Results: 204Comments by: Flarin |
File: RealUI04-27-10 |
![]() Posted By: Flarin
What mod would you recommend to do gear comparison in tooltips? I notice it works when you mouse over quest reward items, but not with items in my bags.
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File: RealUI04-27-10 |
![]() Posted By: Flarin
Originally posted by Nibelheim
Guild count (G: #)? Clicking that won't do anything :P
The "G" button in the MicroMenu should, unless your character isn't in a guild in which case it'll open the Friends frame.
AAAA! Sorry lol!
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File: RealUI04-27-10 |
![]() Posted By: Flarin
Clicking on the Guild count is not opening my guild frame for some reason. Anyone else have this problem?
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File: RealUI04-20-10 |
![]() Posted By: Flarin
Originally posted by Nibelheim
Weapon Buffs will hopefully get fixed in SBF's next update.
For turning on tooltips, you'll have to un-tick "Clickthrough" on the frames you want to see tooltips. That will cause you to have some dead spots on the screen where your mouse won't be able to interact with the game world, so be aware of...
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File: RealUI04-20-10 |
![]() Posted By: Flarin
Satrina Buff Frames sometimes mess up on me - sometimes missing my weapon buff, sometimes not - and I cannot seem to turn on tooltips for any but the buffs in the upper right corner. Anyone else having difficulties with these?
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File: TotemTimers04-08-10 |
![]() Posted By: Flarin
Hello - is the multicast "button" or "function" level dependent? I bound a key to "Open Multicast Menu" - nothing happens. I set the scale of the button to HUGE - I see no button - only the individual family of totems.
I currently only have earth and fire totems - but I "thought" I could setup the multicast button to throw both...
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File: RealUI04-07-10 |
![]() Posted By: Flarin
Originally posted by 123noob
Hmm I'm using CargBag but it seems to not working. I deleted Arkinv for that and could it be the nibrealui folder that preventing it from working?
I use Stuffing - it is great because it also has sort/stack functions built in.
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File: RealUI04-06-10 |
![]() Posted By: Flarin
Originally posted by Nibelheim
The Spellbook button got removed, as there's a conflict when opening the Spellbook via kgPanels.
For GM tickets, type: /gm
Cooldown count text on the action bars are handled with OmniCC. Make sure it's enabled. The old SexyCooldown bars have been removed in 0.2.0.
Thanks for the reply and fo...
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File: RealUI04-06-10 |
![]() Posted By: Flarin
Hello - nice changes.
I am missing the "Open Spellbook" in the micro menu, and also there doesnt seem to be a way to open a GM ticket as well?
I am pretty sure there was an "S" in the previous compilations micro menu. the "?" or whatever for the help menu wasn't in the previous or current compilation.
I am not seeing the co...
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File: RealUI03-29-10 |
![]() Posted By: Flarin
It doesn't seem to affect anything, but I updated bugsack and I am seeing the following error:
: AceLocale-3.0: SLDataText: Missing entry for 'None':
SLDataText-3.1.4\Elements\Mail.lua:325: in function `Refresh'
SLDataText-3.1.4\Core.lua:232: in function `RefreshModule'
SLDataText-3.1.4\Elements\Mail.lua:196: in function `?'
C...
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File: RealUI03-27-10 |
![]() Posted By: Flarin
Originally posted by Nibelheim
You'll have to use the SLDataText addon from the RealUI package instead of re-downloading SLDataText. :)
AHA! Sorry about that - should have realized you edited it!
Thanks so much! Just want to say again how much WIN this UI is.
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File: RealUI03-27-10 |
![]() Posted By: Flarin
I am still having a challenge getting the sldatatext to work out right on the unit frame.
http://img88.imageshack.us/img88/4931/frames.th.gif
I tried reinstalling the mod, then I tried taking your saved_vars and overwriting mine.
Any help appreciated!
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File: RealUI03-26-10 |
![]() Posted By: Flarin
This morning I am seeing:
Message: :32: attempt to index global 'SLDT_Coords' (a nil value)
Time: 03/26/10 08:23:18
Count: 1
Stack: :32: in function <:1>
Locals: self = kgPanel17 {
missing_parent_at_load = false
missing_anchor_at_load = false
0 =
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File: RealUI03-22-10 |
![]() Posted By: Flarin
Hello-
I would like some sort of a slick looking stance status somewhere - maybe in the unit frames - to remind me what stance I am in. I would like something that looks as slick as the rest of the UI if possible.
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File: RealUI03-19-10 |
![]() Posted By: Flarin
Thank you very much for your reply and your hard work - this is an incredible setup - very minimalistic looking yet feature packed.
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File: RealUI03-19-10 |
![]() Posted By: Flarin
Originally posted by Mehina
Ok thanks ! Do you know how you change the stat witch is in the statline ? ^^
Type /sldatatext and you will see an entry for it
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File: RealUI03-19-10 |
![]() Posted By: Flarin
I am just coming back into WoW and I am a little behind the times mod-wise. I love this UI - the ability to hide the objects is fantastic.
I am hoping you can point me in the right direction - where would I start if I wanted to swap out recount for recap but provide the same hide/show functionality? Is this all contained in kgPa...
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File: RealUI03-19-10 |
![]() Posted By: Flarin
Originally posted by Mehina
Your UI is just awesome !
It's work fine with my moonkin ! (with some adjustments ^^)
Thank's ! :banana:
Just a question,
http://img146.imageshack.us/img146/3091/salut.th.png
What's the thing I've surrounded ?
That is statline - although - now that you bring it up - I can only get...
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File: oUF_Circle09-01-08 |
![]() Posted By: Flarin
Very nice implementation - very creative.
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File: oUF_Flarin08-29-08 |
![]() Posted By: Flarin
Been a long time since update - I admit to playing too much WotLK Beta and Warhammer beta :)
I am reworking the layout from scratch, AGAIN. I didn't like how my last rewrite came out so I am doing it again.
Hopefully I will have a new release this weekend with a new look for the frames.
Testing for party / raid is such a pain, w...
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File: Roth UI (Diablo)08-21-08 |
![]() Posted By: Flarin
love the UI. Any chance of getting the target frame to display mobhealth or libmobhealth values?
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File: oUF Debuff Highlight08-17-08 |
![]() Posted By: Flarin
Hello- I am having trouble diagnosing my issues and I am hoping you can point me in the right direction.
In my main styling function I am using:
-- oUF_DebuffHighlight
local dbh = hp:CreateTexture(nil, "OVERLAY")
dbh:SetAllPoints(hp)
dbh:SetTexture("Interface\\AddOns\\oUF_FlarinV2\\media\\highlight.tga")...
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File: oUF_Flarin08-16-08 |
![]() Posted By: Flarin
Originally posted by xeross
I found an error:
on line 642 you have
castbar:SetStatusBarColor(0, 0.6, 0.94)there's nothing wrong with it but in order for it to work you have to add
castbar.SetStatusBarColor = function() endbelow it. Thanks.
I am in the process of doing a complete rewrite - a cross between what the current frames an...
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File: oUF_Flarin08-10-08 |
![]() Posted By: Flarin
Originally posted by khangg
oUF_HealComm works now :)
EDIT: Is there a way to put a border/icon around the unitframes for the debuff highlight? I saw it in the oUF_DebuffHighlight screenshots :) And also, is there a way to show buffs for the focus frame? Thanks :D
I will work on this in the next couple of days - both requests sho...
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File: oUF_HealComm08-05-08 |
![]() Posted By: Flarin
Ok- I have FINALLY tracked down the bug! Sorta. It has to do with the order the mod is loaded. If your oUF_
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