Results: 79Comments by: xentaros
File: Kong Automatic UI Hider10-23-09
I just uploaded version 0.8a. Its...
Posted By: xentaros
I just uploaded version 0.8a. Its mainly a bugfix version. Profiles are still planned for the next major version.
File: Kong Automatic UI Hider10-14-09
Originally posted by Nemnacill .....
Posted By: xentaros
Originally posted by Nemnacill ...is there an way to hide the minimap direction arrows? Because now when the minimap is hidden, the arrows are still visible. Minimap symbols are now hidden along with the minimap. This functionality is live as of version 0.8a.
File: Kong Automatic UI Hider10-11-09
Originally posted by Folji Is the...
Posted By: xentaros
Originally posted by Folji Is there any way to make Kong list all the hideable UI elements, and maybe also hide them using slash commands (aside from mousing over and writing /kong hide)? I've got an interface where Kong doesn't seem to register some of the frames, and thus trying to hide them becomes a pretty inconvenient workarou...
File: Kong Automatic UI Hider10-07-09
Originally posted by Qupe Anyone...
Posted By: xentaros
Originally posted by Qupe Anyone know if its possible to have this hide and show frames based whether or not there is a target (in addition to current combat status)? I just uploaded version 0.7 with support for this. Use "/kong macro set " for the desired effect. To everyone else: I'm hoping to add other user-requested featur...