By: nightcracker
Lol Torhal, I love the propaganda for Addon Loader in your screenshot. You really are a fan are you?
File: ncUI02-20-10
I'm working on a new pixelperfect s...
Posted By: nightcracker
I'm working on a new pixelperfect script, download the alpha here: http://github.com/nightcracker/ncUI
File: ncUI02-20-10
Originally posted by kneeki Thank...
Posted By: nightcracker
Originally posted by kneeki Thanks! I can usually write code that does what I need, just not efficiently ;) If I didn't write ncUI efficiently your FPS would be half of what it is now :)
File: ncUI02-20-10
Originally posted by Cyros thanks...
Posted By: nightcracker
Originally posted by Cyros thanks alot m8:) and here is my lua error i keep getting when hovering over chat: Message: Interface\AddOns\ncUI\scripts\chat.lua:168: GameTooltip:SetHyperlink(): Unknown link type Time: Sat Feb 20 12:48:15 2010 Count: 1 Stack: : in function `SetHyperlink' Interface\AddOns\ncUI\scripts\chat.lua:...
File: ncUI02-20-10
EXXXXXXXXXXTREMELY inefficient....
Posted By: nightcracker
EXXXXXXXXXXTREMELY inefficient. Here it comes: local securehandler = CreateFrame("Frame", nil, nil, "SecureHandlerBaseTemplate") for i=1,12 do securehandler:WrapScript(_G, "OnHide", "self:Show()") securehandler:WrapScript(_G, "OnHide", "self:Show()") _G:Show() _G:Hide() end Or you could just append the following in...
File: ncUI02-20-10
Originally posted by Cyros Origin...
Posted By: nightcracker
Originally posted by Cyros Originally posted by OddBall World of Warcraft\Interface\AddOns\ncUI\unitframes Remove the "Raid" file. Also do this if you want the default party frames back while ncui seems to have none xD. sweet! however, with grid, who really need partyframes:P So anyone know if there is possible way to see y...
File: ncUI02-20-10
Re: Hi NightCracker
Posted By: nightcracker
Originally posted by wakolv Is it possible for the nameplates to go between the body (in the middle to be exact) not over his head. And how can i make the chatframe transparent or without background when hovered i also want the chatbox on top. Nameplates in the middle is not possible. The chatframe is transparent when hovering...
File: ncUI02-20-10
Originally posted by OddBall :( B...
Posted By: nightcracker
Originally posted by OddBall :( But there's no actual problem to fix xD, well not from the user point of view, only problem I ever had was the annoying LUA pop up xD D'uh, that's the reason why you report the error to the author, me in this case.
File: ncDebuffTimer02-20-10
Originally posted by Byakko Will...
Posted By: nightcracker
Originally posted by Byakko Will this track a trapped target? I would use Karthus Hunter Timers for this, but it's look looks out-of-place in my UI. Yeah it does.
File: ncUI02-20-10
Originally posted by OddBall Also...
Posted By: nightcracker
Originally posted by OddBall Also for the LUA errors just go to interface > help (in game) and untick the show lua errors. Please, for my sake, don't do that. If you don't report the error you get I can't fix the things. That makes me a sad panda :(
File: ncHoverName02-19-10
Originally posted by Taigen This...
Posted By: nightcracker
Originally posted by Taigen This looks great.. however I'm not sure I'd like to use it for players. Could you perhaps add a slash command to disable it for players but have it still be usable on npcs, critters, bosses, ect.? No. Find this line: if GetMouseFocus():GetName()~="WorldFrame" then return end And replace that w...
File: ncUI02-19-10
Originally posted by Kite874 you...
Posted By: nightcracker
Originally posted by Kite874 you must be thinkin im annoyin by now but on me lock it only shows the first 8 buttons of the action bar. so basicly only the left half, the right half isnt displayed. http://yfrog.com/0dwowscrnshot021910163157j and yesterday while hovering over the chatpanel i got a random LUA error. i wasnt able t...
File: ncSpellalert02-19-10
Originally posted by ichik Sooooo...
Posted By: nightcracker
Originally posted by ichik Sooooo. You have any plans for icons of spells? When I have time :eek: ncUI, ncDebuffTimer, they all take up a lot of time for fixing bugs, and these are my priorities: bugs > my own features > your features
File: ncSpellalert02-18-10
Re: Suggestion: Color names by class
Posted By: nightcracker
Originally posted by fraz0815 see above and thanks for this addon :> This already is implemented mate :)
File: ncDebuffTimer02-18-10
Originally posted by sacrife Can...
Posted By: nightcracker
Originally posted by sacrife Can you add the non targeted timer a true/false? As a rogue I would really like to see my blind timer even though I'm not targeting the player I've blinded. I'm working on this, but requires a complete cache system. Patience please :)
File: ncUI02-18-10
Originally posted by uli069 "Use...
Posted By: nightcracker
Originally posted by uli069 "Use /hb and bind directly from the spellbook." I tried to do that but as far as I am concerned this is not sufficient... I dunno... I don't like it and it makes me sad because i love the rest of your ui :( greets uli Mate, THERE WILL BE EXTRA ACTIONBARS, all you need to have is PATIENCE. I...
File: ncDebuffTimer02-18-10
Originally posted by Amp No worri...
Posted By: nightcracker
Originally posted by Amp No worries NC, you are doing a great job. It is much appreciated! Did the fix work?