Results: 168Comments by: Tanque |
File: Neav UI08-01-10 |
![]() Posted By: Tanque
For what it's worth, I was running into sporadic crashing issues until I updated to the newer version of oUF (v1.4.2) and oUF Aurawatch (v1.3.28-6).
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File: Neav UI07-24-10 |
![]() Posted By: Tanque
Just a minor chat bug... any new tabs your create sometimes don't appear when you hover over frame with your mouse. You can still click on the empty space to bring out the tab but you can't see them until you do. Doesn't seem to happen consistently so I can't figure out what causes it.
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File: sFilger07-23-10 |
![]() Posted By: Tanque
Nice work.
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File: Neav UI07-18-10 |
![]() Posted By: Tanque
Were there other changes to nMainbar? The button borders are darker now.
Also, I think there's a missing number somewhere in the consolidated buff fix because the frame is not resizing properly with more than 1 row of buffs.
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File: Neav UI07-11-10 |
![]() Posted By: Tanque
Ok after lots of trial and error, I finally found the right numbers to fix the consolidated buff frame:
http://i662.photobucket.com/albums/uu350/vshin/Conbuffs.jpg
You only need to change a few numbers in nBuff.lua:
ConsolidatedBuffsContainer:SetScale(0.58)
ConsolidatedBuffsTooltip:SetScale(ConsolidatedBuffsTooltip:GetScale...
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File: Neav UI07-05-10 |
![]() Posted By: Tanque
Is there a config to resize the consolidated buff frame? Right now it's HUUGE.
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File: Neav UI07-05-10 |
![]() Posted By: Tanque
I'm getting party frames which is good. Folks, keep in mind Neav keeps the toggle to show party frames in raid inside the config file, not through the default ui toggle.
Also, for some reason I'm not seeing readycheck icons on the raid frame. Can't seem to figure out whats going on but I'm not a lua expert.
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File: Neav UI07-05-10 |
![]() Posted By: Tanque
The minimize button is still visible on chat windows that are pulled out of the main chatframe. It's redundant since you can minimize the chat window just by double-clicking on the tab anyways. Not sure if you left the button in on purpose but just in case I'll let you know.
In the meantime for anyone who is interested all I did...
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File: Neav UI07-04-10 |
![]() Posted By: Tanque
Hmm, no more nTooltip in 1.4?
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File: Tidy Plates Beta07-04-10 |
![]() Posted By: Tanque
Originally posted by MysticalOS
i use it with threatplates, i actually dont even install neon or gray
Test it with Neon. See if you get the same crashes. This is kind of important.
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File: Neav UI06-26-10 |
![]() Posted By: Tanque
Uh oh, haste just updated oUF to 1.4, which has got a lot of changes and is NOT compatible with 1.3.x layouts. Hope this doesn't complicate things too much.
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File: Tidy Plates Beta06-24-10 |
![]() Posted By: Tanque
Noticed in Beta5, the castbar icon on the namplate is blank when the target is channeling. Casting regular spells works fine though.
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File: Tidy Plates Beta06-18-10 |
![]() Posted By: Tanque
Is there any way to keep the raid icon visible with the short debuff widgets on? Like make it take up the first debuff slot as if it was a debuff itself? I guess you could also simply make the icons overlay on top of the debuffs but that would not be as sublime.
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File: Tidy Plates Beta06-05-10 |
![]() Posted By: Tanque
I think people are interested in seeing the health percentage because some bosses like the LK will trigger the next phase at a specific percent (70%, 40%, 10%). In addition certain classes have abilities or talents that trigger when they or the target hits 35% health (paladins, mages, etc).
But that being said, I personally don't...
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File: Tidy Plates Beta04-17-10 |
![]() Posted By: Tanque
Working on it, shouldn't be too hard.
You really should include Neon with the standard Tidy Plates mod.
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File: Tidy Plates Beta04-17-10 |
![]() Posted By: Tanque
I'm gravitating towards Neon as well. The only tweak I wish I could make is to move the spell icon so it doesn't obscure the cast bar.
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File: Tidy Plates Beta04-11-10 |
![]() Posted By: Tanque
Perfect. Thanks.
Using beta 10, I ran Neon/DPS through a WG game and Grey/DPS through ICC 25. Everything seems to work fine as far as I can tell.
The class color tweak made neon much more usable in large pvp fights. Great work!
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File: Tidy Plates Beta04-11-10 |
![]() Posted By: Tanque
Is there an easy way to tweak the Neon theme so that it uses class colors for enemy players even in combat? I've been fiddling with the lua but no luck so far.
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File: Tidy Plates Beta04-09-10 |
![]() Posted By: Tanque
Oh I have one more question:
http://i662.photobucket.com/albums/uu350/vshin/tidyshot.jpg
What is that percent number below the casting icon? It's not health, is it referring to threat? If so, is it necessary with the tug-o-bar widget? I've noticed those numbers pop up sometimes when I'm testing on dummies, but it doesn't sho...
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File: Tidy Plates Beta04-09-10 |
![]() Posted By: Tanque
I like the new changes, nice work. Everything looks good from initial dummy testing of beta9. The only minor thing I noticed was that the debuff anchor for the aura widget seems a little off-center while using the the Grey theme. It looks perfectly centered on the Neon.
http://i662.photobucket.com/albums/uu350/vshin/greybuffs.jpg
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File: Tidy Plates Beta04-08-10 |
![]() Posted By: Tanque
Have you tried 3 debuffs per row instead of 4 for a maxumum of 6 debuffs? I doubt there is a strong need to monitor more than that and it would look larger and neater to fit at the same time. Then you could use that nice layout with the time next to the icon that everyone liked in that mockup pic you posted (bottom left I think?).
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File: Tidy Plates Beta04-08-10 |
![]() Posted By: Tanque
I'm not a fan of the new buff shrinks. I'll have to cast my vote for a style with fewer bigger boxes with more visible numbers. I like the idea of having the nameplates track only key short-duration debuffs (usually <1 min) and leave the rest to the target unitframe of whatever UI I'm using.
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File: Neav UI04-06-10 |
![]() Posted By: Tanque
Originally posted by Neal
Hey thats good, beacause this is exactly what i want. ^^
Btw. can i have a screenshot with 11 or more consolidated buffs ? :)
Here is a shot from my 25-man raid tonight in the middle of the fight. The consolidation feature helps in this case because without it I'd have four rows of buffs taking up...
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File: Neav UI04-05-10 |
![]() Posted By: Tanque
The consolidated window is better, at least for me (I run at 0.79 ui scale). I seem to have the best fit when I make a few tweaks to the nBuff.lua:
ConsolidatedBuffsContainer:SetScale(0.5)
ConsolidatedBuffsTooltip:SetScale(1.0)
This was tested with 11 consolidated buffs (about 3 rows). Not sure if there are any other line...
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File: Deadly Boss Mods - Victory Sound04-05-10 |
![]() Posted By: Tanque
Originally posted by ChaosInc
Metroid's Ridley battlemusic?!? Yep, goes on my fav list now. :D
Originally posted by ChaosInc
Having issues with the sound cutting out shortly after a fight starts. Discovered while farming badges for my alt.
Another friend (whom I recommended this to) is reporting the same thing.
Orig...
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