Results: 200Comments by: CurtisTheGreat
File: Bazooka06-26-10
Edit: Nevermind, found what I need...
Posted By: CurtisTheGreat
Edit: Nevermind, found what I needed. Great addon. :)
File: EventAlert06-25-10
Originally posted by thantik I lo...
Posted By: CurtisTheGreat
Originally posted by thantik I loved this mod and had to swap to ProcWatch when it went out of development so now having to come back to it, I'm now missing a feature of procwatch that I was able to do that EA can't. Could you add the ability to watch for your class-specific buffs as well and alert you to their missing? -- For e...
File: EventAlert06-25-10
Originally posted by Jzar Anyways...
Posted By: CurtisTheGreat
Originally posted by Jzar Anyways, fantastic work with this mod, it's got a lot more supported spells than Nao had, it's an absolute delight having this in my UI now! I'm glad you're enjoying it. Thanks for the bug reports and I will work on getting the features you want added. :)
File: EventAlert06-24-10
Originally posted by Jzar Bug: If...
Posted By: CurtisTheGreat
Originally posted by Jzar Bug: If "Show Timer" and "Mimic OmniCC" are both disabled, a giant 0 is overlayed on the frame. I would prefer if nothing were shown at all. (Just playing around. Personally I'll have them both enabled)I'll check that out. :) Feature: Could you allow the size to scale a bit more? There's so much go...
File: EventAlert06-22-10
Originally posted by Plexico Than...
Posted By: CurtisTheGreat
Originally posted by Plexico Thank you for bringing this back into development. I never found anything to replace this to fit exactly what I wanted. Only thing left to do is add the ability to skin it and I will love you forever. :banana: With ButtonFacade? I've had some requests for that... I'll look into it. :)
File: EventAlert06-21-10
Re: Re: Re: Fingers of Frost
Posted By: CurtisTheGreat
Originally posted by Archmage^ If u mean Yes, I did it and yes I'm using the latest version. Plus I tried it once by deleting all other addons and WTF, still didn't work on Fingers of Frost. Works very good with all others. Thanks for your reply. I'll check it out, thank you for the report. :)
File: EventAlert06-20-10
Re: Fingers of Frost
Posted By: CurtisTheGreat
Originally posted by Archmage^ I think Fingers of Frost is not working :( Great addon tho Are you using the newest version? And did you check the comment I made in the last changelog? :)
File: EventAlert06-20-10
Re: Thank you
Posted By: CurtisTheGreat
Originally posted by Talasom 1st of i would like to thank you for your time u are putting into making sure this mod stays alive.2 this is 1 of my top 5 mods i use.So with that said TY TY TY TY :banana: :banana: You're quite welcome. :) I won't be leaving WoW again for a very long time, since expansion is coming up. Feel free t...
File: EventAlert06-20-10
Ok, I've gone through the last year...
Posted By: CurtisTheGreat
Ok, I've gone through the last year's worth of posts. Someone posted why the addon broke in 3.3, due to a bug of Blizzard's doing back in December. It seems they fixed that bug. I've tested all the reported broken alerts and they have all worked on my end. If you find you are still having issues, please try closing WoW, deletin...
File: EventAlert06-20-10
Originally posted by Mortilus if...
Posted By: CurtisTheGreat
Originally posted by Mortilus if you don't feel like keeping up with this addon, my addon BuffWatcher ( http://www.wowinterface.com/downloads/info8168-BuffWatcher.html ) comes with a ProcWatcher sub-component that behaves very similarly to this addon (it's the same thing, pretty much). I had left WoW back when I was working on...
File: EventAlert06-19-10
Just letting everyone know I've sta...
Posted By: CurtisTheGreat
Just letting everyone know I've started developing EventAlert again. Hope you all enjoy it. :)
File: EventAlert07-09-09
Re: Re: Re: Re: Re: CPU Usage
Posted By: CurtisTheGreat
Originally posted by Clark Thank you very much for the explanation. I take it this was how nao! was doing it as well. I never did look at Nao actually. I just started disabling large chunks of code and seeing where the memory problem was. Nao did help in a way though. I thought "if Nao can do it, so can EventAlert". haha :)
File: EventAlert07-09-09
Re: Re: Re: CPU Usage
Posted By: CurtisTheGreat
Originally posted by Clark This new version has no detectable CPU usage at all on OptionlessHouse. Nice job. What did you do? in layman's terms. The problem was how I was setting up the frames. EventAlert pre-creates all the frames (all invisible until something procs) it needs while the game is loading. Anytime you see a sp...
File: EventAlert07-08-09
Re: CPU Usage
Posted By: CurtisTheGreat
Great, thanks for the tip! I'll check it out. :)Originally posted by Clark I've been looking for a Nao! replacement for some time, something with similar features and in active development. Event Alert seems to be the one. Very nice addon, btw. I do notice one thing. As per OptionlessHouse, EA seems to use 0.04 CPU when...
File: EventAlert07-07-09
Originally posted by Arkive This...
Posted By: CurtisTheGreat
Originally posted by Arkive This might not be considered under the scope of this mod, but a trigger for when Curse of Doom explodes would be a *great* reminder to refresh. This isn't something that is in the scope, sorry. :(
File: EventAlert07-03-09
Originally posted by Rhyanon 26 n...
Posted By: CurtisTheGreat
Originally posted by Rhyanon 26 now. Try the newest version, I think I've fixed that problem. :)
File: EventAlert07-03-09
Originally posted by Rhyanon Awes...
Posted By: CurtisTheGreat
Originally posted by Rhyanon Awesome. Thanks a lot :) There's one issue though, that I noticed when I check "Enable Alternate Alerts" in the options. Having this enabled I get the following error message every time I log on or reload my UI: "Interface\AddOns\EventAlert.lua:215: bad argument #1 to 'find' (string expected, got...
File: EventAlert07-02-09
Originally posted by Rhyanon Nice...
Posted By: CurtisTheGreat
Originally posted by Rhyanon Nice and simple addon this. Thanks a lot. One question: would it be able to add some alpha value for the icon, or the possibilty to /not/ show the icon at all, just the procc / buff name and the timer? I'll be adding alpha control in the next major version. :) I want to get these little bugs fixe...
File: E-Dragon Slayer07-01-09
I love you.
Posted By: CurtisTheGreat
I love you.
File: EventAlert07-01-09
Originally posted by Zidomo Hope...
Posted By: CurtisTheGreat
Originally posted by Zidomo Hope you can continue to improve this. Try version .24 and see if there is any change. :)
File: EventAlert06-30-09
I'll see what I can come up wtih, Z...
Posted By: CurtisTheGreat
I'll see what I can come up wtih, Zidomo. :)
File: EventAlert06-28-09
Re: Option: Enable/Disable Alternates?
Posted By: CurtisTheGreat
Originally posted by Samasnier Is this functioning? I assume this is, or will be, for adding custom buffs (or debuffs?) to track. If it is functioning, I can't figure out how to actually add the spell ID for the spell I want to watch. This is for alternate tracking of items that aren't actually a buff. Things like Overpower, Execu...
File: EventAlert06-28-09
Originally posted by Nuckin I've...
Posted By: CurtisTheGreat
Originally posted by Nuckin I've considered hacking this feature into Event Alert but figured I would let you consider it first. I would like an option to disable the countdown timer that is currently in EA and be able to instead activate a layer. That way addons such as OmniCC can control the look of the countdown....
File: EventAlert06-28-09
Originally posted by cawfee Thank...
Posted By: CurtisTheGreat
Originally posted by cawfee Thanks for the quick fix, working like a dream now. Awesome, thanks for the update. I like when people tell me it's workin, because then I know it's not just me. haha :)
File: EventAlert06-28-09
Originally posted by Miralen want...
Posted By: CurtisTheGreat
Originally posted by Miralen want to report a strange occurance with the newest version. Everytime a tile pops up to show me that my shield slam has procc'd on my warrior I lag pretty bad not sure if this is a problem with warriors or all classes though. Ya, I've gotten quite a few reports of that. I'm working on a fix currently a...