Results: 141Comments by: MunkDev
File: ConsolePort11-28-15
Beta 0.9.9: Quality of life improvements
Posted By: MunkDev
This update has a lot of improvements under the hood. A lot of the fundamental code has been rewritten to perform better and be a little bit smarter. Of course, for the end user this is probably not even noticable. Having reworked a lot of code in this update though, there might be unforseen bugs. Should you find a bug, don't hesitat...
File: ConsolePort11-27-15
Re: Mac OSX
Posted By: MunkDev
I am using MAC OS X and I have tried using wireless and wired methods and my Mac sees my controller but when I go into the game and select the PS controller it doesn't work. I am using a dual shock 4. I'm just going to assume that you didn't read the instructions on the front page at all.
File: ConsolePort11-26-15
Beta 0.9.8: Smarter UI cursor (again)
Posted By: MunkDev
Text fields can now be clicked with the UI cursor. If you're running the keyboard module, you now have a full replacement, since you don't have to click the text field with your mouse anymore: https://i.gyazo.com/66264406fdba0c68f3a34bddc3bfd324.gif Scrolling used to be very annoying. Now it's less annoying. Just hold the scroll...
File: ConsolePort11-26-15
Just to be sure, since you said you...
Posted By: MunkDev
Just to be sure, since you said you didn't plan to add new features outside of suggestions, I'd still like a way to disable mouse look and have the left and rights directions turning instead of strafing in this case... ;-) Thank you, David I should clarify I meant major features that affect how the addon works. Also, I'm not...
File: ConsolePort11-26-15
Hey o/ I was trying to get the S...
Posted By: MunkDev
Hey o/ I was trying to get the Steam Controller to work with your addon, but since it doesn't have a right thumb stick i have no idea how to make it work. If you need someone with hands on with the steam controller let me know. Cheers You should just map the right touchpad to act as a mouse and that'll solve your problem. S...
File: ConsolePort11-25-15
Beta 0.9.6: New animations
Posted By: MunkDev
In this update, I decided to take another look at the interface cursor animation. Even though it did the job, it was incredibly dull. A root problem of using translation animations is the delay they introduce when moving the animation frame from the starting point to the end point. So I decided to remove all that. The new animati...
File: ConsolePort11-24-15
Re: Missing Xbox button icons on one character
Posted By: MunkDev
But when logging into one specific character those icons disappear on the first action bar, typically the one where you will have the bars bound to 1 to 9, etc. ... Without icons: http://imgur.com/daEg5GK I might have an idea what's happend here. What happens if you're not in moonkin form when you log in? Edit: As I susp...
File: ConsolePort11-24-15
Beta 0.9.1: Raid cursor implemented, all planned features covered
Posted By: MunkDev
I've finally covered all the features originally planned for ConsolePort, where the final missing piece was a viable gameplay system for healers. If you want to see other features implemented, please feel free to post suggestions. Just don't mention the FFXIV hotbar again. ;) This update adds a completely new cursor, which can be...
File: ConsolePort11-22-15
Your guide button mod's link has fa...
Posted By: MunkDev
Your guide button mod's link has failed,Plz share one more timeP,thx:p I don't have any problem with it.
File: ConsolePort11-22-15
Now it works, thank you ! It's rath...
Posted By: MunkDev
Now it works, thank you ! It's rather hard to target the in-between circles though, so the ones which requires pressing two arrows at once. You really need to be at the precise exact spot between the two directions, otherwise it will choose either one is closer. That being said, you probably have no control over that since you only r...
File: ConsolePort11-22-15
Why not asking users to move the jo...
Posted By: MunkDev
Why not asking users to move the joystick around and catches the keybinds like you already do with all the other buttons ? That would truly allow any locale... ;-) Unnecessary complexity for a rather trivial issue. People who create custom profiles could pick invalid binding combinations aswell, but that doesn't mean I will spend ti...
File: ConsolePort11-22-15
Is it possible that this issue is r...
Posted By: MunkDev
Is it possible that this issue is related to the fact that I have an AZERTY keyboard ? This is exactly why it doesn't work properly. The keyboard assumes you're using WASD or arrow keys to move. If I were you, I would change my emulator profile to trigger arrow keys instead of whatever you're currently using. The main addon will aut...
File: ConsolePort11-19-15
I just tested and, actually, I get...
Posted By: MunkDev
I just tested and, actually, I get this behavior when using the controller but not when using the trackpad (so I assume I wouldn't get it with an actual mouse either.) The behavior is the same whether I am in fullscreen or not. If I don't use the controller, then mouse look reacts just as you said it should. Maybe it is an issue with...
File: ConsolePort11-19-15
I already disabled all mouse look t...
Posted By: MunkDev
I already disabled all mouse look triggers except "hover over character" which is not possible to disable right now. However, my mouse still moves around the screen during mouse look. It is not visible, but it definitely moves, since it can reappear anywhere when I press the left stick (with respect to where I looked previously, of c...
File: ConsolePort11-19-15
Alpha 0.8.15: Another rework of obselete systems
Posted By: MunkDev
This release is incompatible with old mouse and trigger settings. If you have issues with scrolling or triggers not behaving correctly, look through the configuration panels for unchecked radiobuttons and fill them in manually. If you previously used the modifier flip setting, you will need to customize your triggers again. The re...
File: ConsolePort11-19-15
I would like to try something. Woul...
Posted By: MunkDev
I would like to try something. Would it be possible to disable mouse look altogether ? I'd like to disable the strafe for left and right, and have the mouse at all time, controlled by the left stick, unless I press it, in which case I'd control the camera, just like the mouse does. In short, it would be more similar to how it feels w...
File: ConsolePort11-19-15
Re: Re: Re: Re: Re: Re: Re: Walking with the left stick
Posted By: MunkDev
Now I can strafe, walk forwards and back AND can move my mouse. Walking diagonally works just as fine now, I simply told Joytokey to press w and a together. YAY! :) Leveling on the couch, here I come I hope it works well enough that you don't feel restrained using those settings. If you ever were to get a new controller, you shoul...
File: ConsolePort11-17-15
Re: Re: Re: Re: Re: Walking with the left stick
Posted By: MunkDev
oh, and no individual registring happening. Is there any way to set a priority in Joytokey, so: If "w" and "a" or "d" (percentage) are pressed together, use "w" unless "a" or "d" percentage is higher? (it's late, I'm struggling with words. Off to bed for now... ) I understand what you mean. It's possible you could fiddle with the se...
File: ConsolePort11-17-15
Re: Re: Re: Walking with the left stick
Posted By: MunkDev
The diagonally placed ones work fine, can't select the other ones. So controller issue? Let's see whether I can get the GIF in here somehow... https://imgur.com/8My2yaQ Can't see the GIF, let's just put the link here... https://imgur.com/8My2yaQ Weird. Unfortunately I don't have an Xbox controller anymore, but I think y...
File: ConsolePort11-17-15
Re: Walking with the left stick
Posted By: MunkDev
Glad you appreciate the addon! :) I've read one of the posts about that problem, but it looked to me as if the solution for that was to bind the keys in WoW correctly. I've done so, but still can't really use strafe while also being able to walk in a straight line. This is no longer necessary. WASD and arrow keys are automaticall...
File: ConsolePort11-15-15
Something that I don't understand t...
Posted By: MunkDev
Something that I don't understand though, is what you said about the static bindings. You said something like we could go from a custom bar addon to a standard one and still retain the bindings because it binds to the static binding. (Maybe it doesn't make any sense because I don't recall the sentence exactly, sorry !) Something to...
File: ConsolePort11-14-15
Well, because you can bind the grip...
Posted By: MunkDev
Well, because you can bind the grips to any button it might be a modifier button (very much like ctrl-shift). Or whatever you like. You can use shiftmodes too, where you activate a different behaviour on some buttons while pressing them. For example: Grips changes shoulders behaviour or viceversa. I feel like switching to a complete...
File: ConsolePort11-14-15
I'm actually using the triggers to...
Posted By: MunkDev
I'm actually using the triggers to activate CTRL and SHIFT like you suggested, but only "half of it". You can configure the triggers so you can "click" before you actually "click". I mean: The controller emulates a click in the middle of the trigger, but if you keep pushing you wil eventually get to the "real" click. Both things coul...
File: ConsolePort11-13-15
Yes, you're right. I just found it...
Posted By: MunkDev
Yes, you're right. I just found it and it's cool as it is. I just think it might conflict with the possible "UI mode" you might implement. So maybe activating it by pressing a button would be just enough. Think of it like some ActionMMOs around where you have the permanent reticle in the middle of the screen except when you push some...
File: ConsolePort11-13-15
one of the first versions of consol...
Posted By: MunkDev
one of the first versions of consoleport , there addon bag, could provide the name ? the configuration was perfect for me The bag addon was a part of ConsolePort, because I was dabbling in creating a separate interface for controllers. Decided to scrap it because it was not that good compared to other bag addons and I felt like de...