Results: 137Comments by: Cogwheel
File: AutoDND07-12-07
Originally posted by Cogwheel In...
Posted By: Cogwheel
Originally posted by Cogwheel In fact, now that you mention it, I just thought of a way to implement it so that any DND-related mod would be able to work with it seamlessly. That way you could request a generic DND fubar plugin (or one might even already exist) that sets your DND flag. Aaaaaaand.... Uploaded.
File: AutoDND07-12-07
Originally posted by fred Can you...
Posted By: Cogwheel
Originally posted by fred Can you Fubar it?That would be very useful for me! What exactly would you want? I can't really see any appreciable benefit in making a FuBar plugin specific to this mod; at least not without over-complicating things... This is meant to be a very simple mod that merely augments the behavior of the defau...
File: MacroTalk07-10-07
Re: great job cogs!
Posted By: Cogwheel
Originally posted by wendol id just like to publicly say thanks for helping me with my setup ! i appreciate it and your quick response to my questions. keep up the good work bro! :) :) Glad I could help! :) Originally posted by Sylaria I found a new error, reported in the bugs... Found the problem. Will update so...
File: MacroTalk06-20-07
Originally posted by Sylaria Yes,...
Posted By: Cogwheel
Originally posted by Sylaria Yes, I am getting a LUA error window, I don't mind the "you're not in a group" text either. I'll try it again when I get home tonight. I turned off LUA error reporting temporarily for that reason. If I recall correctly, it also seems to happen only the very first time... not sure though. This happene...
File: MacroTalk06-20-07
Originally posted by Sylaria I ac...
Posted By: Cogwheel
Originally posted by Sylaria I actually don't mind at all if it doesn't go to /say... as long as it doesn't pop up an error message. You're right, by its nature, it should be in group and those messages shouldn't go to /say when you're not in a group. Just so we're clear, when you say it "pops up" an error message, do you mean...
File: MacroTalk06-20-07
Originally posted by Sylaria When...
Posted By: Cogwheel
Originally posted by Sylaria When I use Macrotalk's /gr function while not in a group, it produces an error. Is there a way for Macrotalk to have the /gr funtion send to /say if you're not in a group? I had it working like that when I was first developing it... TBH, I don't exactly remember my exact reason for changing it ><....
File: BuyDropper06-09-07
Originally posted by Mook Just cu...
Posted By: Cogwheel
Originally posted by Mook Just curious if you're still planning on integrating support for Bank items? That would really rock hard core - some things I 'stockpile' in the bank rather than relying on access to vendors. :cool: Planning, yes... Unfortunately, some other projects are taking up a lot of my spare time at the m...
File: ReappearingUnitFrames06-05-07
Re: Re: Warlock 'pet' bar?
Posted By: Cogwheel
Originally posted by Demar when I try to download, all I get is the 1.0 version (not the 1.0.1) Fixed :)
File: BuyDropper06-04-07
Re: Re: Re: Great addon but...
Posted By: Cogwheel
Originally posted by AddonFreak07 Had to get Ace2 !!!StandaloneLibraries and use the Ace updater to get it to work with 2.1 without error Hmm... I guess I have too many ace mods for that error to have shown up. Thanks for catching it. I'll try to have one with updated Ace libs up in the next day or two.
File: BuyDropper06-04-07
Re: Great addon but...
Posted By: Cogwheel
Originally posted by AddonFreak07 This is a great addon but when will it be updated for 2.1.0 ?? I only update mods when they break or when I add new features... BuyDropper works fine with 2.1.
File: BuyEmAll05-29-07
I changed the TOC manually and it s...
Posted By: Cogwheel
I changed the TOC manually and it still works without problems, at least I didn't run into any. Ungh... You've completely missed the point. Like I said, "The 'Load Out Of Date AddOns' checkbox is there for a reason..." You should NEVER EVER change the ## Interface number for addons. All it does is serve to fool you into thinking e...
File: BuyEmAll05-29-07
Originally posted by Ministry Is...
Posted By: Cogwheel
Originally posted by Ministry Is this mod now officially dead or can we expect an update for the new patch and TOC? What exactly about it do you consider "dead"? This mod works just fine with the 2.1 patch. The "Load Out Of Date AddOns" checkbox is there for a reason... The only reason to update it when nothing needs to b...
File: CogsBar - R.I.P.05-09-07
Originally posted by Valdeck On a...
Posted By: Cogwheel
Originally posted by Valdeck On a side note is there a way to turn off the keybindings display? I am using a mod called Dr. Dmg and would like to have just that text not the key bindings showing. Guess what controls the display of bindings... :P
File: CogsBar - R.I.P.05-09-07
Originally posted by Valdeck so i...
Posted By: Cogwheel
Originally posted by Valdeck so i just have to ask, how far out are we looking at cogsbar2? also if you need any help with codeing or testing let me know. I was a flexbar nut and am a druid so i can help you check the stance/form work. Well, don't hold your breath for now. I just got my computer up and running again after a week...
File: CogsBar - R.I.P.05-08-07
Originally posted by Valdeck Not...
Posted By: Cogwheel
Originally posted by Valdeck Not a problem, any chance for scaleing? it woudl be nice most of what i use i scale to around .8 or .9 Check out this thread on the ui & macros forum
File: CogsBar - R.I.P.05-08-07
Originally posted by Valdeck I ha...
Posted By: Cogwheel
Originally posted by Valdeck I had a quick question... first off your mod is a god send thank you :) second of all is there anyway to say make the buttons borderless? or at least change the outline of the buttons to something darker to match a little better? Not without some serious tweaking. Sorry.
File: MacroTalk05-07-07
See my response to your bug report :)
Posted By: Cogwheel
See my response to your bug report :)
File: CogsBar - R.I.P.04-27-07
Originally posted by Chvlumb How...
Posted By: Cogwheel
Originally posted by Chvlumb How do i make the icons darker in the action bars, because they are to transparent for my eyes. Is there anyway i can do that? your help will be much appreciated! Now that's one I've never heard. :p The buttons are made from the same templates as the default UI's so it shouldn't look any differe...
File: CCWarn04-05-07
Originally posted by Fizzlethorp...
Posted By: Cogwheel
Originally posted by Fizzlethorp This is a very good idea, but I have one slight issue... usually when you're doing CC, this is because mobs need to get locked down FAST. Often times you just won't have time to use the command along with the CC spell, unless you make a macro with this in it. That's the whole point of this add...
File: MacroTalk04-05-07
Re: Help with Macrotalk
Posted By: Cogwheel
All this addon does is add new commands you can use in macros. The readme file (the full text of which is reproduced above) explains and gives examples of all its features. If you don't know how to write macros in the first place, you should see my sticky over on the UI & Macros forum (US).
File: CogsBar - R.I.P.03-23-07
Re: Stelath/unstealth
Posted By: Cogwheel
Originally posted by D-dog I made /cogsbar create 12x1 stealth and it worked perfectly but i would like for it too be in the already existing bars. like refering page 1 (when in catform) too switch too page 2 when i go in stealth or somthing like that I'm not quite sure I follow, but I'll try to answer... As it stands now, Co...
File: CogsBar - R.I.P.03-12-07
Re: making bars
Posted By: Cogwheel
Originally posted by kg23 how do you just make a bar of action bar 2? because when ever i try to make one the only bar 1 gets created :( From the docs: /cogsbar create 6x4 This creates a bar that is 6 buttons wide by 4 buttons high and uses action ids 1-24...CogsBar “consumes” action ids, so the next bar created would sta...
File: CCWarn03-08-07
You might want to read the docs a b...
Posted By: Cogwheel
You might want to read the docs a bit more thoroughly... Class and spell are completely irrelevant. All the /ccwarn command does is check your target against your party members' targets and whisper them if they're the same. (of course, there is the spell checking option, but as mentioned, you specify which spell it is, so i don't...
File: CCWarn03-02-07
Originally posted by mrruben5 Wil...
Posted By: Cogwheel
Originally posted by mrruben5 Wil spamming an actionbutton send the message only once? I just added a feature today so that if you don't have enough mana or your spell is out of range or otherwise unusable it will not send the messages. See the updated documentation and examples above.
File: CogsBar - R.I.P.02-25-07
Originally posted by bball111091...
Posted By: Cogwheel
Originally posted by bball111091 how do i move the bars? When you create the bars, a little box shows up in the bar's upper-left corner you can use to drag it around. When you use the lock command it toggles these "control boxes".