Results: 469Comments by: ballagarba
File: tekKrush01-04-10
Originally posted by ffxiedyn hi...
Posted By: ballagarba
Originally posted by ffxiedyn hi thanks for this, been looking for addon just like this. could you please add to confirm BoP pop up as well? +1
File: Neav UI12-29-09
Originally posted by Soulcleaver...
Posted By: ballagarba
Originally posted by Soulcleaver Hi, Love your Ui, best one and most usefull out there. BUT i like it when i can see The Hp on myself and mana All the time, and only % on the target all the time. Example: http://img29.imageshack.us/img29/1363/wowscrnshot122309154455.jpg how can i get the Uf's to be like this? i want them...
File: Neav UI12-28-09
Has someone else than be been exper...
Posted By: ballagarba
Has someone else than be been experiencing that nNamePlates is producing a sh1t load of garbage memory? And often consuming +1mb? Shouldn't have any addon conflicting with it either. Tried with CaelNamePlates too and it didn't have this issue, and it seems to work in almost the same manner (code wise). Seems to be using way mor...
File: Neav UI12-28-09
Originally posted by Tanque I don...
Posted By: ballagarba
Originally posted by Tanque I don't know if this has been covered yet, but I've updated the nMinimapclock.lua to use the Dungeon Finder. Replace the button section with: button = {} button.text = LOOKING_FOR_DUNGEON button.func = function() ToggleLFDParentFrame() end UIDropDownMenu_AddButton(button) Nice, was...
File: ncCooldown12-27-09
Thinking of try this instead of the...
Posted By: ballagarba
Thinking of try this instead of the regular OmniCC, but does it show cooldowns with decimals? Preferably just under a certain threshold?
File: Neav UI12-22-09
Originally posted by pekaziz I me...
Posted By: ballagarba
Originally posted by pekaziz I mean, can't wait to test it :D Btw, it is really annoying that nMainbar buttons get above the main map since 3.3. If I minimize the map and resize it again, the problem gones. I just upped the strata for the world map, like this (nCore\modules\coords.lua) hooksecurefunc(WorldMapFrame, 'Show', func...
File: Neav UI12-22-09
Originally posted by Neal ...Look...
Posted By: ballagarba
Originally posted by Neal ...Looking good mate, keep up the good work! Can't wait for an official 3.3 compatible version.
File: Confirm Loot Roll12-17-09
Originally posted by Manaman Awes...
Posted By: ballagarba
Originally posted by Manaman Awesome, thanks for the fast upload of this. Much cleaner than some of the other mods that perform this function. As well, you don't assume you know what's best for the user like some of the other authors (for instance: preventing it's function in groups) Edit: Tested it in a quick random. It d...
File: Neav UI12-14-09
Originally posted by Anastari If...
Posted By: ballagarba
Originally posted by Anastari If this could be updated, by anyone, you'll have my thanks and love forever. Think this should fix everything, did for me. 1. Update oUF 2. Edit the following line in oUF_Neav\modules\oUF_CombatFeedback.lua object:RegisterEvent("UNIT_COMBAT") to object:RegisterEvent("UNIT_COMBAT", combat)...
File: Faceroller - Demonology Warlock.12-14-09
Originally posted by Mieeka That...
Posted By: ballagarba
Originally posted by Mieeka That will be in the next release. having a bit of trouble identifying if i'm in demon form :confused: Meta is stance 2, don't know if that helps or not.
File: Faceroller - Demonology Warlock.12-13-09
Curse of Agony < 25% else curse of...
Posted By: ballagarba
Curse of Agony < 25% else curse of Doom CoA is a waste of cooldown, you'll only be casting soul fire and corruption (for MC) below 35%.
File: Tidy Threat12-13-09
Don't know if I missed a setting or...
Posted By: ballagarba
Don't know if I missed a setting or someting? But would it be possible to format the numbers in the detailed window, e.g. 134546 => 134k
File: Neav UI12-12-09
Originally posted by Julchen you...
Posted By: ballagarba
Originally posted by Julchen you cant remove the border by code... its the texture you have to edit Oh, right. Thanks. And for those who updated to the latest oUF and got the following errors: oUF: Error: Handler for event on unit does not exist. oUF: Error: Handler for event on unit does not exist. oUF: Error: Handler fo...
File: Neav UI12-12-09
MiniMapInstanceDifficulty is the ba...
Posted By: ballagarba
MiniMapInstanceDifficulty is the banner frame name if you want to move/hide it. Personally I did MiniMapInstanceDifficulty:ClearAllPoints() MiniMapInstanceDifficulty:SetPoint('BOTTOMRIGHT', Minimap, 0, -40) Anyone got the code for removing that top border?
File: Neav UI12-11-09
Re: nMinimap
Posted By: ballagarba
Originally posted by Julchen The banner is only shown when you are in an instance or not? So it doesnt play a role that the banner overlap the lfg icon?! What is the task of the banner? Does he only show if heroic or not and does the number tell how much member in group? btw... you can find the banner texture under this name: '...
File: Neav UI12-11-09
Re: Re: nBuff
Posted By: ballagarba
Originally posted by neenee I added a wee bit of code to nMinimap.lua, to move the LFG minimap icon to the top-left corner. Since you can't enter the BG queue and the LFG queue at the same time, the two associated icons can occupy the same space in the .lua without messing up your display/functionality in-game. beneath: Mini...
File: GreedBeacon12-10-09
It works when someone needs, but th...
Posted By: ballagarba
It works when someone needs, but this happens when someone wins a disenchant or greed and you click on the itemref. Reckon it's the new disenchant option that breaks everything. Message: Interface\AddOns\GreedBeacon\GreedBeacon.lua:123: attempt to concatenate field '?' (a nil value) Time: 12/10/09 17:22:59 Count: 6 Stack: Inter...
File: Neav UI12-09-09
And while we're at it :) nChat.l...
Posted By: ballagarba
And while we're at it :) nChat.lua _G.CHAT_PARTY_GET = '|Hchannel:party|hP|h %s:\32' _G.CHAT_PARTY_LEADER_GET = '|Hchannel:party|hPL|h %s:\32' _G.CHAT_MONSTER_PARTY_GET = '|Hchannel:raid|hR|h %s:\32' ChatTypeInfo.sticky = 1 ChatTypeInfo.sticky = 1 ChatTypeInfo.sticky = 1 ChatTypeInfo.sticky = 1 ChatTypeInfo.sticky = 1 C...
File: Neav UI12-09-09
Originally posted by Aschker is i...
Posted By: ballagarba
Originally posted by Aschker is it me or does the 2nd line of buffs not anchor well? with the "fix" mentioned in comments.. ? Same here, or rather, the debuffs overlaps the map.
File: Neav UI12-08-09
Originally posted by Lanerra For...
Posted By: ballagarba
Originally posted by Lanerra For the life of me, I still can't figure out why the update anchors call for nBuff isn't working...I've tried the different calls that were added in 3.3 but none of them seem to alleviate the issue. It's driving me nuts, considering I've been working on it since it was on the PTR >.< Tried looking at si...
File: Neav UI12-08-09
Feels kinda sad to know the UI will...
Posted By: ballagarba
Feels kinda sad to know the UI will break tomorrow. Will have to come up with some temporary solution until it gets fixed.
File: stText_Folks12-02-09
Originally posted by Soeters I ha...
Posted By: ballagarba
Originally posted by Soeters I hadn't archived the good addon :o The new r3 will be the good (if I didn't do any mistake) Hehe cheers. And on a side note, maybe adding some help text when typing just /stt? Like displaying all the available commands for the modules included. > /stt Type the following commands for locking/unlo...
File: stText_Folks12-02-09
Honestly can't find any reference t...
Posted By: ballagarba
Honestly can't find any reference to any guild and friends code whatsoever in this plugin? Or am i totally missing something?
File: Aptechka11-28-09
Originally posted by goliath0 I'l...
Posted By: ballagarba
Originally posted by goliath0 I'll test the addon again. I'm a Grid addict, so I will complain :p Grid ain't got nothing on this addon ;) Came to think of something while healing on my druid the other day. Would actually be cool to have something like Rejuvation display ticks remaining instead of time remaining.
File: Aptechka11-25-09
That "solution" was pretty buggy (a...
Posted By: ballagarba
That "solution" was pretty buggy (as suspected), so i ended up setting InjectorConfig.raidIcons = true and setting raidicon size to 0.01. Hmm, maybe setting alpha to 0 would have been prettier...