Results: 97Comments by: Cirk
File: Badapples10-13-08
Badapples 3.0.0 available
Posted By: Cirk
Ready for the 3.0.2 patch - note that this will not work with 2.4.3 or earlier!
File: Badapples05-18-08
Um, oops, coulda sworn I'd already...
Posted By: Cirk
Um, oops, coulda sworn I'd already posted the 2.4 update... /guilty So, yeah, anyway, here it is!
File: Cirk's Aspects05-18-08
Just a bug fix update to v2.4.1....
Posted By: Cirk
Just a bug fix update to v2.4.1. I've not added the "buttons on other side of pet bar" option yet. Also, several of you have posted about Bartender (which I don't use) and I'm not sure exactly what you mean by "addressing the stance bar". Do you mean put the stances into Aspects (thereby replacing the default Blizz one) or ?...
File: Cirk's Aspects04-16-08
Originally posted by dpmpv this i...
Posted By: Cirk
Originally posted by dpmpv this is nice but being a hunter i was want the aspect to be to the right for the pet toolbar not the other way around becuase i would use the pet attack butten more then then change my ascpets so i would rather the pet attack be Ctrl 1 not the ascpets or you could have the acpsect use alt 1-what you have...
File: Cirk's Lootcounter04-15-08
Originally posted by Zidomo "Will...
Posted By: Cirk
Originally posted by Zidomo "Will a fix ever happen?"--on the next Maury ;). Lol Zidomo, and yes my bad for being away from the game and my addons for so long (damn the whole working for a living thing). I'm working on the next version of Lootcounter at the moment and adding a few features I wanted for myself. Will upload soo...
File: Cirk's Merchantbags04-15-08
Originally posted by cawfee Is th...
Posted By: Cirk
Originally posted by cawfee Is there a chance we'll get a 2.4 release? I love this mod and am missing the functionality greatly; it stopped working for me for some odd reason. Either way, excellent work C: I'll do an update shortly to fix it so it works better with 2.4 :)
File: Badapples04-15-08
Originally posted by Spiderkeg I...
Posted By: Cirk
Originally posted by Spiderkeg I suspect this mod is still fully function for 2.4. Love this mod. Yup, Badapples should still be working fine with 2.4. I've not updated it just to reflect the TOC change yet though. Edit: Just saw pzykho's post in the discussion forum about a bug, and will upload a proper version for 2.4 soon...
File: Cirk's Blessings03-21-08
Hey Oxides - yup, still working on...
Posted By: Cirk
Hey Oxides - yup, still working on things, or at least I will be once I get back to spending some time on things again - real life and work stuff have both conspired to keep me out of the game for a while. But, Blessings is definitely still on my rewrite list :)
File: Cirk's Rebar12-10-07
Originally posted by break19 hmm,...
Posted By: Cirk
Originally posted by break19 hmm, does this support Mobhealth3 and/or mobinfo's estimated target HP? Hi break19. It doesn't support it in the sense of showing the health value estimate, etc., on the healthbar itself, since it really just reformats and shows the normal basic data that the standard UI makes available. However you...
File: Cirk's Mousetip11-27-07
Originally posted by AllenR When...
Posted By: Cirk
Originally posted by AllenR When it tried the code you give me, it gives me an error saying "Could not find Player, or it is not a valid frame" Thanks AllenR - you've found a bug in the code in the processing of user commands (and therefore win a prize, well, ok, maybe not, but thankyou anyway)! I'll update Mousetip with a fix a...
File: Cirk's Mousetip11-20-07
Originally posted by AllenR I tri...
Posted By: Cirk
Originally posted by AllenR I tried some of the things you suggested but couldn't get to work. A couple things I've noticed that I'll note though are this; X-Perl's frames aren't ID'd as frames. They're ID'd as buttons. And When I did have Mousetip look up the ID of the frame, it was listed down as XPerl_PlayerFrame. And w...
File: Cirk's Mousetip11-20-07
Originally posted by AllenR 1. It...
Posted By: Cirk
Originally posted by AllenR 1. It doesn't work correctly with the X-Perl frames. When you hover over a character frame, the tooltip doesn't appear on the cursor. It stays where it does on the default UI. 2. Even though I set the frame to fade out to 0%, it still fades out when you hover over ore viens, herbs and quest items to p...
File: Cirk's Rebar11-17-07
Originally posted by deviled i wo...
Posted By: Cirk
Originally posted by deviled i wonder if you've read ct_team added ct_unitframes again. :) I did devlied thanks, but I'd basically already finished Rebar by then, so I decided to post it up here anyway :) Originally posted by Flarin One request - could you perhaps add the ability to scale the text ? I want to make the text...
File: Cirk's Targetz11-16-07
Originally posted by Zidomo So an...
Posted By: Cirk
Originally posted by Zidomo So an option to stack the target tooltip names vertically instead of horizontally--as well as the selectable font sizing I brought up before--would make the target tooltip usable here. Thanks a bunch for your reply; look forward to seeing your mods progress (a big fan of your LootCounter mod :)). Thank...
File: Cirk's Lootcounter11-15-07
Thanks Zidomo - thats the infamous...
Posted By: Cirk
Thanks Zidomo - thats the infamous "logout before login event handled" bug that I keep forgetting to make the code robust to (it isn't supposed to happen, but seems to every new patch or client crash). I'll get a fixed version up soon, but otherwise it shouldn't occur every time...
File: Cirk's Blessings11-14-07
Hi Oxides, that looks like the infa...
Posted By: Cirk
Hi Oxides, that looks like the infamous "logout before login" issue that always seems to crop up again every patch (or whenever your client has crashed) and then disappear again. Are you seeing everytime you login or ?
File: Cirk's Targetz11-13-07
Originally posted by Zidomo With...
Posted By: Cirk
Originally posted by Zidomo With patch 2.3 now in place, I'd like to give Targetz's target tooltip another try (in case 2.3 presents issues with TargetCheck). So any chance of giving us changeable icon sizes for the Targetz target tooltip and/or the main tooltip? Ah thats a good idea Zidomo- at the moment Targetz just uses the sa...
File: Cirk's Mousetip11-13-07
Re: Re: Classcolors
Posted By: Cirk
Originally posted by devfool same request ;) I'll keep the class colors on my to-add-when-I-get-around-to-it list, but I probably won't add the target-of-target inside the tooltip (although you never know ;))
File: Cirk's Blessings10-31-07
Thanks for the feedback Oxides and...
Posted By: Cirk
Thanks for the feedback Oxides and Hamor. I'm in the process of scoping out a possible new design and implementation for Blessings, which will hopefully address a lot of issues and feature requests. Unfortunately, in the meantime, I probably won't be updating the current version of Blessings, unless its to make a very quick fix (...
File: Cirk's Blessings10-08-07
Re: Casting
Posted By: Cirk
Originally posted by Silent54 Been using this for a bit now and have the current version with new buff timers. Though I do have this little annoying problem in both old and new version which hasn't caused the addon from working. This occurs no matter whether I start a fresh raid cast or a reset of the addon to rebless everyone. I ca...
File: Cirk's Targetz10-01-07
Originally posted by Spiderkeg Th...
Posted By: Cirk
Originally posted by Spiderkeg This mod works fine with TipTac, the new reincarnation of TipBuddy. However, TipBuddy is still working so far with 2.2. TipTac isn't quite up to speed in comparison with the features TipBuddy still has to offer. Targetz isn't working with TipBuddy, though. Have any advice on why or how to get this...
File: Cirk's Targetz09-30-07
Re: Request
Posted By: Cirk
Originally posted by Fin Not sure if this is possible, but would you be able to extend the new always-visible tooltip to show who's currently targetting not just your target, but focus, mouseover, and perhaps just an arbitrary mob? It would be quite handy (at least for me!). I'm asking for this because normally I don't have anythin...
File: Cirk's Mousetip09-27-07
One of the changes I made to 2.2.0...
Posted By: Cirk
One of the changes I made to 2.2.0 may fix the "not saving settings" problem for you Pyre and Rakkarage. (It was the only thing in the code that I could see that could possibly lose your user settings, so hopefully it does the job for you). -- Cirk
File: Cirk's Blessings09-27-07
Originally posted by Oxides Addon...
Posted By: Cirk
Originally posted by Oxides Addons: ... Blessings, v2.1.0 ... I think that might be the problem there Oxides - looks like you got a previous version of Blessings installed somehow (I was wondering why line 1801 didn't have any index that could go wrong :)) Originally posted by Wolftusk How would i go about creating a m...
File: Cirk's Blessings09-27-07
Thanks for the bug report Oxides -...
Posted By: Cirk
Thanks for the bug report Oxides - I'll post Blessings v2.2.1 with a fix for that shortly. I've not heard of any specific problems getting Greater Blessing of Light to work. Are you using it via the class or master options, or are you using it via the per-player overrides? (Greater blessings only work from class/master - per pla...