Results: 151Comments by: hungtar |
File: Faceroller10-23-09 |
Re: SimpleEnhancementShaman
Posted By: hungtar
Originally posted by TekNoir
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File: Faceroller10-23-09 |
Originally posted by tobblerone
M...
Posted By: hungtar
Originally posted by tobblerone
MM Hunter Plugin didnt work for me. (German Client)
A Grey White Icon instead of Skillicon appears.
Which version of faceroller are you using? Did you follow the instructions on the page? With the latest version, after executing /fr mod simplehunter it should work. If it doesn't work for what...
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File: Faceroller_ShadPriest10-22-09 |
Shadow Word: Death is never showing...
Posted By: hungtar
Shadow Word: Death is never showing up in the frame. I think that is why it's on the TODO, right?
Quoting from Faceroller_ShadPriest.lua, line 69 and following:
--Shadow Word: Death || Schattenwort: Tod
if spells.cd < th then
nextSpell = SWD
end
--Mind Flay || Gedankenschinden
if spells.cd < th then
nextSpell...
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File: Faceroller10-22-09 |
Originally posted by Psychophan7...
Posted By: hungtar
Originally posted by Psychophan7
I found out why. A lot of the Print function calls aren't written right. Roughly 12 or so of them are:
Print ("blah blah blah")
There's a space between function and arguments!
I wasn't able to find FR_test2.lua, and it's not covered in FR_test3.lua either. How do we use the last argumen...
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File: Faceroller10-22-09 |
Originally posted by wurmfood
Pos...
Posted By: hungtar
Originally posted by wurmfood
Possible bug in the simplehunter module.
Around lines 234 - 241 there appears to be an option to enable/disable Hunter's Mark. However, it's impossible to toggle it. I'm guessing that on line 235 it should say "if options.hunters_makr == 0 then", as that would actually allow a toggle.
Ugh .. y...
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File: Faceroller10-21-09 |
Originally posted by Kunstbanause...
Posted By: hungtar
Originally posted by Kunstbanause
Updated Faceroller_RetPaladin with your newest additions and gave it a proper module name.
great, with the new hunter module in 0.0.6, there are now only modules for about 20 specs missing :)
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File: Faceroller10-21-09 |
Originally posted by acapela
the...
Posted By: hungtar
Originally posted by acapela
the way this addon is packaged within its ZIP (or something, but that is my guess) is apparently making it difficult for the WoWI Minion to manage the addon... burying the actual installed addons inside a folder, rather than just directly within the ZIP, etc. i can't get it to update in any kind of auto...
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File: Faceroller10-21-09 |
Originally posted by Sano
Awesome...
Posted By: hungtar
Originally posted by Sano
Awesome, I'll play around with .enabled tonight. I also may take a stab at adding multiple queue frames.
i also moved the createFrames function to Faceroller:createFrames so you can easily create a new frame from inside your module. But unlocking, moving etc. will not be handled for you. Still not con...
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File: Faceroller10-21-09 |
Originally posted by Sano
Working...
Posted By: hungtar
Originally posted by Sano
Working on an Arms Warrior module. I'd need the following added to the core in order for it to work:
-- update usable information for spells watched.
function Faceroller:SPELL_UPDATE_USABLE()
local now = GetTime()
for k, v in pairs(spells) do
v.usable = IsUsableSpell(v.name)
end
end
with th...
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File: Faceroller10-20-09 |
Originally posted by Kunstbanause...
Posted By: hungtar
Originally posted by Kunstbanause
Hei man don't hate me please... but ...here are some bug reports XD
/fr
Prints "Faceroller: Faceroller options:"
and nothing more :(
/fr list
Prints sv but no list of modules
sv is the tables name holding the module names I think (just looked over that part of your code a second or two)...
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File: Faceroller10-19-09 |
I must admit, i'm a little embarras...
Posted By: hungtar
I must admit, i'm a little embarrassed now :). Oh well, better do a quick update and go to sleep.
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File: Faceroller10-19-09 |
Originally posted by Kunstbanause...
Posted By: hungtar
Originally posted by Kunstbanause
Sleepy Head :P look down 3 Posts. There's my full code.
I check Hammer at the end. So the variables shouldn't be overridden. I tried the return, but it dindt work :(
sleepy head, indeed :) just recognized that aswell. Well, i'll have a second look at it.
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File: Faceroller10-19-09 |
Originally posted by Kunstbanause...
Posted By: hungtar
Originally posted by Kunstbanause
I actually got a problem with this part:
-- Hammer of Wrath || Hammer des Zorns
if spells.cd < th then
local p = UnitHealthMax("target") / UnitHealth("target")
if p < 0.2 then
n = 48806
end
end
It doesn't show up, even if the target is under 20% hp.
Tried the spell without...
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File: oUF_GCD - Hungtar's oUF Global Cooldown Bar10-15-09 |
Originally posted by Silvanaa
Whe...
Posted By: hungtar
Originally posted by Silvanaa
When i installed this i get the bar, but it never changes when i trigger a gcd. This screenshot will probably describe better than i can. It just stays like it is in the screenshot and doesn't change. http://img42.imageshack.us/img42/2774/wowscrnshot101509163745.jpg
It's hard to tell from the scree...
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File: oUF_GCD - Hungtar's oUF Global Cooldown Bar10-14-09 |
Re: Re: Re: Bug
Posted By: hungtar
Originally posted by Gandoch
That was an easy enough fix, but looking at the reference table I see the potential for a lot of similar problems. I see why you picked the spells you did (spells learned very early on), but picking something which can be interrupted seems a fundamentally poor choice for keeping things working smoothly....
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File: oUF_GCD - Hungtar's oUF Global Cooldown Bar10-12-09 |
Re: Bug
Posted By: hungtar
Originally posted by Gandoch
On my Death Knight the GCD seems accurate right up until I blow all my runes. Once all my runes are on cooldown, the GCD bar seems to follow the rune that is closest to finishing its cooldown.
Thanks for the bug report! Blood Strike was a bad idea as the reference spell. Death Coil probably is a bet...
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File: autotrack10-11-09 |
Originally posted by tordenflesk...
Posted By: hungtar
Originally posted by tordenflesk
Would it be possible to have this addon revert to the previous tracking so that i can track nodes in between.
Well, there is the /at lct option, to set tracking to what ever you want, when you leave combat. Does that help or did you have something else in mind?
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File: FaceShooter10-07-09 |
Re: Re: v0.7.12b
Posted By: hungtar
Originally posted by Docster
I'm not able to get this feature working. It reports turning on / off arcane shot, but it still shows up in the window
Had the same problem but it looks like that just that the messages you get in the chat window are mixed up. If fs tells you it will now suggest ArS, it will not (and vice-versa).
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File: autotrack10-03-09 |
Can you please try again after exec...
Posted By: hungtar
Can you please try again after executing the command "/at wt 1"? It appears like the variable is not set and that should fix that.
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File: autotrack10-02-09 |
Re: error
Posted By: hungtar
Originally posted by havasucountry11
just want ot say that I love this add on, but I have been getting an error whenever i come out of a load screen. I will try to post it here later so that you will have a chance to look at it and fix the problem thanks
Yes, please post the error message, or even better, the whole error output...
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File: autotrack09-17-09 |
I stumbled across a weird bug, whic...
Posted By: hungtar
I stumbled across a weird bug, which is (hopefully) fixed in 0.0.6.
If world tracking and dungeon tracking are set to different skills and one of the is a hunter tracking skill and the other is one of those everyone has (find low level quests etc.), the switching used to fail on the later (i.e. when autotrack tried to switch to tr...
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File: autotrack09-16-09 |
Originally posted by Galgaroth
Hi...
Posted By: hungtar
Originally posted by Galgaroth
Hi, I am a herbalist and would like to have it switch back to Track Herbs when combat is finished. Or even if I could have it switch to Track Herbs when I target a friendly like my pet or myself. Great addon otherwise just please add some functions for those of us that are gatherers!
Regards,...
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File: autotrack09-15-09 |
Originally posted by ffxiedyn
Swi...
Posted By: hungtar
Originally posted by ffxiedyn
Switching the tracking every time you switch targets is something the hunter community at large told Blizzard they did not enjoy, because of everything menace97 has posted, as well as interfering with a finely tuned rotation set up for max dps in raids.
So Blizzard gave us the new and improved track...
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File: autotrack09-14-09 |
Re: Ability is not ready yet.
Posted By: hungtar
Originally posted by menace97
First of all, thanks for creating such a useful addon for us hunters. :)
I have tried/tested autotrack without any other addons running. It does correctly change the tracked unit to whatever I select in-game. The only problem is that every time it switches to a new unit, I get the message "Ability i...
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File: autotrack09-14-09 |
You can't switch tracking while you...
Posted By: hungtar
You can't switch tracking while you are on GCD but it does not trigger a GCD.
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