Results: 107Comments by: Crowfeather
File: FaceShooter02-28-10
Originally posted by Kriebels 25x...
Posted By: Crowfeather
Originally posted by Kriebels 25x FaceShooter-0.9.0b\FaceShooter.lua:273: attempt to perform arithmetic on field 'minDMG' (a nil value) I just figured out that this bug is most likely caused by different language versions of the Game - Iīm implementing a fix for it right now. :)
File: FaceShooter02-28-10
Originally posted by Byakko There...
Posted By: Crowfeather
Originally posted by Byakko There's some issues with settings not being saved or being ignored on FaceShooter for me. For example, I tell FaceShooter to hide the sniper box. It works for one fight and then comes back again or when I zone to another area. The same thing happens with disabling Hunter's Mark in-combat. This happene...
File: FaceShooter02-25-10
Glad to hear it works now... or rat...
Posted By: Crowfeather
Glad to hear it works now... or rather itīs not causing any errors because using Serpent Sting with mouseover macros will still lead to FS not being able to calculate itīs damage accurate.
File: FaceShooter02-25-10
Iīm sorry but I could neither repro...
Posted By: Crowfeather
Iīm sorry but I could neither reproduce the error nor do I have a clue why itīs happening or why the parser even gets to the mentioned line. :confused: There has to be another edge condition thatīs just met with you. What spec do you use? Do you use 2T9? Did you turn on and debug messages? Did you disable some frames? Also - mayb...
File: FaceShooter02-24-10
Originally posted by Nevrah I'm g...
Posted By: Crowfeather
Originally posted by Nevrah I'm getting an error when I Serpent Sting a different target (from my current target) with a mouseover macro, then switch from my current target to the Sting'ed target (from the mouseover macro). The error stays up for as long as that target is alive. I can switch to another target (so long as I haven't...
File: FaceShooter01-26-10
Re: Damage calculation with noxious stings
Posted By: Crowfeather
Originally posted by foomachi I'm looking at the code and it doesn't seem to me that it correctly accounts for the damage increase provided by Noxious Stings when Serping Sting is active. It does use the presence of NS/SS to calculate the damage, but when calculating whether or not serpent sting should be fired, it should consid...
File: FaceShooter10-15-09
It does take the 2T9 bonus into acc...
Posted By: Crowfeather
It does take the 2T9 bonus into account and it ought to calculate every shots current damage precisely at every moment and propose the highest damaging one. That beeing said for one the highest damaging shot doesnīt necessarily need to be the best one in the long run and also it may still have some errors I havenīt figured out yet. S...
File: FaceShooter10-05-09
v0.7.12b
Posted By: Crowfeather
Finally found some time to implement at least some small fixes. I updated the serpent sting calculations so FS accounts for SerpS ability to crit with 2T9. I also included the the suggestion to turn off arcane shot recommendation completely and set a minimum TTL for before it recommends casting HM the way wurmfood suggested it....
File: FaceShooter10-05-09
Re: Consider GCD in the suggestion
Posted By: Crowfeather
Originally posted by nutnut Could you please make the addon to suggest the shot that will be the best when GCD is ready, but start suggesting it when the GCD is still cooling? Now: for example just fired a shot, GCD is 1.5, remaining CD on aimed is 1.4, FS keeps suggesting steady for almost complete GCD duration except the last...
File: FaceShooter09-22-09
Noted and taken under consideration...
Posted By: Crowfeather
Noted and taken under consideration. :) Though as I said before I didnīt even get to fix some more glaring issues yet so it will have to wait. Also I originally didnīt want to use the combatlog on purpose to save resources. It just felt like a lot of overhead to listen to and parse all combatlog messages just to catch the few imp...
File: FaceShooter09-08-09
Originally posted by piggybackjack...
Posted By: Crowfeather
Originally posted by piggybackjack Stellar addon. I second the option to remove Arcane Shot from the rotation though. Ok, it's no real hassle to just skip it but it would look more... neat? Yeah, I'm a neat freak when it comes to my UI. Other than that, keep up the good work! :cool: Iīm sorry for not having updated the AddOn f...
File: FaceShooter08-03-09
Re: I must be doing something wrong
Posted By: Crowfeather
Originally posted by GypsyDragon I cannot get this to work for me. It is in my Addons folder and the addons manager says it is enabled, but I get nothing with either my draenei hunter or my blood elf hunter. When I type /fs or /faceshooter it says to type /help. It looks like it is not recognizing me as a hunter and so not loading...
File: FaceShooter07-21-09
First of all sorry for the long abs...
Posted By: Crowfeather
First of all sorry for the long absence, Iīve been (and still am) rather busy moving to a new place so I didnīt have much time to check here much less working on FS or posting replies. Iīll be back doing updates more frequently as soon as Iīm done with that. :) Originally posted by Darachio Great AddOn so far! Even if it still b...
File: FaceShooter07-06-09
Originally posted by Lindalas I'm...
Posted By: Crowfeather
Originally posted by Lindalas I'm currently running an "ArP MM" spec. That is, I'm specced into 3 ISS and no Imp Arcane and, thus, drop arcane from my rotation in favor of another steady. This seems to be one of the new rotations that you could easily pick up by looking at the talent tree. I donīt understand what youīre trying...
File: FaceShooter07-02-09
Finally done with the next version....
Posted By: Crowfeather
Finally done with the next version. As thereīve been some major changes to the core of the addon there may be some new bugs but overall it seems stable enough to post here again. From my limited testing it should work with every language again. If some of you folks with clients using other languages than english are getting errors -...
File: FaceShooter06-25-09
I think Iīve found the reason for t...
Posted By: Crowfeather
I think Iīve found the reason for the Serpent Sting bug. Itīs going to be fixed with the way Iīm handling buffs/debuffs in the next version. :)
File: Satrina Buff Frames 306-23-09
Iīd like for SBF to completely repl...
Posted By: Crowfeather
Iīd like for SBF to completely replace the aura module of my unitframe (going to be PB4). Now the trouble is, Iīd like to display certain frames to show/not show based on wether Iīm solo, in a party or raid. Is this somehow possible?
File: FaceShooter06-21-09
Originally posted by Kharthus Don...
Posted By: Crowfeather
Originally posted by Kharthus Don't need a full GUI or fully customizable shot priority, but having the option of switching Arcane and Aimed would be handy. There's a lot of discussion about this currently and I think it comes down to which glyphs and talents you have. Iīm currently in the process of implementing the code to dyna...
File: FaceShooter06-11-09
Originally posted by shania frame...
Posted By: Crowfeather
Originally posted by shania frames hiding on Ignis, every flame jets i think edit: on Kologarn when he yells: I will squeeze the life from you! looks like frames hide every time when boss imobilize someone in raid edit 2: sometimes serpent sting show twice in row. Mhh, thereīs a function thatīs supposed to hide the fr...
File: FaceShooter06-09-09
@Dealic hmm, Iīll look into it. Te...
Posted By: Crowfeather
@Dealic hmm, Iīll look into it. Telling me under which circumstances itīs happening will help me a great deal. As such the information about locking is already helpful. Are you playing SV, MM or BM? @Nevrah Itīs a cosmetic change to the way the time to your shot is displayed. Just try it. :)
File: FaceShooter06-09-09
@Mambaru A GUI for the options doe...
Posted By: Crowfeather
@Mambaru A GUI for the options doesnīt have particular high priority at the moment - sorry. Iīm more concerned about the accuracy of the recommendations and improvements to the other frames. There ainīt that many options so using the slash commands should be bearable for the time beeing. :) @Fiercy Expanding it to the next (few...
File: Satrina Buff Frames 304-11-09
Originally posted by Satrina Yep,...
Posted By: Crowfeather
Originally posted by Satrina Yep, my filters are going to break to some extent when 3.1 releases because of a change in the buff system. I'll have a PTR happy version available soonish and of course a patch version up on patch day. Donīt worry about it, if you already knew about it and plan on releasing a fully working version w...
File: Satrina Buff Frames 304-11-09
Showing debuff (bars) for debuffs c...
Posted By: Crowfeather
Showing debuff (bars) for debuffs cast by me donīt show on ptr even though theyīre working on live. If I turn off the &my filter they show again. What I did was using both Serpent Sting and Explosive Shot on my Hunter and Rip on my Druid with and without the &my filter and turning it off made them appear again in all cases. I then l...
File: SBF 3.2 Beta03-22-09
In beta eigth everything I tested w...
Posted By: Crowfeather
In beta eigth everything I tested works fine so far. I do have another suggestion though (yeah I know Iīm propably annoying :P). Iīd love to be able to display my pets targets debuffs (either instead or additional to my own) for fights where Iīm using vehicles. Prime example - I would like to know how many debuff stacks Iīve got on...
File: SBF 3.2 Beta03-17-09
First of all - thanks for all the w...
Posted By: Crowfeather
First of all - thanks for all the work and dedication you keep putting into this project. I want you to know that it really is appreciated a lot. I realized that both my wishes for larger icons and clickthrough frames made it into this version. Also filtering debuffs on enemys depending on name and who and/or which class cast them is...