Results: 264Comments by: mikma
File: OhSnap10-15-10
Originally posted by zedbg Interf...
Posted By: mikma
Originally posted by zedbg Interface\AddOns\OhSnap\OhSnapCore.lua:238: Usage: UnitDebuff("unit", or ) Count: 1 Yeah, this happens because the spells and debuffs/buffs it track got changed.
File: EnemyScanner09-17-10
Originally posted by Jeaz Yay, th...
Posted By: mikma
Originally posted by Jeaz Yay, thanks for the update! You are welcome =) Keep your eyes open for the next version, i will add a mouseover tooltip for the units explaining what was the last action they did... (ie. fishing -> you know they will be near water. ganking persons, anyone?)
File: RerollManager09-14-10
If you want to code addons using li...
Posted By: mikma
If you want to code addons using libraries, make sure the addon includes them too when you release it. Message: Interface\AddOns\RerollManager\RerollManager.lua:2: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceTimer-3.0".
File: OhSnap09-05-10
Originally posted by Razko Howl o...
Posted By: mikma
Originally posted by Razko Howl of Terror and NSed Cyclone get stuck until you manually clear it. Those are both spells that have their cast time reduced to 0 either thanks to a buff or thanks to a talent, to give you a hint of where to look. I'd love to use this addon but affliction warlocks are so very common and it breaks lit...
File: NeonChat07-31-10
Re: My Vote
Posted By: mikma
Originally posted by Vandermint I'm going to have to put in my vote to allow an option to not use the background coloring as well. I liked it better when only the borders were colored. Gave a real sleek look to my UI. Though with the background colored, it kinda looks off. You said give it a week, I waited longer. So here's...
File: NeonChat07-26-10
Originally posted by Scae I suspe...
Posted By: mikma
Originally posted by Scae I suspect this has already been asked, but is it possible to turn off the frame highlighting? I don't use chatframe1 to chat in... I swear it used to do this. Or atlernatively allow us to manually choose which chatframe is highlighted. Thanks! Quite possible, when addons start working in Cataclysm Beta...
File: NeonChat07-18-10
Originally posted by saulhudson A...
Posted By: mikma
Originally posted by saulhudson Anyone else having trouble with NeonChat + PhanxChat? This is what other user reported: Originally posted by lcarnegie love it! works great with phanx chat
File: NeonChat07-06-10
Originally posted by AutolycusWolf...
Posted By: mikma
Originally posted by AutolycusWolf As of latest version the error is gone (yes I should have added I use prat 3.0, but meh... didn't think this might had to do with it) Anyway, call it nitpicking, but could we pretty please, with much sugar on top, get an option to either enable or disable coloring the background of the chatfram...
File: NeonChat07-06-10
Originally posted by Ratso Steamwhe...
Posted By: mikma
Originally posted by Ratso Steamwheedle Just wanted to say I like your addon. I'm glad to hear that. Thank you :)
File: NeonChat07-05-10
Originally posted by DCUI2 I had...
Posted By: mikma
Originally posted by DCUI2 I had to edit out line 7: chateditbox:SetBackdrop(GameTooltip:GetBackdrop()) To make it compatible with Prat 3.0 otherwise I had the same Editbox ghrapics as in the pictures below Riiiiiiiiight. That basicly disables the graphics from being shown. So, nice job...
File: NeonChat07-05-10
Originally posted by Tchao I have...
Posted By: mikma
Originally posted by Tchao I have the same problem than AutolycusWolf with Chatter and NeonChat ! http://midgard-cdt.net/forum/images/neon.jpg That's Chatter's problem, not NeonChat's. I tried it and got the same result. Disable Chatter and NeonChat works just like it should.
File: NeonChat07-04-10
Works perfectly on me, with IM and...
Posted By: mikma
Works perfectly on me, with IM and classic, with normal and whisperframes.
File: Ribbon07-04-10
Originally posted by Zidomo Ribbo...
Posted By: mikma
Originally posted by Zidomo Ribbon is now unfortunately bugged with the WoW 3.3.5 ChatFrameEditBox problem. Thanks from the report, will update it as soon as I can :)
File: NeonChat07-02-10
Originally posted by Kalec Thank...
Posted By: mikma
Originally posted by Kalec Thank you for the fix. Hope you bring back the EditBox change, do like the blizz version, prefer yours. I try to arrange it after the weekend.
File: NeonChat07-01-10
Originally posted by AutolycusWolf...
Posted By: mikma
Originally posted by AutolycusWolf I was about to post that NeonChat v3.0 bugs greatly with classic chat but I see it is a known issue. Just thought to post the error I get when I enable classic chat in case it helps somehow Error: :SetPoint(): Couldn't find region named 'UIParentTopLeftTexture' File: Interface\AddOns...
File: NeonChat07-01-10
3.0 bugs greatly with "Classic" Cha...
Posted By: mikma
3.0 bugs greatly with "Classic" Chat. I'm trying to fix it.
File: NeonChat07-01-10
Originally posted by yaroot for i...
Posted By: mikma
Originally posted by yaroot for i = 1, 7 do local eb = _G local a, b, c = select(6, eb:GetRegions()) a:Hide() b:Hide() c:Hide() end Blizz got the coloring thing, this cleans up that shit around the editbox I did it like this, atm. Doesn't remove the editbox textures from whisper boxes. for chatframe=1,10 do f...
File: NeonChat06-30-10
Originally posted by Highend Coul...
Posted By: mikma
Originally posted by Highend Could you at least post the necessary fixes to get it working with chatframe 1? Tia, Highend http://mikma.eu/wow/NeonChat/NeonChat.lua Remember, That's temporary fix! But atleast it should work well with ChatFrame1 (eventho the borders are visible at all time etc)
File: NeonChat06-30-10
Well, it might take a while longer...
Posted By: mikma
Well, it might take a while longer for NeonChat to work properly, I might have to recode it to work properly and still look cool. It was easy to make it work with ChatFrame1 but the rest of the frames are a problem.
File: NeonChat06-30-10
I'll try to fix it when the server...
Posted By: mikma
I'll try to fix it when the server I play on works :)
File: OhSnap02-26-10
Originally posted by Anilusion Is...
Posted By: mikma
Originally posted by Anilusion Is there any way to change the scale of the entire addon frame? Umm, nope. the frame should be hidden in all cases.
File: DeathNote01-19-10
Originally posted by goldengamer...
Posted By: mikma
Originally posted by goldengamer *LOVE* this addon ^^ Any chance to change the toc to make it 3.3? :) Yeah, find the line: ## Interface: 30200 and change it to: ## Interface: 30300 and you are done!
File: Proculas01-18-10
So this is like GoodNewsEveryone, o...
Posted By: mikma
So this is like GoodNewsEveryone, only with different name and author?
File: Elitist Group01-03-10
You are such an elitist, Shadowed.
Posted By: mikma
You are such an elitist, Shadowed.
File: JD's Fail Check12-22-09
I fixed this mod. local functi...
Posted By: mikma
I fixed this mod. local function playfile() PlaySoundFile("Interface\\AddOns\\JDs Fail Check\\priceisrightfail.mp3") end local Fail = CreateFrame("Frame") Fail:RegisterEvent("READY_CHECK") Fail:SetScript("OnEvent", playfile)