Results: 112Comments by: thebadmf
File: Skada Damage Meter04-26-09
Absorbs
Posted By: thebadmf
As one of my many toons is a Disc Priest I'm wondering if there was any work underway to allow absorb tracking on a meaningful level? I heard somewhere that since 3.1, the combatlog correctly tracks absorbs, who the shield is from and by how much so some support for Divine Aegis and Power Word: Shield would make many of us happy!
File: SLDataText04-24-09
No Statline?
Posted By: thebadmf
Why'd the statline go? /cry /sadface.
File: NeedToKnow04-18-09
Originally posted by esoxlucius I...
Posted By: thebadmf
Originally posted by esoxlucius I cant work with .lua aswell. And tbh i am a complete noob with things like add ons. An updated version would be really appreciated since this is an awesome add on Go to your needtoknow folder and open Needtoknow.lua in notepad or PFE (google it) and make a copy of it before you start (just in ca...
File: CoolLine03-18-09
Awesome. Thank you. In the interim...
Posted By: thebadmf
Awesome. Thank you. In the interim I've been messing with this in live to replace Cooldown Buttons. Is there a way to change 'the scale'? For example on my DK, Retadin and to a lesser degree my priest I'd like more emphasis on the <10 second area, maybe having it take up to 50% of the space.
File: CoolLine03-17-09
I'm working on a new UI on the PTR...
Posted By: thebadmf
I'm working on a new UI on the PTR and thought I'd check this out. Although it's working for me on Live, on the PTR I get the error below. Date: 2009-03-17 15:04:37 ID: 3 Error occured in: Global Count: 1 Message: ..\AddOns\CoolLine\core.lua line 130: Usage: CoolLine:SetWidth(width) Debug: : ? : SetWidth() Coo...
File: [DISCONTINUED] Random Access Mount 3 (Beta)03-08-09
Does this addon support tailors fly...
Posted By: thebadmf
Does this addon support tailors flying carpets? I've been using this mod for a few weeks now and it's never picked it.
File: Panda01-20-09
Post 3.08 Patch, if I select any of...
Posted By: thebadmf
Post 3.08 Patch, if I select any of the categories, I get the error below. Disabling Auctioneer advanced 'fixes' the issue though. However since I'm not a coder I thought I'd report it anyway. Date: 2009-01-21 03:35:15 ID: 3 Error occured in: Global Count: 1 Message: attempt to concatenate a nil value Debug: : ? : str...
File: Combuctor01-09-09
Originally posted by spiritwulf I...
Posted By: thebadmf
Originally posted by spiritwulf I think i should clarify this, at least in my case specificly. Yes the trade tab will display whats in your trade specific bags such as a mining Bag. The problem I find lies in that for example: the Trade bag fills up, further mined/gathered items will default to a standard bag, you clear some space...
File: Combuctor01-02-09
Originally posted by seebs I had...
Posted By: thebadmf
Originally posted by seebs I had bank lockout issues which went away when I stopped using Altoholic. I spent quite a while debugging this, messing around with combinations of addons. One of the Ace libs in Altoholic was creating dummy tabs on top of the bank tabs, and when you switch tabs, those dummies end up behind the bank tab...
File: Combuctor12-23-08
A small request
Posted By: thebadmf
Thanks for a great mod but, I don't suppose you could make it look more like Bagnon could you? Bagnon is so pretty but, unless I missed something it doesn't have combuctors functionality. I'm selfish and want the best of both worlds! ;)
File: SLDataText11-08-08
24 hour clock
Posted By: thebadmf
Just noticed a small error. I have time to show as 24. When I mouseover local time, servertime showed as 23:7 rather than 23:07.
File: SLDataText11-08-08
Anchoring.
Posted By: thebadmf
I'm using the latest version of SLDT. Pre upgrade, I used various pitbull frames as anchors; Statline was anchored to player a certain distance below, Clock to the target frame (PitBullFrame4 in my case) and off to the right. Framerate, Memory, Latency were all anchored to SLDT_Clock. With the update this no longer works. If I anchor...
File: Satrina Buff Frames 310-23-08
Originally posted by ibumar Just...
Posted By: thebadmf
Originally posted by ibumar Just finished running ZA with beta 15, and BF enabled. Seemed to be fine to me. No hick-ups after combat either. Of course it's not a 25 men, might be different there.. thebadmf: Are you running the latest ButtonFacade that Satrina updated? And what about any custom filters, or sorting? Yes to all.
File: Satrina Buff Frames 310-23-08
Enabled SBF, disabled BF. FPS is be...
Posted By: thebadmf
Enabled SBF, disabled BF. FPS is better again.
File: Satrina Buff Frames 310-23-08
Originally posted by Satrina Hm,...
Posted By: thebadmf
Originally posted by Satrina Hm, maybe I'll change "Sticky" to "Buff Flowing"? Updated beta 14 to 15 and fps in raid has tanked. I've disabled SBF and fps has increased. I do use BF but I wasn't having any issues with it last night in beta 14.
File: SLDataText10-19-08
Originally posted by Taffu Additi...
Posted By: thebadmf
Originally posted by Taffu Additional statistics can be added, I'll be sure to add Attack Speed to the list. Statline may be rebuilt to allow more customization (ie. seperate frames for each stat, stat count selection, etc). As for the Chinchilla error, try opening your Interface Options and under "Display" (Blizz options), chec...
File: SLDataText10-19-08
Originally posted by Taffu Becaus...
Posted By: thebadmf
Originally posted by Taffu Because we do still have Bonus Healing and Bonus Spell Damage as seperate stats, and they're both still viable. There are still variables & talents that modify both stats individually. We've only seen Spell Power from a source "stat" POV change, not the final numbers. If you open your Character Frame, you...
File: SLDataText10-19-08
More conflicts with chinchilla
Posted By: thebadmf
Count: 1 Message: ..\AddOns\SLDataText\Elements\Clock.lua line 314: attempt to index global 'TimeManagerClockButton' (a nil value) Debug: : ? SLDataText\Elements\Clock.lua:314: ?() SLDataText\Elements\Clock.lua:71: SLDataText\Elements\Clock.lua:70 I use chinchilla for my minimap as previously posted and pi...
File: SLDataText10-18-08
Really loving this mod but, it conf...
Posted By: thebadmf
Really loving this mod but, it conflicts with Chinchilla in a minor way. I've disabled the location options in SLDT but, it activates the location bar above the minimap. popping into chinchilla's options shows the location bar is hidden but if I click it, the bar disappears. If I disable SLDT so it isn't loaded I don't get the pro...
File: OPie07-01-08
I really like this so far. Got it w...
Posted By: thebadmf
I really like this so far. Got it working nicely with pally auras and various food buffs however, on my rogue I use a macro to apply poisons to each hand; Left click to MH, Right click to OH. Aside from creating 2 rings, one for each weapon I can't see an easy way to do this. It's such a pity as I currently have these on a hidden...
File: Class Channels08-14-07
Thank You!
Posted By: thebadmf
Thank You!
File: Class Channels07-25-07
And this upon loading now: Date:...
Posted By: thebadmf
And this upon loading now: Date: 2007-07-25 09:55:58 ID: 51 Error occured in: Global Count: 1 Message: ...terface\AddOns\ClassChannels\Satellite\Satellite.lua line 569: attempt to index field 'io' (a nil value) Debug: : ? ...terface\AddOns\ClassChannels\Satellite\Satellite.lua:569: validateSlashMember() ...ter...
File: Class Channels07-24-07
Is anyone else having an issue with...
Posted By: thebadmf
Is anyone else having an issue with this mod? I had left it installed for a long time but never typed anything using the mod. I tried today and got the following error. Help? Date: 2007-07-24 22:47:27 ID: 51 Error occured in: Stubby Count: 1 Message: Error: Original call failed after running hooks for: ChatFrame_OnEvent...
File: Shockolate06-05-07
Is this still under development? I...
Posted By: thebadmf
Is this still under development? I just installed it but there are a few issues but, I really like it. Totem timers are obviously incorrect for mana/hp totems. It would be nice if it showed the 'pulse' of the totems that have an effect per 5 secs, eg poison, disease, tremor. And is there a chance to show the cooldown/duration of the...
File: PerfectRaid05-24-07
Originally posted by Cladhaire 1....
Posted By: thebadmf
Originally posted by Cladhaire 1. At the moment, no but you would be abel to do this easily using profiles. I'll try to get support for that coded ASAp. 2. I never had that for PerfectRaid, not sure its extremely appropriate. How is the red text/health not clear enough? 1. Thanks! 2. Hmm my mistake then! I was sure thats...