Results: 59Comments by: Bytales
File: XLoot12-13-10
Can u set direct coordonates where...
Posted By: Bytales
Can u set direct coordonates where the window appears ?
File: X-Perl Skin UI (now supports WS)12-13-10
In the last screenshot on the main...
Posted By: Bytales
In the last screenshot on the main page, i see in the upper right 31 buffs and in the upper left 29 buffs ! Why are there 2 zone for buffs ? What does left buff side and right buff side represent ?
File: Roth UI (Diablo)12-13-10
Is there a way to move the dialog r...
Posted By: Bytales
Is there a way to move the dialog rectangle, the small rectangle thingy that appears on the right side once i select anything ?
File: rBuffFrame12-12-10
I have built in display capability...
Posted By: Bytales
I have built in display capability of displaying 36 Buffs, 8 debuffs, and 8 tempenchants. Do you think i will ever break these values, or are these the most i will ever see. I have seen a screenshot of a tanking warrior i believe it was, and it had 21 buffs in 1 debuff. So i dont think i will ever have on me more than 36 buffs and...
File: Roth UI (Diablo)12-11-10
Regarding rbuffdisplay What is T...
Posted By: Bytales
Regarding rbuffdisplay What is TempEnchant Holder ? What does it display ? I know it says : "There are two holder frames. One for your weapon enchants and one for your buffs." But i have enchanted (with an item made by blacksmithing) my weapon and it appears like a buff. So what is this tempenchantholder really is ? Is th...
File: rBuffFrame12-10-10
How many buffs can the BuffFrameHol...
Posted By: Bytales
How many buffs can the BuffFrameHolder contain ? How are the buff displayed when they are in excess, say 30 buffs ? In lines of 10 ? Or lines or 20 ? THis is what i am asking. I have noticed in config lua the value is set to 10 so changing that changes max buffs per row. SO when a row get full another row is created beneath it ?...
File: Roth UI (Diablo)12-10-10
Is there a way to make the quest wa...
Posted By: Bytales
Is there a way to make the quest watch frame width bigger ? Also, if i modify the "local watchframeheight = 450" will that make its height bigger ? ANy ideas ?
File: Roth UI (Diablo)12-09-10
No worries. I fixed it myself. H...
Posted By: Bytales
No worries. I fixed it myself. Here's how this Diablo Mod is Modded for logitech G13 and Razer Naga mouse. I have managed to use rfov in such a way that even on a small resolution like 1366x768 you dont loose much of the screen: Alt+z http://i144.photobucket.com/albums/r169/Bytales/WoWScrnShot_120910_234739.jpg With interf...
File: Roth UI (Diablo)12-09-10
Originally posted by Garry !!! Wf...
Posted By: Bytales
Originally posted by Garry !!! Wft it is that: rFov ! XD lol Oh, its a mod ! It seems to work as inteded. But one more q it seems Look at the picture here: http://i144.photobucket.com/albums/r169/Bytales/WoWScrnShot_120910_211416.jpg Notice the my target bar. Look how its right side margin is beneath the right side p...
File: Roth UI (Diablo)12-09-10
Originally posted by zork rFov...
Posted By: Bytales
Originally posted by zork rFov ??? WTF is that ? :D
File: Roth UI (Diablo)12-09-10
Here is what i mean. I picture mean...
Posted By: Bytales
Here is what i mean. I picture means more than a thousand words. http://i144.photobucket.com/albums/r169/Bytales/sample.jpg The area displaying the game, is actually a 1366x768 zone print screened with alt+z. And the black area is the area until a 1920x1080 resolution is achieved. The black zone should display HUD elements. UI, pa...
File: Roth UI (Diablo)12-08-10
I am having an idea about making an...
Posted By: Bytales
I am having an idea about making an ui. And i ask here since i dont know wheter or not it is possible to do what i was thinking. Lets say you have an 1920x1080 screen and you play wow in this resolution. In every ui there is out there, all the pixels of the screen are used. Could you somehow made that the game, even though has...
File: Roth UI (Diablo)12-08-10
Originally posted by zork Info pa...
Posted By: Bytales
Originally posted by zork Info page. Read it. /diablo unlockunits The key element that was missing was the fact that the bar need to be displayed in the first place if one is to move them. Q: Can one disable the buffs that are displayed near the select bar ? Or move them ?
File: Roth UI (Diablo)12-08-10
How do i move my health bar, the on...
Posted By: Bytales
How do i move my health bar, the one that says Byta on it. That, and the "my target" bar. I know they can be moved because i stumbled upon their moving frames once, but i dont remember how. http://i144.photobucket.com/albums/r169/Bytales/WoWScrnShot_120810_120039.jpg
File: Roth UI (Diablo)12-07-10
Finaly, my modifications are ready....
Posted By: Bytales
Finaly, my modifications are ready. With better screen placement. And better photoshoping skillz at work. Here is a sample adapted to 1366x768. Its not suppose to run on this resolution. But for now i dont have acces to an 1080p screen In 1080p there is gonna be more room between the right side and left side, and hopefully the di...
File: Roth UI (Diablo)12-07-10
Is seems there is something i dont...
Posted By: Bytales
Is seems there is something i dont quite understand. Take the angel texture for instance. It has a dimension of 512x256 pixels. I have measured the angel, from bottom to top, and its aprox 145 pixels high. Now i make a screenshot inside the game, and open the screenshot and measure the same angel, and its about 90 pixels high...
File: Roth UI (Diablo)12-06-10
With the help of the guys posting h...
Posted By: Bytales
With the help of the guys posting here, i have finished my modifications of the interface. Here is how it looks like, and remeber, in 1080p, these will appear smaller. http://i144.photobucket.com/albums/r169/Bytales/WoWScrnShot_120710_012531.jpg
File: Roth UI (Diablo)12-06-10
Heres is how its going to look on a...
Posted By: Bytales
Heres is how its going to look on a 1080p screen. All i need to do is make the orbs and the angel/demon appear on top of the razer and logitech http://i144.photobucket.com/albums/r169/Bytales/Relativesize.jpg
File: Roth UI (Diablo)12-06-10
Also i have noticed that reloading...
Posted By: Bytales
Also i have noticed that reloading the ui via the command console reload ui places the angel and the demon beneath the razer and logitech frames. There must be somewhere where i can set the priority on who gets on who on top
File: Roth UI (Diablo)12-06-10
I have created 2 more frames. The l...
Posted By: Bytales
I have created 2 more frames. The logitech and the razer frame. Now i have some questions. Look at the screenshot: http://i144.photobucket.com/albums/r169/Bytales/WoWScrnShot_120610_123235.jpg You can see that the "ActionBarBackground" is beneath the mana orb. And that the "botomline" is on top the mana orb. Where can i s...
File: Roth UI (Diablo)12-06-10
Originally posted by zork Texture...
Posted By: Bytales
Originally posted by zork Texture size must be dividable by 8! You cannot just make your final size in photoshop. That does not work. So 16,32,64,128,256,512,1024,2048 are the only allowed sizes. Check my textures and you will get it. Make your texture fit into one of that formats. 1192 is dividable by 8 Thats why i thought it sh...
File: Roth UI (Diablo)12-05-10
I have finished photoshoping the ne...
Posted By: Bytales
I have finished photoshoping the new "bar3.tga" with alpha layers and all. Its new dimension is 1192x400. I have set up in player.lua the new dimension: local createActionBarBackground = function(self) local cfg = self.cfg.art.actionbarbackground if not cfg.show then return end local f = CreateFrame("Frame","oUF...
File: Roth UI (Diablo)12-04-10
bar3.tga's black zone acts as being...
Posted By: Bytales
bar3.tga's black zone acts as being trasnparent when applied in game. I tried to remake this file by making it larger, 1024x256. By adding 2 black zones in the left part and in the right part. The thing is after saving and converting to tga, the black zone acctualy appears as black in game. Opening the original ba3.tga with p...
File: Roth UI (Diablo)12-04-10
I have managed to get an idea how t...
Posted By: Bytales
I have managed to get an idea how to set exact coordonates for textures by trial and error. What i cannot still figure out is how to make the texture in wow have the exact amount of pixels it has itself. Could you tell me the exact steps that need to be taken to do this ? Because even though interface scale is set to on, and s...
File: Roth UI (Diablo)12-03-10
Thanks bigshadow, really helpfull f...
Posted By: Bytales
Thanks bigshadow, really helpfull for all that you could help, Now im waiting for Q9 and Q4 answers.