Results: 50Comments by: yleaf
File: leafLFG09-08-09
Originally posted by BeKay That's...
Posted By: yleaf
Originally posted by BeKay That's what I'm doing atm. :) The question was whether it would be possible to do through LeafLFG when one can't leave the LFG (not being leader). ;) Well, there's no plan to add something like that. sorry.
File: leafLFG09-08-09
Originally posted by BeKay Anothe...
Posted By: yleaf
Originally posted by BeKay Another thought. One of the minor annoyances when pug'ing are the group leaders using the LFG tool and not turning it off once the group is full (something that used to happen automatically). Not being the leader I can't leave the LFG myself (through the tool), but the channel can be hidden through th...
File: leafLFG09-07-09
Originally posted by BeKay Perfec...
Posted By: yleaf
Originally posted by BeKay Perfect. But what happened to the icon? That was an addition/change I liked! ;) Nvm, a complete relog fixed it. Reloading UI wasn't good enough. Something good just good better! :D Love the little eye and a simple On/Off. These changes are made by tekkub. When you add new files, you need to...
File: leafLFG09-07-09
Re: Fixes - but also a few (intended) changes..?
Posted By: yleaf
Originally posted by BeKay Using quite a few Tek mods myself, but a few of the changes to LeafLFG seems a bit odd. 1) Key modifier to join/leave while normal mouse-clicks will open the config panel (and no documentation of this change) - personally I prefer left-click to join/leave and right click to access options. 2) The opti...
File: oUF leafHUD06-20-09
Originally posted by def9 Love it...
Posted By: yleaf
Originally posted by def9 Love it I've wanted a simple low mem hud for a while that I liked the look of, and you made it happen! Thankyou! Only question is why remove the castbar in 1.1? It's easy to create one by youself, just copy the codes from old file and change it as you want.
File: oUF leafHUD06-17-09
Originally posted by yo_man nice...
Posted By: yleaf
Originally posted by yo_man nice work man!!! thank you for this addon. Before i used IceHud, but it has heavy memory usage It's an oUF layout like any other one. and only feature i need - is rogue energy bar =) The layout does have power bars to display mana, rage, energy etc.. Is it possible to implement , like in IceHud??...
File: Broker_Equipment06-14-09
elseif(GetLocale() == 'zhCN') then...
Posted By: yleaf
elseif(GetLocale() == 'zhCN') then -- yleaf L.NOSET = '无套装' L.TOOLTIP1 = '左键点击切换套装' L.TOOLTIP2 = '右键打开套装管理器' L.HINT = {' ', '|cff00ff00Shift点击覆盖套装...
File: leafLFG05-21-09
Originally posted by xjtufans act...
Posted By: yleaf
Originally posted by xjtufans acturally 0.6 version is works very well. I don't know why the new version is broken. The auto-join does not work very well. Should work perfect now...
File: oUF leaf04-24-09
Originally posted by sylvanas54 w...
Posted By: yleaf
Originally posted by sylvanas54 why buffs&debuffs has no time? can u show them if it wasn't casted by you, cd:hide()
File: oUF leaf04-24-09
Re: Re: Re: UI
Posted By: yleaf
@jokopapoulis The texture around the action bars are made by another auther, and i'm helping her writing the bonus action button codes, but she doesn't release it on any english site... @shkm The addon works with any lang.
File: oUF leaf04-23-09
Re: UI
Posted By: yleaf
Originally posted by jokopapoulis where did you find this japanese interface (layout) ui?do you have some link? i want to download the ui in picture r2621 or to see it in full action play. It's not japanese
File: oUF leaf04-22-09
Originally posted by shkm Anyway,...
Posted By: yleaf
Originally posted by shkm Anyway, I was curious as to how you're showing test buffs and debuffs, as in this picture. I've seen it done on a few other screenshots of oUF layouts. Are you just image editing? It's a hack in aura.lua (oUF core), p3lim found it. in function updateIcon codes here local name, rank, texture, count,...
File: oUF leaf04-21-09
Originally posted by Caellian Is...
Posted By: yleaf
Originally posted by Caellian Is there anything original in this layout ??? I mean, using any layout as base for your work, fine, that's what almost everyone did, but this ? mate there's not a single line that doesn't come from another layout, you even managed to copy and use, amongst many other things, my entire list of colors...
File: oUF leaf04-20-09
Originally posted by sylvanas54 F...
Posted By: yleaf
Originally posted by sylvanas54 Finally the replies! like ur layouts ! but,theres a little problems! How can I change the font? why dont you use this layouts as before? like SetFontString(parent, fontHeight, fontStyle, font)
File: FogBG03-06-09
@devilduck19 Yes, we've found that...
Posted By: yleaf
@devilduck19 Yes, we've found that too.
File: FogBG02-23-09
Originally posted by Toran Two qu...
Posted By: yleaf
Originally posted by Toran Two questions: 1. I use KGpanels - can this be used for those panels? 2. How did you get the player and target models set like that with a transparent background? What addon are you using to do that? Thanks. 1. That require some knowledge with Lua. 2. The portrait is done by ZMobDBAdvanced6...
File: FogBG02-16-09
Re: Bar at the bottom
Posted By: yleaf
Originally posted by DaemonSambe Hey.. What's this fogged bar at the bottom, in the middle of the screen? And how do i get rid of it? It has no meaning for my setup... I just want the fogged skin. Redards Add a line at the end of the file: ActionBarFogBGFrame:Hide()
File: FogBG02-16-09
Originally posted by bananana ah,...
Posted By: yleaf
Originally posted by bananana ah, it works! but my chat window is still not working the intended way. is it possible that it has complications with prat? The fog frame anchors to ChatFrame1 (which is made by blizz). I'll take a look.
File: FogBG02-16-09
Originally posted by bananana how...
Posted By: yleaf
Originally posted by bananana how exactly can i change the frames to be transparent? i'm using the default settings for skinner and never cared about anything, help plx! Open the skinner setting = > Colors = > Backdrop Colors Originally posted by Ecksree Really Nice. But one Question...which Unitframes have u used on the sec...
File: FogBG02-14-09
Originally posted by dead_meat ma...
Posted By: yleaf
Originally posted by dead_meat man i dont get it wenn i start wow i get a message that says "FogBG loaded but skin is not found in in the SkinMe directory" i dont get it please help! Oh there's another addon named "FogBG" can be reskinned by skinner. So don't care about that. Originally posted by Oakayam Indeed but it doesn'...
File: leafZone01-12-09
Re: logic error in 1.3
Posted By: yleaf
Originally posted by Theondry if I disable showzonetext, the others don't show. I know the issue. It's better to use GetMinimapZoneText(). Thanx any way;) I'll update it.
File: leafZone12-12-08
Re: Show Subzone?
Posted By: yleaf
Originally posted by Pfire I see you have a toggle to Hide Subzone.....would it be possible to have a Hide Main zone toggle? You may edit more functions. But the addon is called "leafZone" not "leafCoords":p
File: yGravier11-09-08
Originally posted by Caellian Dun...
Posted By: yleaf
Originally posted by Caellian Dunno if it has been reported before, that's with 1.3 while joining a new group yGravier.lua:21: attempt to concatenate local 'level' (a nil value) Hope 1.4 has it fixed. Btw I love your ouf layout;)
File: yGravier11-08-08
Originally posted by Reolin Ah go...
Posted By: yleaf
Originally posted by Reolin Ah gotcha, very understandable. I'm kind of just swapping back and forth as needed between them both. All in all, love this addon. Sorry, this issue will be fixed soon.
File: yGravier11-08-08
Originally posted by Reolin Great...
Posted By: yleaf
Originally posted by Reolin Great addon! Though I find that it seems to block things like TekKompare. These compare mods have their own tooltip frames, I just want to keep my addon light-weighted.