Results: 422Comments by: Taffu
File: SL Beta Bundle12-18-07
Originally posted by JackOnTheMap...
Posted By: Taffu
Originally posted by JackOnTheMap Not getting it to work ATM. It's not in my addons list and when I type the command to bring up the menu, I get nothing. Ideas? Should I have something else besides just this download? It's a bundle, and the addons are nested inside the "SLBetaBundle" Folder seperately. Make sure you have...
File: SL Beta Bundle12-17-07
Originally posted by septor I wou...
Posted By: Taffu
Originally posted by septor I would like to see an option to set the color to the current class color you're playing. I understand you can do this with profiles, but I hate setting options for 10 different characters everytime I want to move my UI around (which is a lot). That's a pretty simple addition I hadn't thought of. I'l...
File: SL Beta Bundle12-17-07
Originally posted by septor I'm d...
Posted By: Taffu
Originally posted by septor I'm downloading this to try it. I stopped using the other bits because the movement/locking was as twitchy as a crackhead experiencing withdraws. Absolutely understandable. Those problems have been fixed, the library handles a coord translation that fixes the crazy bumping around it used to do. The m...
File: SLTimex 2.012-10-07
In the near future when SLCore is r...
Posted By: Taffu
In the near future when SLCore is released, SLTimex will become a "bundle" that will include the current modules, however the bundle will consist of SLCore, as well as each module as it's own individual AddOn. :)
File: SLStats 1.012-06-07
Originally posted by Yves Hello T...
Posted By: Taffu
Originally posted by Yves Hello Taffu. Thanks for this incredible addon, i am now finally able to live completely without FuBar, combined with SLTimex, thanks again. I do however have some related features from my previous FuBar experience. - First of all, i remember from SLTimex, that its modules isn't "splittable" like they...
File: SLStats 1.012-05-07
Re: Re: Re: Missing
Posted By: Taffu
Originally posted by thomasd70 Yep thats the feature i miss :) will it exist in a near future? In this Great Addon Yes, this will be available when SLCore is released with the new SL Add-on structure. See Pre-Beta Interfaces forum for details on SLCore. Originally posted by Hikoko Hi Taffu :) I have some request to ask...
File: SLCommunity 1.012-05-07
Originally posted by digmouse me...
Posted By: Taffu
Originally posted by digmouse me too, zhCN and zhTW I'll be patching soon with localized class tables to fix the error from non-US clients. ;)
File: SLTimex 2.012-05-07
Originally posted by Gogusrl any...
Posted By: Taffu
Originally posted by Gogusrl any chance you will add back the background feature ? edit : i just updated to the lastest version and i still have the problem where it won`t save the anchor on reloadui / relog. edit2 : found a temoporary fix by editing the code and anchoring everything to UIparent by default. Seems like every...
File: SLCommunity 1.012-01-07
Originally posted by digmouse As...
Posted By: Taffu
Originally posted by digmouse As Divinia, I still got : SLCommunity\\Core.lua:222: bad argument #2 to 'format' (string expected, got nil) I think I know what the problem is. Are you both on non-US clients? The "Class" tables for the class colors isn't localized.
File: SLTimex 2.011-29-07
Re: Re: Re: SLTimex not working
Posted By: Taffu
Originally posted by EliteRaven87 I have the SLTimex extracted into both the Addons folder, and the Ace2 folder within that, just in case. The Ace2 folder should be running as it's own addon, and not nested into SLTimex. SLTimex has embedded Ace2 libraries, so it doesn't "technically" require the Ace2 addon to be running. Tr...
File: SLTimex 2.011-29-07
Re: SLTimex not working
Posted By: Taffu
Originally posted by EliteRaven87 Hi, Taffu... I noticed someone had already posted a comment similar to this, and another member had given that person advice. However, I followed the instructions and the addon is still not working for me. I've downloaded and installed your addon into the C:\...Interface\AddOns folder, and when...
File: SLStats 1.011-28-07
Re: Missing
Posted By: Taffu
Originally posted by thomasd70 Hi! I'm missing the function to Anchor to your other Sl addons and maybe to some more anchor points. /Thomas You mean to anchor, say, an SLStats module to an SLTimex module? That's a feature that doesn't exist (yet).
File: SLCommunity 1.011-28-07
Originally posted by digmouse SLC...
Posted By: Taffu
Originally posted by digmouse SLCommunity\\Core.lua:222: bad argument #2 to 'format' (string expected, got nil) and when I move mouse on to the guild member info text: SLCommunity\\Core.lua:255: bad argument #7 to 'format' (string expected, got nil)SLCommunity\\Core.lua:255: in function
File: SLTimex 2.011-27-07
Originally posted by ouch! I noti...
Posted By: Taffu
Originally posted by ouch! I noticed problem with Latency setting not being saved properly. I can reproduce it this way: delete all SLT SVs, install mod; Ingame turn off memory and FPS, leave only Time, Server Time and Latency. If I quit game and launch it again - there will be no latency displayed, despite if I check/uncheck "hide...
File: SLTimex 2.011-26-07
Originally posted by LgEnder Feat...
Posted By: Taffu
Originally posted by LgEnder Feature Request: Growth Direction = Direction for the object to expand from/anchor from. That will help with a problem of trying to make certain layouts and not have growth make them go all wonky. Tried the Justify options to no end to see if it would work but it seems everything just anchors usi...
File: SLStats 1.011-26-07
Re: unknown error on zhCN
Posted By: Taffu
Originally posted by digmouse : SLStats\Core.lua:716: bad argument #2 to 'format' (string expected, got nil) dont know what happens.. zhCN Client Doesn't look like a Locale problem, as the argument that's creating this error is the actual XP numerical data. Any idea what you were doing when this happened? Error more than onc...
File: SLStats 1.011-25-07
The latest update (r2) fixes the mo...
Posted By: Taffu
The latest update (r2) fixes the mouseover error. ;)
File: SLTimex 2.011-25-07
Originally posted by Facktotum go...
Posted By: Taffu
Originally posted by Facktotum got this error for some reason : SLTimex\Core.lua:1953: bad argument #1 to 'ipairs' (table expected, got nil) SLTimex\Core.lua:1953: in function That is not an error for the current version, however the problem is still present in the current version of...
File: SLTimex 2.011-24-07
Originally posted by LgEnder Feat...
Posted By: Taffu
Originally posted by LgEnder Feature Request: Growth Direction = Direction for the object to expand from/anchor from. That will help with a problem of trying to make certain layouts and not have growth make them go all wonky. Tried the Justify options to no end to see if it would work but it seems everything just anchors usi...
File: SLStats 1.011-24-07
Originally posted by Anolin Still...
Posted By: Taffu
Originally posted by Anolin Still getting this error message with the mail module :confused: http://img150.imageshack.us/img150/5701/wowscrnshot112007113909ei2.jpg That error in the SS is for SLTimex mail, which is not the current version. Are you getting the same error with SLStats?
File: SLTimex 2.011-24-07
Re: Hello
Posted By: Taffu
Originally posted by Silviu First, thx for so cool addons, a few suggestions if u would like to take advice. - maybe add it to wowace svn for some localizations and all the time latest libs - maybe add a file embeds.xml for the people who run disembeded with libs and don`t want 10 errors in FrameXML ( if u need more info on thi...
File: SLCommunity 1.011-23-07
Originally posted by Yinchie Woul...
Posted By: Taffu
Originally posted by Yinchie Would like to suggest class colors and such on the tooltip. That'll be a future feature...I may add the use of the Tablet library to columnize & add stuff like that to the info tooltip.
File: SLCommunity 1.011-23-07
Originally posted by cabouter i n...
Posted By: Taffu
Originally posted by cabouter i noticed another thing. When playing with the lock and moving frames I noticed something odd. Unlock - move a frame - Lock - Mouseover frame - then unlock. At the last unlock the frame just moves to the right. I'll see if i can find out why ;-) This happens if you actually "click" the module...
File: SLCommunity 1.011-22-07
Originally posted by septor A bug...
Posted By: Taffu
Originally posted by septor A bug (or something). When the aspects are locked, if you click them they slide in the opposite direction they are docked to. eg: if it's docked on the bottomleft the info slides up and to the right. Thanks for the heads up, that's an easy fix (I think :p ), I'll have that corrected in release 2.
File: SLTimex 2.011-22-07
Originally posted by Galinn u can...
Posted By: Taffu
Originally posted by Galinn u can hide certain elements of SLtimex if u want u can hide elements in the fubar rockconfig.. so still.. me doesnt get it :edit: and another thing if u cut certain modules out of it.. atleast release it now i have 2 deal wiht less addons and i was just planning 2 release my updated UI.. i...