Results: 158Comments by: Ricowan
File: RicoMiniMap05-15-07
What other addons are you using? D...
Posted By: Ricowan
What other addons are you using? Do you have the coordinates set for inside the minimap, or below?
File: RicoMiniMap04-03-07
Thanks guys, I appreciate it!
Posted By: Ricowan
Thanks guys, I appreciate it!
File: FuBar_PetFu03-18-07
Re: Pet XP
Posted By: Ricowan
Pets don't gain experience when they are the same level as you. That's why I put the option in there to hide XP when the pet isn't leveling. As soon as you make level 17, your pet will still be 16 and then he'll start earning XP again until he's 17 too.
File: RicoMiniMap03-18-07
Re: Settings Per Character
Posted By: Ricowan
I've been meaning to switch over to ACE's profile system, which would allow you to save the settings on a per character, per class, etc., basis. But I like having the same exact setup for all of my characters so I haven't got around to doing it. I suppose I could do that next. :)
File: RicoMiniMap03-09-07
Yes, I'll add that for the next upd...
Posted By: Ricowan
Yes, I'll add that for the next update.
File: RicoMiniMap02-28-07
Originally posted by Salmoni hmm,...
Posted By: Ricowan
Originally posted by Salmoni hmm, why should this not be possible ? I know many ACE addons, which have a command only method of opening the config menu. How many ACE MiniMap addons have you used? Like I said, I didn't write any code to make the menu appear when you right-click on the minimap, that happened all by itself so it has...
File: RicoMiniMap02-27-07
This is inherited from the ACE libr...
Posted By: Ricowan
This is inherited from the ACE libraries, I didn't write any code to make the addon do this. If there's a way to disable it I'll add an option to toggle it on and off, but it may not be possible with the current ACE libraries. How else do you suggest the menu be made available? Originally posted by Salmoni The opening of men...
File: RicoMiniMap02-19-07
Unless you're using another addon t...
Posted By: Ricowan
Unless you're using another addon that is interfering with the buttons, all of the standard buttons should conform to the edge of the minimap no matter what shape it is. This is part of the code in RicoMiniMap itself so it will work unless something else is preventing it. The function that allows other addons to know the shape of t...
File: FuBar_PetFu02-18-07
Sorry, I think you're posting under...
Posted By: Ricowan
Sorry, I think you're posting under the wrong Addon... The one you want is here. I'm glad you posted here though, I hadn't known there was an MTA version.
File: RicoMiniMap02-08-07
Re: Stretching/Repositioning
Posted By: Ricowan
Theodis: I've heard of other addons having issues with TitanPanel, I'll see if I can duplicate them. Personally, I use FuBar because it shares libraries with my addons and it doesn't have the compatibility issues I've heard about with TitanPanel, and I believe there are FuBar equivelants to all of the Titan plugins... :) I'm also...
File: RicoMiniMap02-02-07
Re: Clarification
Posted By: Ricowan
Yes, the Quest Watcher (and the other standard frames associated with the minimap) should be draggable as long as you've unchecked "Locked" in the minimap options. Checking "Locked" for the minimap locks everything, including the associated frames and the minimap buttons. I've just tested this with no other mods enabled and it's wo...
File: FuBar_PetFu01-28-07
This "update" was just for the warl...
Posted By: Ricowan
This "update" was just for the warlock pet image, nothing actually changed in the mod.
File: RicoMiniMap01-28-07
Sorry everyone. From now o...
Posted By: Ricowan
Sorry everyone. From now on I'm going to be making my own zips from my folder, instead of trying to rely on the zips I get from WoWAce.
File: RicoMiniMap01-23-07
It's doing this because one of your...
Posted By: Ricowan
It's doing this because one of your settings is telling the minimap to display off-screen. The minimap doesn't like to be moved off screen. I'm working on a fix. For now, edit \WTF\Account\\\\layout-cache.txt and delete the lines that look similar to these: Frame: MinimapCluster FrameLevel: 0 X: 994 Y: 21 This will reset...
File: RicoMiniMap01-22-07
@Bearwal: I'll add that frame to my...
Posted By: Ricowan
@Bearwal: I'll add that frame to my list of other frames to make draggable. I don't do BG's much so it might take a while before I can discover the name of that frame, but I'll get it somehow. :) @Morgaloth: Thanks! I'll take care of that bug ASAP, I was certain I'd removed calls to Update. @vexis58: I also have the...
File: RicoMiniMap01-18-07
Wow, I really like Cartographer! :...
Posted By: Ricowan
Wow, I really like Cartographer! :) I haven't seen the behavior you mention with this new version of RicoMiniMap... But I've seen posts on the ACE forums about this exact behavior with Cartographer and other mods. Check out this thread for more information.
File: FuBar_PetFu01-18-07
OK, maybe I should change the toolt...
Posted By: Ricowan
OK, maybe I should change the tooltip so it says "Base Armor" instead of just "Armor" because apparently the game is only providing the base armor value to addons.
File: FuBar_PetFu01-17-07
Re: Armor value not correct
Posted By: Ricowan
PetFu is only showing what the game is telling it, there's no calculation involved on the mod's side of things. I guess Blizzard hasn't updated the pet functions to show the modified scores based on your stats... Not a whole lot I can do about that, but I'll look around.
File: RicoMiniMap01-15-07
Hmm, I'll download Cartographer and...
Posted By: Ricowan
Hmm, I'll download Cartographer and see if it's still happening with my latest (unreleased) version. But I can't promise a new release right away, I plan to play all day tomorrow, not code. :) Just so everyone knows, I'm re-writing almost all of the positioning code, so now the map can be anywhere in your UI you want it to be, a...
File: FuBar_PetFu01-10-07
Re: Re: Stabled pet not working
Posted By: Ricowan
Originally posted by Karatanthala Any chance you could get it to retain that info for when you log off/on again instead of having to revisit the stable? Yup, I have most of the code done for that already, just need a little while to finish it up and test it more.
File: RicoMiniMap01-05-07
Hi All! Man, go away for a littl...
Posted By: Ricowan
Hi All! Man, go away for a little while and the comments pile up! :) About ACE: blueberrylyl has it almost right. The only part left out was that as each ACE mod loads up, it also checks the version of each library and if that library is already loaded, but is an older version, the newer one takes its place. So, you still e...
File: FuBar_PetFu01-05-07
That seems simple enough, I'll see...
Posted By: Ricowan
That seems simple enough, I'll see what I can do.
File: Detached MiniMap Buttons01-02-07
Re: Re: Re: Re: Tracking button...
Posted By: Ricowan
Well, normally if the minimap is scaled to, say, 125%, the minimap buttons also scale up 125%. When your mod is enabled, the minimap buttons don't scale with the minimap. 100% sized buttons on a 125% sized minimap just means more room for buttons, so I don't think it's a big deal. But someone else might. :) My coordinates fram...
File: Detached MiniMap Buttons01-01-07
Re: Re: Tracking button...
Posted By: Ricowan
Sweet! The Tracker button is dragging correctly with my mod enabled now! It looks like you're scaling the buttons regardless of the minimap scale (which isn't necessarily a bad thing), and you're treating my coordinates frame as a button, but I can't move it. :)
File: Detached MiniMap Buttons12-31-06
Tracking button...
Posted By: Ricowan
Borohir, Not sure what happened to my first post about this, it never showed up. :( I notice that you've had to add code to support moving the Tracking button for the various minimap mods. Well, the problem happens with my RicoMiniMap mod too. :) I'm not sure why the UI scaling is different for this one button, and why you...