Results: 67Comments by: Odlaw
File: PassLoot02-05-10
Originally posted by Raederle I g...
Posted By: Odlaw
Originally posted by Raederle I got my generic rules in and most things seem to be working splendidly. One item that is not however is the select by name area. I set up a "Good Greens = Greed" rule that would greed on "of the monkey" "of the eagle" "of the bandit" and those other combinations I liked, and it never hits. Instead...
File: PassLoot02-01-10
Originally posted by AnrDaemon Ca...
Posted By: Odlaw
Originally posted by AnrDaemon Can't check myself, so I though I'd ask. Can PassLoot confirm BoP of items that are not rolled on? Like, Old Ironjaw. No, only rolled items.
File: PassLoot01-20-10
Ya, I'm going to do the hardcoded m...
Posted By: Odlaw
Ya, I'm going to do the hardcoded method. I originally had the same thoughts that Raederle had, where you would want to do Need > Greed > DE > Pass. I was ordering these in my mind logically assuming I had all 4 options checked at all times. However, there is no reason to ever have all 4 options selected anyway. If you selected...
File: PassLoot01-19-10
Ya, I thought about that and delete...
Posted By: Odlaw
Ya, I thought about that and deleted it hehe.
File: PassLoot01-19-10
Originally posted by AnrDaemon I...
Posted By: Odlaw
Originally posted by AnrDaemon I think, that hardcoded Need>DE>Greed>Pass is a 100% acceptable way of dealing with it. Also (re)arrange checkboxes to be in this order :) At least, I don't see any case, where it would not be satisfying... So allow multiple checkboxes, and just hard code it for need > de > greed > pass then?...
File: PassLoot01-19-10
Sorry, I've been busy past week. T...
Posted By: Odlaw
Sorry, I've been busy past week. That library error should be fixed in latest alphas. Latest alphas should include a Player name filter, a class/spec filter, and now a way to change how rolling works. You can now prioritize which rolling methods are tried. (Need before greed rule set doesn't allow for some items to be rolled need...
File: PassLoot01-13-10
Originally posted by Raederle I w...
Posted By: Odlaw
Originally posted by Raederle I would think spec wont be helpful since so many dual spec. I may be prot right now as a pally but my other spec is heal and I dont want to refuse heal gear, or to never look at spell mail. For the rest, I'm thinking. I do think class would make a great variable with the understanding that it's t...
File: PassLoot01-12-10
Originally posted by Nightspirit...
Posted By: Odlaw
Originally posted by Nightspirit Learned Item (recipes/mounts) seems to react on Unique items as well. I added a rule (named "Learnable items") to need on Unlearned stuff as only condition and used the passloot test mechanic: Rolling need on (Learnable items) The filter only checks for items that have been learned by search...
File: Confirm Loot Roll01-11-10
Nice call. I didn't think about hi...
Posted By: Odlaw
Nice call. I didn't think about hiding all possible popups with that function since I have to make sure it's for the correct item. edit: actually.. upon looking closer at the hide function, i might not need to hook either... hrmm
File: PassLoot01-11-10
Originally posted by AnrDaemon Ho...
Posted By: Odlaw
Originally posted by AnrDaemon How about making a couple of per-character settings? Like, preferred weapon/armor classes. Then just make a rule to refer to that set, and it will check out current character settings rather than try to pull data aout of nowhere. As example, and the problem I'm experiencing currently, my prot palad...
File: PassLoot_AtlasLoot01-11-10
Your rule is currently: Wishlist a...
Posted By: Odlaw
Your rule is currently: Wishlist and Battered Hilt and Unlearned. It's not a battered hilt and skipped that rule. I have a few things I added to help in figuring out how it will roll: Turn off the quiet option, this will tell you what rule it used to roll on. /passloot test
File: PassLoot01-08-10
Originally posted by Raederle Tha...
Posted By: Odlaw
Originally posted by Raederle Thank you so much for the "have in inv" and "already on atlas loot". I'm getting closer and closer to a generic set of rules for all toons and delighted. I still would love to see a variable that matches "plate" "chain" etc .. or for that matter simply lets me test regarding the toon's class, just...
File: PassLoot_AtlasLoot01-06-10
Originally posted by Nightspirit...
Posted By: Odlaw
Originally posted by Nightspirit Is there any way to select "Current user - All"? Yes I can get around with profiles ;) but everything is the same for all characters except the items inside the wishlists. Added.
File: PassLoot01-06-10
Originally posted by ffxiedyn im...
Posted By: Odlaw
Originally posted by ffxiedyn im sorry but that still makes no sense to me. ; ; i have the wishlist rule set to need what number and what condition do i set the inventory rule to so it will roll greed/de on anything i already own/equip that is on my wishlist? Well you have to remember that it checks each rule one at a tim...
File: PassLoot01-05-10
Originally posted by xtoq Do you...
Posted By: Odlaw
Originally posted by xtoq Do you accept donations other than monetary? Such as in game gold donations? I really have a tight RL budget, and I can't afford to donate to you with "real" money, but I really really really appreciate this mod. Its one of the must haves imo. Thanks so much for your hard work, your dedication to answe...
File: MacroBank01-05-10
Re: Lost Functions since 3.3
Posted By: Odlaw
Originally posted by Tondef Since 3.3 I don't have the ability to create new macro groups, or edit in Macro Bank anymore. I have attempted to reinstall without deleting the saved variables with no success. The addon is not throwing any errors, just the buttons and the functions are gone. If I create a macro normally I can...
File: PassLoot01-05-10
Adding an inventory filter (couldn'...
Posted By: Odlaw
Adding an inventory filter (couldn't think of a better name). It uses the GetItemCount() function. It checks equipped items, bags, and bank. Small downside is that it only checks for base items. This means items like Brutal Chest of the Monkey and Brutal Chest of the Owl are considered the same item. Brutal Chest is the bas...
File: PassLoot01-02-10
Originally posted by AnrDaemon No...
Posted By: Odlaw
Originally posted by AnrDaemon No need to remember, there's a function that can tell you about item in bank, if you have a link. I just can't remember it's name, but I think FarmIt! have the needed code. (The addon itself not really works now, beware) Ah found it, GetItemCount() ok.
File: PassLoot01-01-10
I could make a filter to check your...
Posted By: Odlaw
I could make a filter to check your inventory / bags. It would not remember what you have in bank / guild bank. Just check your inventory for the item being rolled on and compare it to the # of items of similar in your bags. would that be helpful to you?
File: PassLoot12-31-09
Originally posted by ffxiedyn Hi,...
Posted By: Odlaw
Originally posted by ffxiedyn Hi, really neat addon, makes loot a breeze. Could someone possibly explain to me the filter "Counter/Comparison"? IE: What does this filter do for my rolls, and how does it work? I am looking for a way to roll "need" on things that are on my AtlasLoot WishList, followed by rolling "greed/DE" o...
File: PassLoot12-31-09
Originally posted by xtoq That wa...
Posted By: Odlaw
Originally posted by xtoq That was the problem, I was testing in Dalaran. Thanks Odlaw! Loving this update and the exceptions. Is there anyway to "force" the /test function to not care where you are? Makes it a little easier to test things, but I understand if its not something you want to implement. Ya, i think it might...
File: PassLoot12-31-09
Originally posted by xtoq Ok I th...
Posted By: Odlaw
Originally posted by xtoq Ok I think I've noticed a bug in the /passloot test slash command. I have a rule set up like this: BoP Confirm D/E Epic quality !PoS !HoR !FoS It works as you would think it would in PoS, FoS, and HoR, by ignoring things. However, if I use a link from an item in PoS/FoS/HoR, the "rule" comes ba...
File: PassLoot12-30-09
tooltip addons shouldn't affect it....
Posted By: Odlaw
tooltip addons shouldn't affect it.. i use a tooltip frame that shouldn't be affected by such mods. I'll keep investigating.
File: PassLoot12-30-09
Hrm.. I am having a hard time repli...
Posted By: Odlaw
Hrm.. I am having a hard time replicating this bug. Was there any errors? What items in particular? I've tried numerous heroic items without error. The Usable filter works as follows: sets a tooltip, and tries to scan the tooltip. It processes each line of the tooltip (left and right side) until it finds a newline character (\...
File: PassLoot12-29-09
Re: Re: Re: Re: Variables
Posted By: Odlaw
Ok, I updated the required level filter. Instead of substituting -1 for your current level, i have altered it to allow you to type in a mathematical equation. (Actually, it translates it into lua script) You are allowed the variable 'level' so you can type in level - 5 to match items with your current level - 5 or level /...