Results: 417Comments by: Footrot
File: OPie07-22-08
Originally posted by Rhyanon Good...
Posted By: Footrot
Originally posted by Rhyanon Good point. So yes, making that one optional would do the job. And one more thing that I forgot to mention: When I press a key to open a ring and release it with my mouse outside the ring, a spell/consumable/whatever that is highlighted -yes, stupid pointer is following my mouse wherever I go :D -...
File: OPie07-21-08
Originally posted by Rhyanon Would...
Posted By: Footrot
Originally posted by Rhyanon Would it be possible that OPie doesn't show the items in a ring that I don't have in my inventory? For example Food & Drinks: I don't have conjured water with me all the time. Same goes for different kinds of potions or flasks or healthstones. I added 8 different types of potions (including healthstones)...
File: Ghost: Pulse07-13-08
Originally posted by CCMCornell D...
Posted By: Footrot
Originally posted by CCMCornell Does Ghostpulse only provide the pulsing icons or does it do other things like tracking debuffs and cooldowns with bars as in the provided screenshot? I can't seem to find the setting to enable any bars. If not, what mod is providing that bar? No, GP only does the icons. The bars in the screensh...
File: Ghost: Pulse07-10-08
Originally posted by Gronthor Wha...
Posted By: Footrot
Originally posted by Gronthor What i am running into is that i do have buff fades on and do have early warning set to 5. The Icon for Rampage shows up when it expires. Is there a way i could get that set to 5 seconds before it expires so that i know to refresh it due to the nature of the buff? Not the icon (the pulse itself) no...
File: Ghost: Pulse07-10-08
Originally posted by Gronthor Thi...
Posted By: Footrot
Originally posted by Gronthor This is truly a great mod. I am a warrior and is there anyway i can set this up so that i can get a 5 second notice that my Rampage is about to expire. I would ask about my shouts too but i am sure if i can get direction about Rampage the shouts will fix themselves. Should be a simple matter of adj...
File: OPie07-08-08
Anxiously awaiting update! <3 this...
Posted By: Footrot
Anxiously awaiting update! <3 this mod.
File: Ghost: Pulse07-05-08
Originally posted by pooperSchooper...
Posted By: Footrot
Originally posted by pooperSchooper 1. I tried making a frame that would show when my Felhunter's spells(Spell Lock & Devour Magic) are off of cooldown, since I don't have them on automatic cast. I could not get them to show in the frame by either clicking on "Show pet cooldowns" or by adding the spells into the "whitelist". Howeve...
File: Ghost: Pulse07-05-08
Originally posted by pooperSchooper...
Posted By: Footrot
Originally posted by pooperSchooper Amazing mod. :D Few problems I ran into: 1. Not all pet spells register/or cant be added--for example Devour Magic and Spell Lock for a Fel Hunter 2. Not all CC's are included/or can't be added---Silencing Shot, Frost/Freezing trap effect/aura Otherwise----hats off to you, I got rid o...
File: Ghost: Pulse07-01-08
Re: Hi...sounds ?
Posted By: Footrot
Originally posted by Abacinate Hi there.. trying to add my own sounds and it seems to default to listing none, or to banzai sounds ? Do I have to do something to be able to pick a default sound or to specify the folder name ? I notice it allows me to type anything into the early warning sound section but not the "actual sound on...
File: OPie06-29-08
Originally posted by MabusRex Whi...
Posted By: Footrot
Originally posted by MabusRex While I understand this, part of me is feeling the same plight as the previous poster. For me, I have the tendency to accidently declick my binding while moving and use a consumable I had not intended on. Quite frustrating at times. Not to kill what the intent of the mod is for, but what if there wa...
File: OPie06-25-08
Originally posted by Toran This i...
Posted By: Footrot
Originally posted by Toran This is quite the cool addon - nice work. Not sure if I'm a big user-error, but found that once I hit the keybind for the circle to come up, it auto selected based on my mouse location. I'd have to have my mouse near the edge of the screen or else it would point towards the button and select it. I exp...
File: OPie06-25-08
Re: Re: Public Beta 3
Posted By: Footrot
With version 0.8 downloaded last night, I discovered that although pressing escape will cancel a ring without activating, pressing right-click (as per the release notes) does not - OPie still attempts to execute. Other than that - keep it up - awesome work.
File: OPie06-24-08
Re: Public Beta 3
Posted By: Footrot
Awesome awesome awesome. Thanks for the update. *Watches the clock waiting for work to finish*
File: OPie06-23-08
Re: Re: Nice work
Posted By: Footrot
Originally posted by Shiver If I understand your question correctly then what you have to do is move your mouse to the centre of your screen (inside the O of the addon) when you let go of your bind'ed keys, this way it will not perform any of the actions in that ring. Unless there is another way or I have misunderstood your questio...
File: OPie06-23-08
Nice work
Posted By: Footrot
Great work - love it. It'll be awesomer (yes, real word now) when the wrinkles are ironed out. :) Just thought I'd mention as much! <3 Quick question (which I hope isn't answered already): When the ring is configured to pop up around the mouse pointer, simply letting go of the hotkeys will effectively 'cancel' the ring, withou...
File: Ghost: Pulse06-16-08
Originally posted by adinfinito I...
Posted By: Footrot
Originally posted by adinfinito I tried Ghost DCP and it works nicely, but then i thought that the new version didnt work because i didnt reload ui. So the new one is working fine now? Or am I needing to investigate the issues you previously posted?
File: Ghost: Pulse06-06-08
Originally posted by H0PE Error:...
Posted By: Footrot
Originally posted by H0PE Error: attempt to call method 'RegisterComm' (a nil value) File: Interface\AddOns\GhostPulse\Events.lua Line: 80 Count: 1 Still have this bug. Now I turned off the standalone ace2 lib. Seems I dont really need it at all -the standalone lib-. But error is still here. I try to delete config and restar...
File: BuffEnough06-04-08
Originally posted by nikkodemus H...
Posted By: Footrot
Originally posted by nikkodemus Hrm, that's strange. I just checked it on my warlock. When I took his phase shift off and turns the auto-cast off, and triggered a manual check, it properly detected it... "Strange things are afoot at the Circle-K." I used the currently posted version, stood in Shattrath (Scryer's Bank to be pre...
File: BuffEnough06-04-08
Originally posted by nikkodemus W...
Posted By: Footrot
Originally posted by nikkodemus With regards to phase shift, this is due to the fact that BuffEnough only does an "auto" check on certain events, like the group changing or the player's buffs being added or removed. The imp losing his phase shift doesn't trigger any of those events, so BuffEnough doesn't automatically detect it. Ho...
File: BuffEnough06-04-08
Originally posted by nikkodemus I...
Posted By: Footrot
Originally posted by nikkodemus It works only in a limited fashion. UnitBuff() does not, for example, provide any duration/remaining time information for buffs that are on you ("player"), but which you did not cast. For that, you need to use GetPlayerBuffTimeLeft(), and like all the other GetPlayerBuff...() APIs, the buff index tha...
File: BuffEnough06-04-08
Originally posted by nikkodemus @...
Posted By: Footrot
Originally posted by nikkodemus @Footrot: It's on my list, but it's unfortunately not as easy as it might seem. Blizzard's API for checking a player's buff is separate and different from checking buffs on any other type of unit, including pets. So checking pet buffs on the same scale as BuffEnough currently checks player buffs wou...
File: BuffEnough06-03-08
How goes the plan for checking pets...
Posted By: Footrot
How goes the plan for checking pets for buffs? It's about the only thing holding me back from taking this on permanently. :)
File: Ghost: Pulse06-03-08
Re: Stormstrike
Posted By: Footrot
Originally posted by Shockway I noticed that when my stormstrike cooldown is up I don't get a pulse warning. Do I just need to add it to a list because it is not included? Any help would be appretiated, thank you. Fortunately I have a level 60 shaman, so I can look into this one personally (after work that is). :)
File: Ghost: Pulse06-01-08
Originally posted by H0PE Bug on...
Posted By: Footrot
Originally posted by H0PE Bug on loading of wow with latest GP2 version: Error: attempt to call method 'RegisterComm' (a nil value) File: Interface\AddOns\GhostPulse\Events.lua Line: 80 Count: 1 Hmmm, just ran GP up dry (no other addons) and didn't experience the problem. Are you running Ace2 as a standalone addon, or usi...
File: Ghost: Pulse05-31-08
Originally posted by H0PE Bug on...
Posted By: Footrot
Originally posted by H0PE Bug on loading of wow with latest GP2 version: Error: attempt to call method 'RegisterComm' (a nil value) File: Interface\AddOns\GhostPulse\Events.lua Line: 80 Count: 1 Thanks for the info - will look into it.