Results: 543Comments by: Tojaso
File: Raven06-22-13
Hello everyone! First thank you...
Posted By: Tojaso
Hello everyone! First thank you very much for extra width & extra height feauture into panels.:) and my question: It is possible to set my height bar less than 5? Im currently use an appearance mod and here is how it looks, but does not works perfect. http://s22.postimg.org/67enled2p/Wo_WScrn_Shot_061413_174602.jpg Ne...
File: Raven06-04-13
Re: Re: Re: Re: Re: Re: In-Combat Bar update
Posted By: Tojaso
EDIT: is it possible to hide the ICB in pet battels? Yes, will be in the next build. Update: Changes in r300... Hide In-Combat Bar during pet battles. Add condition test for target's maximum health (might be useful to detect bosses in some situations). Add condition test for pet's creature family and talent tree (note this inc...
File: Raven06-03-13
Re: Re: Re: Re: In-Combat Bar update
Posted By: Tojaso
Tojaso you are the best! Only thing that teases me is the spacing between some buffs are you shure its not a bug? at my priest the t buffs are next to each other but on my paladin there are fare away. http://i.imgur.com/RCxdJWJ.jpg I will add all heal over time buffs (to give a mage no way to steal them or bosses where you don't wa...
File: Raven06-03-13
Re: Re: In-Combat Bar update
Posted By: Tojaso
Hey Tojaso thanks for the update! 1. I'm testing the alpha right now... The first error is the result of a copy-and-paste botch and will be fixed this afternoon in a new build. The spacing between icons is inherent in how ICB works (this is where the analogy to an action bar is strongest). Since you can't move the buttons in combat...
File: Raven06-02-13
In-Combat Bar update
Posted By: Tojaso
I've been looking at the in-combat bar (ICB) some more. The current implementation doesn't work with Masque. The ICB uses two layers of display objects, one layer is invisible and the other is visible. The invisible layer is based on SecureActionButtons and Masque does indeed work on those, but since the layer itself is invisible tha...
File: Raven06-01-13
Recent updates
Posted By: Tojaso
Alpha r297 is now available for testing at Raven's curseforge page. I've added options to add extra width and height to panels and to adjust their positions. This should support proper sizing and alignment of panels for bar groups that have issues with panel anchoring (reported by Bloodheir). Also, I've added an option to desaturate...
File: Raven05-31-13
Can't cancel buffs anymore, not sur...
Posted By: Tojaso
Can't cancel buffs anymore, not sure why, but it caused me some serious problems during raids/instances. What bar group? If the standard Buffs or Short Buffs bar groups then right-click to cancel buffs has not been supported in combat for years due to Blizzard limitations introduced in late 2010. If you are referring to the In-Comba...
File: Raven05-27-13
Re: Re: Development update
Posted By: Tojaso
Is it possible to add Maque support to the In-Combat Bar? Also the Icon size of it seams to be limitated to only 25, why? And will it add spells by ID if I add them, or are they added by name and will not be translated into other languages? Woud It be possible to add Raven Filter support here so that I can share a list of buffs tha...
File: Raven05-02-13
Development update
Posted By: Tojaso
I have a number of items in my development queue and will be working on them as I get time. 1. Add a workaround to Blizzard's legendary meta gem bug similar to that for Jade Spirit where caster was set as "unknown". r294 2. Add support for panel offsets and padding. r295 3. Add condition to check target's max health. r300 4. In...
File: Raven04-27-13
Hello,i getting troubles to set the...
Posted By: Tojaso
Hello,i getting troubles to set the icon insets beacuse panel frame always anchored to the right point and can't stay correct. Look my screenshots to get what i mean. I see what you mean. The panel code, as you can imagine, is quite complex given the different directions that bars/icons can grow (up/down/left/right) and wrap around...
File: Raven04-17-13
Hey Tojaso, Would it be possible...
Posted By: Tojaso
Hey Tojaso, Would it be possible to have an option on the "Desaturate Non-Player" option to only desaturate if the target is friendly? Reason I ask is to help me with buff visibility. Since it's not usual to have player buffs on enemy targets, and it's important to see which buffs the enemy target has at a glance (color can hel...
File: Raven04-10-13
Ty very much for your help! Also,i...
Posted By: Tojaso
Ty very much for your help! Also,i have to ask something more. It is possible to make the sparks from progress bars more visible? Not currently. Spark graphic is initialized once and is not adjustable at the moment. If you have Lua experience then you could experiment with the spark code (lines 595-599 in Nest.lua), especially b...
File: Raven04-09-13
Hello everyone! Could be someone...
Posted By: Tojaso
Hello everyone! Could be someone tell me how can make more than 1 timeline bar? Sure, start with any bar group that is in icon configuration (you can create any standard bar group with icons or start from scratch with New Custom Group or New Auto Group on the Bar Groups tab). Go to the Layout tab, make sure Icons is checked, and...
File: Raven04-08-13
Re: Re: Re: Possible bug & idea
Posted By: Tojaso
There were issues in the past with the "pizza" clock and blinking but that was a long time ago and, if I recall correctly, was addressed with a change to how aura updates were triggered (Raven assigns each aura a "unique ID" that includes spell name/id and caster that helps detect refreshing of existing auras). Blinking happens if th...
File: Raven04-07-13
Re: Possible bug & idea
Posted By: Tojaso
hey, i may of found a bug in the bar groups, layout - instead of using bars i selected Icons i set up a row to display Target Buff and one for Target debuff. I made the Icons the same as Xperl display except i added Stacks and moved stacks display in a corner of the icon in red text. however, here is the bug i think i have found....
File: Raven03-18-13
Re: Buff Desaturate Non-Player
Posted By: Tojaso
Hey Tojaso the "black and white" debuffs on my target that are from other players don't act anymore as they used to. If there are many debuff on the target they need long time (2-3 sec) to show as desaturated and first show of in colour. I have not change options and sortet them since you have made this futures by: Class + Also Time...
File: Raven03-10-13
Re: Bg Flag
Posted By: Tojaso
hey, Bg flags arent showing up as a "buff" i just found this out in a bg after i tried to pass the flag and it wasn't there. we lost the bg, we might of won but it was a close game. From what I can see on wowhead, the flag buffs are of unlimited duration and will not show up by default in the Short Buffs standard bar group (or any o...
File: Raven03-09-13
Re: Re: Invocation + Alter Time
Posted By: Tojaso
Had a reported bug where the Invocation buff disappears after Alter Time ends, even though Invocation's effect is still up. Thanks :) My mage is only level 87 so I'lll have to test this on the PTR with a pre-made character. Looks like the PTR is still available but I better check it out soon, just in case. Thanks for reporting th...
File: Raven03-09-13
Re: Invocation + Alter Time
Posted By: Tojaso
Had a reported bug where the Invocation buff disappears after Alter Time ends, even though Invocation's effect is still up. Thanks :) My mage is only level 87 so I'lll have to test this on the PTR with a pre-made character. Looks like the PTR is still available but I better check it out soon, just in case. Thanks for reporting th...
File: Raven02-17-13
Re: Overpower
Posted By: Tojaso
This might have been answered but anyway to get this to work perfectly for dodges etc as well as when the new release 5.2 hits.. How do you have set up now to work with getting it to light up when available. Thanks! I don't understand this question. Are you referring to creating a notification for Overpower? Or perhaps getting t...
File: Raven02-17-13
Re: Tooltip issue while Raven used together with MyRoleplay
Posted By: Tojaso
(Leaving this note at both addon pages, as I don't know which one may be causing the issue) Something I've noticed when using both Raven and MRP (http://www.wowinterface.com/downloads/info4990-MyRolePlay.html#info) at the same time is that all the enhanced tooltip options from MRP seem to interfere with the tooltips of my normal b...
File: Raven02-08-13
Hello, nice addon but one thing is...
Posted By: Tojaso
Hello, nice addon but one thing is bugging me off. I can't get debuffs to show tooltips, whatever I do. Nothing has worked so far and I'm completely lost. Help please! If you've set a frame to click-through, it can't be interacted at all. This is my guess as well. Check tooltip-related settings near the bottom of the General...
File: Raven02-01-13
Re: Re: Re: Re: Re: Blood Runes and Death Runes
Posted By: Tojaso
It could, probably. So, can anybody help me to show when I have at least 1 full blood rune - without telling me how I should setup the rest of my UI? Please? Unfortunately, the Raven blood rune checking condition in the current release is defined as "must have at least one blood rune available (or enough death runes)", which doesn't...
File: Raven01-31-13
Re: Adding your own buffs
Posted By: Tojaso
Hi. Great addon. Just wondering it seems for my rogue there are some buffs / debuffs missing like Crimson Tempest and some of the debuffs you would get when you use your shiv with wound poison (Mind Paralysis) / paraltyic poison (partial paralysis). ( Can I add these or do you have to do it ? Thanks I assume you are talk...
File: Raven01-16-13
Re: Profile Storage?
Posted By: Tojaso
I have two accounts, and I usually try to copy the profiles for addons across to my second account so I don't have to set everything up again. I can't find where Raven stores the profiles. Any hints would be welcome. :) On a PC they are located in: WoW Folder > WTF > Account > Account Name > SavedVariables > Raven.lua