Results: 46Comments by: Frigidman |
File: MapNotes10-14-07 |
![]() Posted By: Frigidman
RE "Guard Directions":
I was making a relation... how the 'original' game code is with waypoints, it is all just one at a time and disappears. I wasn't saying MapNotes did that, sorry for the confusion.
RE "Saving Default Status":
Yeah, that would be good, as I'm switching from toons quite often, and know I'll forget it lol....
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File: MapNotes10-11-07 |
![]() Posted By: Frigidman
Originally posted by Telic
Well the good news is that MapNotes already DOES support multiple Mininotes :eek:
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There isn't a quick global way of flagging all MapNotes as Mininotes if that's you mean ?
Although that would be relatively easy to add.... it might have a slight performance hit.... Mmmm....
Well I might add the f...
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File: ChatSounds10-09-07 |
![]() Posted By: Frigidman
(looks around... yeah, this is the right place to post this... ahem)
Had the problem show up again, and ChatSounds was OFF when it did. So its clear its not ChatSounds. So readers of this mod should not be worried !!!
More details about the issue though:
It occurred in Azuremyst this time. I left Azure Watch and a Strider...
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File: ShowItemPrice10-09-07 |
![]() Posted By: Frigidman
Originally posted by RaeVanMorlock
Ummm.... did you post in the wrong place? Doesn't sound like any of that has anything to do with ShowItemPrice.
LOL... yeah, youre right. HTF did that post get posted here?!?!
Erg.
Maybe it was cause I open a ton of tabs at once, and responded to one that wasnt the last tab I opened, and t...
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File: MapNotes10-08-07 |
![]() Posted By: Frigidman
Originally posted by Telic
Rotating Minimap Support is something I'm hoping to add soon :)
Cool :D
I am trying to find something else to use for waypoints and navigation than cartographer, because I've just about had it with the two billion updates it has with no instructions or information about what was messed with... o...
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File: Cartographer10-08-07 |
![]() Posted By: Frigidman
Welp... as far as I can tell, whoever is doing Cartographer is doing a piss-poor job of communicating to the public about how to make that thing work. No readme files, or descriptions on the download page (well, wowace.com sucks for that part)... obscure bat files that takes some digging into and following to see what exactly they ar...
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File: Cartographer10-08-07 |
![]() Posted By: Frigidman
Originally posted by Cillian
So I've been updating Cartographer off wowace and noticed that there is another download called Cartographer1 that states its an Ace2 override of Cartographer. :confused:
What does that exactly mean? It looks like ckknight always updates them at the same time so do I need to run that Bat file if i'...
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File: Damn Quest Icons10-08-07 |
![]() Posted By: Frigidman
Originally posted by Frigidman
However... it seems all the question-marks in dialog have been replaced with round bullet graphics instead? Not like its a bad thing, because gray bullets represent unfinished quests, while gold bullets represent completed ones. It just doesn't match the floating symbol above their heads.
Well... I t...
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File: Bagnon10-08-07 |
![]() Posted By: Frigidman
Originally posted by Toran
When I download this here, I get vbagnon. When I download this here: http://wowui.incgamers.com/?p=mod&m=3197 I get bagnon. Is there a difference? Is vbagnon back w/categories? Confused.
When I click the download graphical link up top, I get: "Bagnon 1.4.3.zip".
Seems working on my end.
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File: ShowItemPrice10-08-07 |
![]() Posted By: Frigidman
--- edited out because of drunken foolishness ---
:D
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File: Bagnon10-06-07 |
![]() Posted By: Frigidman
A glitch to report:
You know how if you hover over something it brings up the in-game tooltip about it, like the persons name/guild/rank etc if you hover over a person? Ok, keep that behavior in mind as I describe the glitch.
The scenario: Having your bag open, and someone or something is behind the bag's main background frame....
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File: ShowItemPrice10-06-07 |
![]() Posted By: Frigidman
Originally posted by RaeVanMorlock
I'm trying to find time to work on this some more and release another big update, but I recently got a job working 8 hrs/day with about 2 hrs of travel... plus I have class that eats up the rest of Monday and Wednesday and homework to eat up my weekends. So I can't really promise anything right no...
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File: Damn Quest Icons10-06-07 |
![]() Posted By: Frigidman
I like the idea of this mod... show incomplete quests in NPC dialog as a gray (?) instead of the same gold color as when its complete (ready to turn in).
However... it seems all the question-marks in dialog have been replaced with round bullet graphics instead? Not like its a bad thing, because gray bullets represent unfinished q...
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File: ChatSounds10-06-07 |
![]() Posted By: Frigidman
Originally posted by Dridzt
I wish all bug reports were as well worded.
You defined the test environment (get aggro without having a target) and described the bug.
I'm pretty sure ChatSounds is benign in this case,
but I don't have a clue which of your other mods (or combination of mods) is the culprit.
Yeah, I've done a...
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File: ChatSounds10-06-07 |
![]() Posted By: Frigidman
Originally posted by Dridzt
Edit: I spent half an hour running around body pulling mobs with no initial target.
Tried it starting out of combat or in combat.
I can't reproduce the problem. The target frame shows up every time.
Furthermore the mod has a total of 1 hooks and it's a quite common hook present in many mods,
I'd expe...
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File: DoubleWide10-05-07 |
![]() Posted By: Frigidman
Originally posted by cman
Would like to see level number next to quest.
Thats not the point of this mod. This is simply a mod to arrange the built-in quest journal side by side.
If you wish to have all the wizbangs, colors, side notes, waypoint tracking, etc etc... there are some other mods that do all that. QuestIon is one th...
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File: Gatherer10-05-07 |
![]() Posted By: Frigidman
I enjoy the usefulness of this addon. I use it only in world map view though because the minimap implementation is horrendously slow. That is the only gripe I have with the mod. Its great otherwise!
I used this before I got Cartographer installed, and I was pleased to see the two work together (meaning they don't conflict).
How...
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File: ShowItemPrice10-05-07 |
![]() Posted By: Frigidman
I really like this mod. Mainly because its simple. I tried Informant, and hell... all that garbage it spews into the tooltip just so I can see what some junk sells for at a merchant, was overwhelming. Despite being able to turn various elements off... reducing it to just showing the merchat buy price was still cluttered and difficult...
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File: ChatSounds10-04-07 |
![]() Posted By: Frigidman
Found an odd bug with this mod enabled (and no other mods enabled).
Normal behavior with mods off: When a monster attacks you first, and you did not have it, or anything else targetted, the game normally makes it your target (showing the target info top left next to your info).
Odd behavior with this mod on: Most ALL of the tim...
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File: MapNotes10-03-07 |
![]() Posted By: Frigidman
I tried out this mod because the game desperately needs waypoints. I liked how it was simple and elegant, however it has one bad bug which prevents me from using it.
The single minimap waypoint isn't properly displayed on the minimap when 'rotate minimap' option is on.
I dont understand how people can play with a minimap that...
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File: Bagnon10-03-07 |
![]() Posted By: Frigidman
Just wanted to post a comment saying this is a great mod that I have chosen to use over the others for its simplicity and cleanliness.
However there is a glitch worth reporting that would make it more 'friendly' with the rest of the UI. That being how it handles layers. If my auction window, or crafting window, or character or any...
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