Results: 215Comments by: cokedrivers
File: cData11-29-12
Re: Top panel background and border not showing
Posted By: cokedrivers
...when config'ed for "top" no border or background. Otherwise, looks good so far... Chrome67 edit: was missing the following in the \Modules\Datapanel.lua file...@line #24 DataPanel:SetBackdrop({ bgFile = config.background, edgeFile = config.border, edgeSize = 25, insets = {left = 5, right = 5, top = 5, bot...
File: Neav UI11-29-12
since the update something with the...
Posted By: cokedrivers
since the update something with the colors of the tag-ed and neutral targets have changed. for example : http://img832.imageshack.us/img832/3702/nameplates.jpg this used to be yello ?! The color change means they are tapped by someone else. i noticed this out in real world when someone else tagged a target it turn this colo...
File: Neav UI11-29-12
nPlates
Posted By: cokedrivers
For those of you out there like me and the gaps with the nPlates was driving you nuts here is the fix. Old Code: -- Modify the overlay self.Overlay:SetTexCoord(0, 1, 0, 1) self.Overlay:ClearAllPoints() self.Overlay:SetPoint('TOPRIGHT', self.Health, 35.66666667, 5.66666667) self.Overlay:SetPoint('BOT...
File: Neav UI11-27-12
Monk Chi
Posted By: cokedrivers
Getting a error with the ew patch for nPower. Message: Interface\AddOns\nPower\core.lua:279: attempt to index field '?' (a nil value) Time: 11/27/12 15:44:55 Count: 2 Stack: Interface\AddOns\nPower\core.lua:279: in function Interface\AddOns\nPower\core.lua:405: in function
File: Neav UI11-02-12
Ello guys. Its about nPower - great...
Posted By: cokedrivers
Ello guys. Its about nPower - great addon. Since MOP reroled monk but kinda cant see well the number of chi from nPower. So i have this crazy idea - how hard it would be to represent chi (or combo points) with this symbol - # - like runes of the DK's ? I mean combo points and chi dont have a cooldown so it must be simpler then the ru...
File: Neav UI10-24-12
@cokedrivers: Fixed in the latest b...
Posted By: cokedrivers
@cokedrivers: Fixed in the latest build, and added an option as well. Just out of curiousity though, why wouldn't you want to show the spec icon? I'm pretty much a solo player the guild I'm in is me, my wife and my son. So the only time I need to see others spec is in random dungeons and the icons near there name shows what they a...
File: Neav UI10-23-12
nTooltip Bug
Posted By: cokedrivers
It seems if the person your are mousing over is below level 10 and does not have a spec you get this error: Message: Interface\AddOns\nTooltip\core.lua:597: attempt to concatenate local 'icon' (a nil value) Time: 10/23/12 18:54:41 Count: 1 Stack: Interface\AddOns\nTooltip\core.lua:597: in function
File: cData10-23-12
Re:
Posted By: cokedrivers
Me again amigo... when I put the nData bar to "top" I lose the actionbars on the bottom of the screen. I can't find a line in any of the code that seems to clear the points for the main action bar, nor move them, so I'm a bit at a loss as to where to begin in troubleshooting the problem. Just thought you should know... tested...
File: Neav UI10-22-12
@cokedrivers: Hmm, weird. Looks lik...
Posted By: cokedrivers
@cokedrivers: Hmm, weird. Looks like it's doubling the the hp value for some reason. However, it's displaying the correct value for me. What alteration have you made? And do you have any other addon that adds stuff to the tooltip? Is it consistent for all characters in and out of groups or combat? Found my issue, i was trying...
File: Neav UI10-22-12
nTooltip is messing up /inspect for...
Posted By: cokedrivers
nTooltip is messing up /inspect for me. It does not show the inspect window at all. By disabling line531 and down in core.lua, it works again. Don't know of it's just me tho.Weird, it works fine for me most of the time. Anyway, made some extensive changes to the way nTooltip sends inspect requests to gather information about spec and...
File: Neav UI10-17-12
@cokedrivers: Is this what you mean...
Posted By: cokedrivers
@cokedrivers: Is this what you meant? @4exoB: Thanks! Possibly fixed in this commit, but I'm at work so I can't verify. Yes to a point, I think I'm going to have to grab the nPower.Config. If you make it like the other addons (nChat, nTooltip) then it should be ok. For example: local _, nMinimap = ... local cfg = nM...
File: Neav UI10-15-12
New Project
Posted By: cokedrivers
In my nExtras addon i am going to be adding a profile.lua so that when people update NeavUI the can keep there custom setting without having to go back in and change everything. For this to be done ballagarba i need some help from you. Can you go into each nAddon and make the configs all the same, for example local nMainbar...
File: Neav UI10-08-12
Re: Re: Re: Re: nCore Mail Module
Posted By: cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the: if (not processing) then processing = true OnEvent() end Thanks for the try.Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious...
File: Neav UI10-07-12
Re: Re: Re: Re: nCore Mail Module
Posted By: cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the: if (not processing) then processing = true OnEvent() end Thanks for the try.Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious...
File: Neav UI10-05-12
Re: Re: nCore Mail Module
Posted By: cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made. I have worked it out if you could switch the following code and make it part of nCore that would be great. If you could add this that would be gr...
File: Neav UI10-01-12
moin, wie bekomme ich den die gr...
Posted By: cokedrivers
moin, wie bekomme ich den die gruppenframes weg ? http://i371.photobucket.com/albums/oo154/herrnielson/WoWScrnShot_100112_120701.jpg I hope you understand this cause i cant read what you wrote. (i think it's german your typeing) But from what it looks like is that you are wondering why the faded party frame. It is a dist...
File: Neav UI09-30-12
nCore Mail Module
Posted By: cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made. I have worked it out if you could switch the following code and make it part of nCore that would be great. Old Code: local f = CreateFrame('...
File: cData09-27-12
Re: variables missing in config file
Posted By: cokedrivers
you know I love this addon, so of course I'll be the one to find the problems... Were the following variables intentionally removed from the config.lua file?: - system - guild - zone they aren't even commented out...they just plain don't exist in the config file anymore...which is strange since there are calls to them stil...
File: Neav UI09-26-12
Error Message
Posted By: cokedrivers
I got the below error message in deadmines when one of my party member jumped in the mechanical vehicle. Message: Interface\AddOns\oUF_Neav\func\func.lua:136: attempt to index local 'uconf' (a nil value) Time: 09/26/12 15:53:53 Count: 1 Stack: Interface\AddOns\oUF_Neav\func\func.lua:136: in function `GetPowerText' Interface\Ad...
File: Neav UI09-26-12
Re: Re: Pet Battle
Posted By: cokedrivers
Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing. CokeI think it's an oUF issue, since it's oUF who handles visibility on the player a...
File: Neav UI09-26-12
Pet Battle
Posted By: cokedrivers
Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing. Coke
File: SpartanUI09-21-12
Re: Re: Option Request.
Posted By: cokedrivers
i use a older monitor which my res is 1280X1024 could you add a option to move the tooltip. When i am targeting someone the tooltip show up over the ToT unitframe. Other then that thanks for bringing this back. One other question. Now that your using Ace are you also using Sharedmedia so we can add our own fonts? Thanks C...
File: SpartanUI09-16-12
Error
Posted By: cokedrivers
Got this error when jumping onto a vehicle. Message: ...\SpartanUI_PlayerFrames\scripts\Global-Framework.lua:56: attempt to index field '?' (a nil value) Time: 09/16/12 09:29:48 Count: 1 Stack: ...\SpartanUI_PlayerFrames\scripts\Global-Framework.lua:56: in function `PostUpdate' ...ns\SpartanUI_PlayerFrames\libs\oUF\elements\aura...
File: SpartanUI09-16-12
Option Request.
Posted By: cokedrivers
i use a older monitor which my res is 1280X1024 could you add a option to move the tooltip. When i am targeting someone the tooltip show up over the ToT unitframe. Other then that thanks for bringing this back. One other question. Now that your using Ace are you also using Sharedmedia so we can add our own fonts? Thanks Coke
File: Neav UI09-02-12
Hi guys, I've got a few questions a...
Posted By: cokedrivers
Hi guys, I've got a few questions about nMinimap. For some reason the dungeon finder and pvp queue shares the same icon. In this case "Q" -- Modify the lfg frame QueueStatusMinimapButton:ClearAllPoints() QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4) QueueStatusMinimapButton:SetSize(14, 14) QueueStatusMi...