Results: 146Comments by: Wagthaa
File: MoveAnything02-06-10
Re: Re: Re: Error when trying to move the Minimap
Posted By: Wagthaa
Originally posted by Kyrgune I remembered this morning that I have an addon called "Broker_Uclock" that has an option to hide the minimap clock. Everything is working as it should now. Thanks for the help on this and keep up the great work. In the code to the addon you mentioned, I noticed it modified a setting in the interfa...
File: MoveAnything02-06-10
Re: Breaks LibQTip.1.0 Tooltips
Posted By: Wagthaa
Originally posted by Myster Doesnt play well with any tooltip generated by LiQTip-1.0 over at wowace.com What version of MA are you running? I've just tested -10.b2 with LibQTip and it was working just fine. Double thanks for the report, downloaded Ackis Recipe List to test LibQTip in action and am really liking it.
File: MoveAnything02-06-10
Re: Error when trying to move the Minimap
Posted By: Wagthaa
Originally posted by Kyrgune Been using Moveanything forever and don't mind starting over, but not sure what is causing this error. No need to start over, I've just uploaded a new -10.b2 that checks that the minimap clock button is actually there before setting it's framestrata. The upload is still labeled as .b2 as I deemed th...
File: MoveAnything02-05-10
Originally posted by rassa ive be...
Posted By: Wagthaa
Originally posted by rassa ive been trying to find a way to remove the moveanything button from the menu window, i could swear there used to be an option to hide it, not sure tho :p thanks for the update. Hehe, I removed it from the list as i didn't think too many would be moving it. You can hide it either by using the Hide...
File: MoveAnything02-05-10
Re: Tooltip scaling
Posted By: Wagthaa
Originally posted by Nevyr28 Latest version is preventing tooltip addons to scale the tooltip. Tried it with TipTop and TipTac, both wouldn't scale the tooltip at all while MoveAnything was enabled. Confirmed, should be fixed in the -10.b2 I've just uploaded.
File: MoveAnything02-04-10
Re: move buffs
Posted By: Wagthaa
Originally posted by Grilor Can we get in the player section for the buffs, now that the debuff and tempory itme buff are not together any more can you add away to move the Debuff and temporty item but seprate from each other? this would make things a lot easyer to move my buff frames around please I will see about wrapping the...
File: MoveAnything02-02-10
The new alpha release 3.3-10.alpha1...
Posted By: Wagthaa
The new alpha release 3.3-10.alpha1 has been approved by Curse. It might take some time before its syndicated to Curse, until then you can get it at CurseForge: http://wow.curseforge.com/addons/move-anything/files/ Edit: Seems alpha releases ain't published on Curse, so this link is the place to get it. Will also try to up it t...
File: MoveAnything02-02-10
Released a new alpha version on cur...
Posted By: Wagthaa
Released a new alpha version on curse, it just needs to get approved. I've chosen to release it as an alpha due to the changes in the data format. I really want people to be aware that running WoW with this alpha release enabled will mean that your stored frame settings no longer will be compatible with -9 and earlier versions. Ba...
File: MoveAnything02-01-10
@ pär: Having spend far too many ho...
Posted By: Wagthaa
@ pär: Having spend far too many hours poking around Blizzard's FrameXML I can only agree with you on the minimap being the default right hand attachment point ;) The following script should make all debuffs movable without having been debuffed over and over first: /run for i=1, DEBUFF_MAX_DISPLAY do buff = _G if not buff then...
File: MoveAnything02-01-10
@ Viper423: Cheers, I've added them...
Posted By: Wagthaa
@ Viper423: Cheers, I've added them to the next release. @ pär: At the moment no, not independently from the ConsolidatedBuffs. I'll look into wrapping them for -11 The reason I haven't posted -10 yet is that a mate experienced some issues that I was unable to duplicate on my own pc, and me still being sick that's been quite...
File: MoveAnything01-22-10
Most tests have been OK so far, but...
Posted By: Wagthaa
Most tests have been OK so far, but some issues that doesn't come out during normal operation was revealed towards the end (changing UI scale wrecks havoc on frame placement atm just to mention one). Working to fix these and verify that any of these issues isn't caused logical errors in the new positioning data format. Edit: ty...
File: MoveAnything01-22-10
Originally posted by Viper423 ......
Posted By: Wagthaa
Originally posted by Viper423 ... With that said, I hate how they attached everything to the mini-map so when you move the mini-map everything moves with it. I like to keep my mini-map in the bottom corner of my screen... You and me both, so one of the features of the upcoming release is that it detaches relatives anchored to a fr...
File: MoveAnything01-20-10
I'm down to a couple priority items...
Posted By: Wagthaa
I'm down to a couple priority items on my list, that I hope to get sorted quickly as soon as the EU servers are back up. Then release testing will begin. Hoping to have it uploaded in 1-2 days tops, though it may very well vary depending on how the frontal sinusitis that's currently infecting me behaves. Also a heads up or earl...
File: MoveAnything01-16-10
Originally posted by Dridzt I was...
Posted By: Wagthaa
Originally posted by Dridzt I was a long time user of MoveAnything! that only switched away during the period MA went without a maintainer (before you took over). The "other" generic frame mover (FluidFrames) does allow me to reposition and scale the default Blizz actionbars as well as pet|shapeshift|vehicle bars without causing...
File: MoveAnything01-15-10
Having spend many hours over the la...
Posted By: Wagthaa
Having spend many hours over the last several days toying around with protected frames in general, and ability bar related frames in particular, it's starting to dawn on me that it's simply impossible use the standard blizzard bars and locking them to new positions without causing taint. Getting a bit technical the problem is that...
File: MoveAnything01-09-10
Just wanted to let you know that I'...
Posted By: Wagthaa
Just wanted to let you know that I'm working on an update. Still have lots on my todo list so it's a bit off yet. I'll reply to questions when done or in the unlikely event that I'll be at a comp and unable to code. Sorry for this but getting -10 ready has priority at the moment.
File: MoveAnything12-12-09
Originally posted by jaburufdp321...
Posted By: Wagthaa
Originally posted by jaburufdp321 Cant we move our buffs anymore ? It's in the list under Player -> Buffs. Also alpha and scaling should work on them now too :)
File: MoveAnything12-12-09
Originally posted by sconley I ge...
Posted By: Wagthaa
Originally posted by sconley I get the following error when I log off, or as I'm reloading UI. 1x MoveAnything-3.3-09\MoveAnything.lua:860: attempt to index local 'self' (a nil value) :"*:OnEvent":11: in function <:1> Locals: self = MAOptions { 0 = } event = "PLAYER_LOGOUT" --- Thanks for the q...
File: MoveAnything12-12-09
3.3-9 uploaded
Posted By: Wagthaa
Just uploaded the new 3.3-9. As most of the core have been rewritten there was quite a few issues to track down with various frames, and I suspect that more are in wait over the next days. If you find anything don't hesitate to inform me and I'll get on it asap. Fixes, tweaks, bug fixes and a couple new things made it in, so as...
File: MoveAnything12-09-09
Just got back from an extended trip...
Posted By: Wagthaa
Just got back from an extended trip and are waiting on the patch to download. Will work on getting it sorted for 3.3 as soon as it's done, and hope to have -9 ready later today. As I have changed quite a bit there are bound to be new issues in wait, but with the current state I can spend no more time proofing the new code.
File: MoveAnything11-17-09
Originally posted by dabu Nothing...
Posted By: Wagthaa
Originally posted by dabu Nothing... i try ALL and nothing... I cant move arena unitframe... Look at screenshot http://img214.imageshack.us/img214/1481/wowscrnshot111509224326.jpg EDIT: I Found it, but... look... /move ArenaEnemyFrames http://img687.imageshack.us/img687/9743/wowscrnshot111509225957.jpg I CANT SMA...
File: MoveAnything10-24-09
Originally posted by Biteme_nfs M...
Posted By: Wagthaa
Originally posted by Biteme_nfs ME! ME! ME! ME! ME! ME! ME! :banana: I'm always up for Beta testing. Sorry to hear its been such a pain. Afraid I got a filled calendar the next few days but I'll cook something up for you as soon as possible :)
File: MoveAnything10-24-09
Originally posted by iConverge I...
Posted By: Wagthaa
Originally posted by iConverge I love this addon but I have one request, if possible. I dl'd this addon and installed it to see if it moved the Boss Emote/Error frame. I'm not sure if it does. It's the frame that says, "Eadric the Pure begins to cast Radiance" or in Wintergrasp "The southern tower has been damaged!" If it is in thi...
File: MoveAnything10-20-09
A light update on my progress. M...
Posted By: Wagthaa
A light update on my progress. More than a few issues have appeared from either the new frame hooking as well as several old ones being caused by old data. Due to my poor prediction lately regarding this release, I'll refrain from setting a date and just gonna say I'll have it done as soon as possible. I'm contemplating r...
File: MoveAnything10-10-09
A few updates on what I'm working o...
Posted By: Wagthaa
A few updates on what I'm working on for -9: The VehicleBar bug is gone in the version I'm working on, but if you are using blizzards standard unitframes the PlayerFrame will be moved to the standard position when you exit a vehicle while in combat. It will move back as soon you are out of combat again. Unfortunately it has proven...