Results: 114Comments by: Guardix
File: oUF_ResComm02-26-10
I have got several of these request...
Posted By: Guardix
I have got several of these requests, and yes it may be released sometime. I cannot tell when though
File: oUF_ResComm02-26-10
It's my own layout :)
Posted By: Guardix
It's my own layout :)
File: Elitist Group01-11-10
The libraries are packaged wrong co...
Posted By: Guardix
The libraries are packaged wrong compared to the TOC, it looks for the callbackhandler-1.0.xml which is in ElitistGroup\libs\CallbackHandler-1.0\CallbackHandler-1.0 and not ElitistGroup\libs\CallbackHandler-1.0.
File: Shadowed Unit Frames09-01-09
Auras and indicators of the Grid mo...
Posted By: Guardix
Auras and indicators of the Grid module have pixel bugs, their width and height should be SetWidth(blabla.size + 2), SetHeight(blabla.size + 2) not SetWidth(blabla.size + 1), SetHeight(blabla.size + 1)
File: Shadowed Unit Frames08-04-09
Nah, I was more thinking of making...
Posted By: Guardix
Nah, I was more thinking of making it possible to add a debuff type to the Grid module, to track any debuffs for the magic school for example, so that you dont have to manually add every single debuff (that you are forced to atm) in order to see if it's a debuff worth dispelling. The recoloring of the status bars doesn't really catc...
File: Shadowed Unit Frames08-04-09
Any chance for http://www.wowace.co...
Posted By: Guardix
Any chance for http://www.wowace.com/addons/librescomm-1-0/ compatibility? Would be neat to use it as a tag to know if the unit is being ressed. Oh yea and the very last thing I miss from these unitframes are debuff icons, atm it's rather difficult to know if people are feared or frost novaed during the trash up to vezax.
File: Shadowed Unit Frames08-03-09
2. Every once in a while, a health...
Posted By: Guardix
2. Every once in a while, a health deficit will stubbornly remain displayed no matter how much healing the unit gets. This seems to be an out-of-combat only issue (that is, all healing seems to be assessed properly in-combat). It *might* be related to health deficits caused by buff applications, but that's speculation based on circum...
File: Shadowed Unit Frames08-01-09
Combo points growing right as a bar...
Posted By: Guardix
Combo points growing right as a bar has a wrong offset: if( config.comboPoints.growth == "LEFT" ) then if( id > 1 ) then texture:SetPoint("TOPRIGHT", frame.comboPoints.blocks, "TOPLEFT", -1, 0) else texture:SetPoint("TOPRIGHT", frame.comboPoints, "TOPRIGHT", 0, 0) end else if( id > 1 ) then texture:SetPoint("TOPL...
File: Shadowed Unit Frames07-30-09
Events UNIT_LEVEL and PARTY_MEMBERS...
Posted By: Guardix
Events UNIT_LEVEL and PARTY_MEMBERS_CHANGED are missing in the Tags.defaultEvents table for the tag.
File: Shadowed Unit Frames07-24-09
That seemed to work, no errors what...
Posted By: Guardix
That seemed to work, no errors whatsoever. TY Shadowed :) It must have been because it tried to lookup the table value for powerType even though UnitPowerType returned nil.
File: Shadowed Unit Frames07-23-09
If I try to add this tag to color t...
Posted By: Guardix
If I try to add this tag to color the following text, it'll work until I reload the UI. Once the UI is reloaded, other components will break (buffs, debuffs, combopoints etc) and give nasty errors. I think it tries to color the text before the unit's power type is determined, but "if not powerString then" should fix that. So, any th...
File: oUF_Freebgrid06-17-09
Originally posted by Monolit actu...
Posted By: Guardix
Originally posted by Monolit actually that was the only thing that was holding me from switching completely to freebgrid, but I actually managed to add another string for status text (health value and status) http://idfiles.homeip.net/UploadImages/freebgrid.jpg oh man, that's allot of paladins for 1 AV raid :] I've just made...
File: oUF_Freebgrid06-15-09
It appears that, there is a solutio...
Posted By: Guardix
It appears that, there is a solution for my own code, which I posted yesterday - I had a look on the CooldownButtons code, since it has this feature (that is alike) called Center from Anchor that calculates it's position instead of mine that is given a specific position dependant of the amount of groups that are active. This is ho...
File: oUF_Freebgrid06-14-09
For a long time I've been working o...
Posted By: Guardix
For a long time I've been working on getting the right behaviour regarding the raid frames' growth and I've come up with this and in case anybody should be interested, you can find it here: http://guardix.pastey.net/115999 Keep in mind that, this is built off an older version of freebgrid, so the local variables for coordinates e...
File: oUF AuraWatch04-30-09
I see typos *oh noes* line 109 it...
Posted By: Guardix
I see typos *oh noes* line 109 it says 'showOnlyMissing' while it says 'onlyShowMissing' in the documentation. The same goes for present.
File: oUF AuraWatch04-26-09
SWEEEEETTT, a way better method tha...
Posted By: Guardix
SWEEEEETTT, a way better method than I use at this very moment - (probably because my lua skillz suck :<) Cheers!
File: oUF_Freebgrid04-21-09
Re: Re: Re: 1 Problem
Posted By: Guardix
Originally posted by Insonic Guess not :D Indicators should work as intended ^^ But found the problem :P My wife is playing on a deDE Client....Freebgrid is not localized :) enEN hardcoded :) didnt thought about it, mentioned nowhere...:) Suggestion for new releases : add better localizing support :) oh ...and i foun...
File: oUF_Freebgrid04-21-09
Seems to me like a missing 'self.He...
Posted By: Guardix
Seems to me like a missing 'self.Health.Banzai = true' in the style function of freebgrid. Or maybe it's because the banzai function gets run before the style func - I cant tell, I use oUF_Banzai myself to do the job.
File: oUF_Freebgrid04-13-09
For a little clean up, in the Chang...
Posted By: Guardix
For a little clean up, in the ChangedTarget function, change the UnitName('target') == UnitName(self.unit) to UnitIsUnit('target', self.unit) and the UnitInParty to GetNumPartyMembers() > 0, since UnitInParty always returns a true value even when you are not in grp.
File: oUF_Freebgrid03-08-09
In case you didn't know Freebaser,...
Posted By: Guardix
In case you didn't know Freebaser, there is a oUF module for Banzai - you can find it here: http://www.wowace.com/projects/o-uf_banzai/
File: oUF_Freebgrid03-04-09
Actually all you have to do is to c...
Posted By: Guardix
Actually all you have to do is to change 'hpbg.colorClass = true' to 'hp.colorClass = true' and in the updateHealth function change the 'bar.bg:SetVertexColor' to 'bar:SetStatusBarColor'
File: oUF_Freebgrid02-28-09
Add self:SetScale(x) to the func fu...
Posted By: Guardix
Add self:SetScale(x) to the func function. Where x is the scale you want. local func = function(self, unit) self.colors = colors self:SetScale(x) ... end
File: oUF_Freebgrid02-25-09
And yet another feature, for those...
Posted By: Guardix
And yet another feature, for those who miss the dispellable debuff icons: local CanDispel = { PRIEST = { Magic = true, Disease = true, }, SHAMAN = { Poison = true, Disease = true, }, PALADIN = { Magic = true, Poison = true, Disease = true, }, MAGE = { Curse = true, }, DRUID = { Curse = true, Poison = true, } } local...
File: oUF_Freebgrid02-25-09
Target Borders
Posted By: Guardix
For target borders, replace the original backdrop with this: local ChangedTarget = function(self) if ( UnitInRaid'player' == 1 or UnitInParty'player' ) and UnitName('target') == UnitName(self.unit) then self.TargetBorder:SetBackdropBorderColor(0.8,0.8,0.8,1) else self.TargetBorder:SetBackdropBorderColor(0.8,0.8,0.8,0)...
File: oUF_Freebgrid02-10-09
Re: invert color and raid layout
Posted By: Guardix
Originally posted by nin Heya, i really dig this. i hope i could get some help with 2 things though.. i would really like to invert the bar color. want the dark to be in the background when loosing health.. tried to edit the lua with no luck :/ Also if anyone knows what to add to make the raidlayout go from right > left, mine...