Results: 305Comments by: Smacker
File: Power Auras Classic10-13-10
Originally posted by BonesTheRabbit...
Posted By: Smacker
Originally posted by BonesTheRabbit Noticing that when tracking spell cooldowns, if you switch specs and no longer have the spell available, the image will still show, just without a timer. Is this a bug, or is there a way to work around this? This is a bug
File: Power Auras Classic10-13-10
Originally posted by Mikari I can...
Posted By: Smacker
Originally posted by Mikari I can't seem to be able to delete auras from the editor, also can't seem to edit spells of existing auras. You need to hold CTRL to delete
File: Power Auras Classic10-13-10
Originally posted by Lulia Are yo...
Posted By: Smacker
Originally posted by Lulia Are you considering adding support for the new resource systems? Specifically the Warlock Soul Shards and Paladin Holy Power, though I believe Balance Druids also have a new one as well. Would be neat to be able to use Power Auras to show how much Holy Power I have rather than yet another Addon. They a...
File: Power Auras Classic10-13-10
Re: Show when Buff not active
Posted By: Smacker
Originally posted by Lowlyffe I noticed that this option was in previous versions. I assume its still in the addon but labeled differently...but what is it under now? Invert... see the wiki for more details
File: Power Auras Classic10-12-10
Originally posted by bill_med87 I...
Posted By: Smacker
Originally posted by bill_med87 I did a /reload; tried restarting the game, even rebooted the computer. Also, double- and triple- checked and alll auras are normally active. And as I said, when I downgraded to version T all started working again... If u wanna see my auras configuration, I am using the Hunter config from Frosth...
File: Power Auras Classic10-12-10
Re: Cataclysm beta, v3.0.0W new import
Posted By: Smacker
Originally posted by Dridzt Version 3.0.0W. On Cataclysm beta (13117). Create an aura, clear 'resting', 'mounted', 'in vehicle'. Export it. Re-Import it. Those settings revert to default. Example: Version:3.0.0W; bufftype:10; isResting:0; inVehicle:0; threshold:3; PowerType:9; ismounted:0 Hmmm I thought I fixed that! I'l...
File: Power Auras Classic10-10-10
Originally posted by vard The add...
Posted By: Smacker
Originally posted by vard The addon no longer appears to work with arena targets. IE ARENA1 ARENA2 ARENA3 Anything that can be done? This was never supported directly, but I have not done anything to break it. Did you try a CTRL-Click? It is hard to test as I don't do arenas any more
File: Power Auras Classic10-10-10
Originally posted by bill_med87 F...
Posted By: Smacker
Originally posted by bill_med87 For some reason, NONE of my auras are working any longer. Only updated the POWA version (was using version V, and updated to W but nothing changed; running Windows Vista). Clicking on TEST and TEST ALL has no effect either.... Already checked and everything is ON.... Downgraded it back to versio...
File: Power Auras Classic10-09-10
Originally posted by suicidalkatt...
Posted By: Smacker
Originally posted by suicidalkatt The new format is great but the import is inaccurate from its own version. You'll have to explain what you mean. They match almost exactly. What we have done is to remove all default values and the 2 character variable type specifiers (bo, nu, st) as these can all be deduced. The largest difference...
File: Power Auras Classic10-09-10
Text Auras not Showing
Posted By: Smacker
Text Auras Update: In version T I added a check to only update text auras if the text changes. This could be the cause of the current issues on login. I have modified the logic to ensure this check does not apply when first showing the aura. Hopefully this will fix it. As I can't reproduce it on any of my characters I need to publish...
File: Power Auras Classic10-09-10
Originally posted by suicidalkatt...
Posted By: Smacker
Originally posted by suicidalkatt Export and Export Set seem to be giving very inaccurate settings when re-imported with 3.0.0U. Version:3.0.0U; b:0; g:0.0118; icon:Ability_Shaman_Stormstrike; buffname:Stormstrike; x:-110; groupany:false; unitn:Only for raid/group.; bufftype:7; owntex:true; speed:2; stacksOperator:=; PowerType:0...
File: Power Auras Classic10-07-10
Re: Re: Re: Cat see any aura
Posted By: Smacker
Originally posted by neo-data :eek: I don't know why but it works now :confused: Ha! Good to hear!
File: Power Auras Classic10-07-10
Re: Cat see any aura
Posted By: Smacker
Originally posted by neo-data Hi With the Update to PA3.0.0U from PA3.0.0T all my auras won't show up :( I'm on a live server All of them? Did you try a /reload? Are there any lua errors? I need more information than this
File: Power Auras Classic10-06-10
Originally posted by gamepin126 I...
Posted By: Smacker
Originally posted by gamepin126 I'm interested in turning off a significant number of event registers that you use so that it's mostly just monitoring buffs/debuffs. Is there a simple way of turning ones you are hooking off, or would I have to go about creating that myself? I also noticed that you're using "COMBAT_LOG_EVENT_UNF...
File: Power Auras Classic10-06-10
Originally posted by gamepin126 I...
Posted By: Smacker
Originally posted by gamepin126 I'm interested in turning off a significant number of event registers that you use so that it's mostly just monitoring buffs/debuffs. Is there a simple way of turning ones you are hooking off, or would I have to go about creating that myself? I also noticed that you're using "COMBAT_LOG_EVENT_UNF...
File: Power Auras Classic10-05-10
Re: Feral Spirit
Posted By: Smacker
Originally posted by jkasquires Anyone know of a way to get an Icon to show for Feral Spirit only when its used? I don't want to know if its off cooldown or on cooldown I only want an Icon for when it is pressed or used. Thank you. I think these are counted as a pet. Try the Pet aura.
File: Power Auras Classic10-05-10
Originally posted by enkil80 Im g...
Posted By: Smacker
Originally posted by enkil80 Im getting this error since I updated to 3.0.0T, on a druid Im lvling on live servers: 25x PowerAuras-3.0.0T\PowerAurasDecoratorClasses.lua:125: attempt to compare number with string PowerAuras-3.0.0T\PowerAurasAuraClasses.lua:2040: in function `CheckIfShouldShow' PowerAuras-3.0.0T\PowerAurasAuraCl...
File: Power Auras Classic10-02-10
Originally posted by vard I added...
Posted By: Smacker
Originally posted by vard I added a new aura yesterday and suddenly the auras I had set before for arena specifically stopped working. I had auras set to show when fear ward was on arena1 / 2 / 3 etc Each separate. None of them seem to work now, I have tried making new ones. help! Can you try and follow the Help My aura Won't...
File: Power Auras Classic10-02-10
Originally posted by TGulics Is t...
Posted By: Smacker
Originally posted by TGulics Is there a 'best practice' for setting up an aura with multiple requirements? For example... a BM hunter has Focus Fire. There are two requirements to make it the best time to use this ability: one, the Pet must have 5 stacks of Frenzy, and two, the Focus Fire ability must be off cooldown/ready. I...
File: Power Auras Classic10-01-10
Originally posted by Alrin So I h...
Posted By: Smacker
Originally posted by Alrin So I have been fighting with my auras now for a while trying to set a proper spell alert to catch casts from Lich King, like defile etc. But no matter what I try, any Spell Alert aura I set up end up catching spell as it finishes, and not when it starts. Is this a limitation in the way events are hand...
File: Power Auras Classic09-30-10
Originally posted by Karm Will th...
Posted By: Smacker
Originally posted by Karm Will there be any support for the new warlock shard bar etc Yes, mechanism is similar to the new Paladin Holy Power and that is working on my dev. version. Just need to get a Lock on the beta to try it out. Edit: Try version T
File: Power Auras Classic09-28-10
Originally posted by Skydragon wa...
Posted By: Smacker
Originally posted by Skydragon was just a thought being i dont write code, but i just noticed that the combat log breaks quite often and having powa watch for spells being cast breaks with the combat log, was just wondering if there was some kind of work around for this. i was reading about using UNIT_SPELLCAST_SUCCEEDED instead of...
File: Power Auras Classic09-28-10
Originally posted by Zensunim I'm...
Posted By: Smacker
Originally posted by Zensunim I'm having a weird case of stack #s not hiding properly. Here's my setup: This displays a Lacerate icon with a stack count when less than 5 stacks. Version:st3.0.0S; gcd:bofalse; Active:bofalse; isSecondary:bofalse; g:nu1; thresholdinvert:bofalse; tooltipCheck:st; Instance25ManHeroic:nu0; stacks...
File: Power Auras Classic09-26-10
Originally posted by Skydragon so...
Posted By: Smacker
Originally posted by Skydragon soo..i noticed today, that powa relies on combat log for events, and im curious to if you could rewrite some code to not rely on combat log, i would do it myself if i knew how to write lua :( You will have to give some reasoning for why on Earth we would do such a thing? The COMBAT_LOG_EVENT_UNFILTER...
File: Power Auras Classic09-25-10
Originally posted by Niil Hi folk...
Posted By: Smacker
Originally posted by Niil Hi folks, I've been looking around and haven't been able to find an answer to this. Is there a way to configure how auras layer? As an example, I have 3 auras that I would like to have at the exact same spot on the screen. I would like them to layer on top of each other in a specific order, basically infor...