Results: 29Comments by: Phemoir |
File: SlashLP - Leave Party08-11-09 |
Originally posted by durcyn
It's...
Posted By: Phemoir
Originally posted by durcyn
It's also harmful - /leave is a builtin chat command. Damnit, I knew I was forgetting something. I'll have to change it to /leavegroup
PS: If you find it useless, don't download it. No one cares, seriously.
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File: FlyCandy06-26-09 |
Originally posted by Tekkub
Eithe...
Posted By: Phemoir
Originally posted by Tekkub
Either way, my point was, you should enhance alt-z (without introducing taint) rather than outright replacing it. Replacing it you will taint damn near everything with your code if you accidentally call that in combat... you'll basically break your UI until you reload, alt-z won't do that. I've updated...
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File: FlyCandy06-26-09 |
Originally posted by Tekkub
Alt-z...
Posted By: Phemoir
Originally posted by Tekkub
Alt-z won't taint in combat either. You should just make a child frame to UIParent and use that frame's OnShow/OnHide to show/hide the names... then use Alt-z so you don't break things.Sounds good.
It does look like entering combat will cause the name of the combat creature to appear above their head...
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File: FlyCandy06-26-09 |
Originally posted by Sepioth
How...
Posted By: Phemoir
Originally posted by Sepioth
How does one "Click" the button again once the UI is gone?? :pBind it to a key. Press the key.
Originally posted by Politig
Alt + Z does this already. No it doesn't. Alt + Z only turns off the UI. It does not hide name tags when they are enabled. This hides player names, pet names, NPC names, etc.
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