Results: 543Comments by: Tojaso
File: Raven06-08-11
Originally posted by Welfstrand L...
Posted By: Tojaso
Originally posted by Welfstrand Love it! But how do I change the color on my targets debuffs? Each bar group provides options for setting the Bar Color Scheme near the bottom of the Appearance tab. You can specify Standard Colors (customizable also on same tab or, for all bar groups, on the Defaults tab), a Custom Color, Class Co...
File: Raven06-07-11
Alpha r173 and Masque/ButtonFacade
Posted By: Tojaso
Alpha r173 includes, among other changes, a fix in the icon border coloring code for when "None" is selected. This is probably worth trying, Bodasafa, when you get a chance. I'd love feedback before committing this change into a release version. Also, I have seen that the alpha versions of Masque (which is new name for ButtonFacad...
File: Raven06-06-11
Originally posted by Soulslayer9731...
Posted By: Tojaso
Originally posted by Soulslayer9731 Yeah each time you use devastate. The target gets a sunder armor debuff. but thats awesome :D tyvm My warrior is finally high enough level to test Devastate and I am definitely getting the Sunder Armor debuff stacking with both Sunder Armor and Devastate abilities. Let me know if you still are...
File: Raven06-06-11
Originally posted by Bodasafa In...
Posted By: Tojaso
Originally posted by Bodasafa In an arena you are placed in a raid, I guess its considered an instance, and one would think you would be considered PvP. So I'm confused as well. I'm not sure what your talking about in regards to the "Defaults tab" do you mean button facades or ravens? Could you elaborate? I am adding additional...
File: Raven06-06-11
Originally posted by Bodasafa 3 M...
Posted By: Tojaso
Originally posted by Bodasafa 3 Minor issues. 1) I have bars and icon groups set up to track buffs and debuffs. However, when setting the icon to size 18 and the bar height to size 18, there is a noticeable difference, in that the Icon is taller than the bar. 2) When creating a custom bar group to show conditions I made there...
File: Raven06-05-11
Originally posted by Tinuviel I'm...
Posted By: Tojaso
Originally posted by Tinuviel I'm having a buff display inconsistency, I'm not sure if this is Raven or something with the way the game displays this buff. * http://i191.photobucket.com/albums/z126/csrace/Raven.jpg The flask buff you see shows 1h in Raven, though the tooltip states 2 hours. I think my last buff addon displaye...
File: Raven06-05-11
Originally posted by Amemir Is it...
Posted By: Tojaso
Originally posted by Amemir Is it possible to have bars wrap onto a 2nd column/row after x number of buffs has been reached? While wrapping works for icon configurations, I did not implement wrapping for bar configurations. In theory, it should be no harder than for icons (although that was quite complex both to develop and test)...
File: Raven06-04-11
Version r172
Posted By: Tojaso
Version r172 is now available. It includes the following changes: Add option to set Parent Frame for bar groups on the Layout tab. Setting a bar group's parent frame (e.g., to a unit frame) will link the bar group opacity to that of the parent (e.g., to take advantage of fade settings in a different addon). Add "Exists" and "No...
File: Raven05-30-11
Originally posted by Taet Plz any...
Posted By: Tojaso
Originally posted by Taet Plz any1 help me ? I need show KILL SHOT if is ready to use (Target have < 20%), i try this setup : Condition Name : Kill Shot Player status : in Combat Target status : is Enemy, Health < 20% Spell Ready : "Kill Shot", Test GCD, Test Spell Usable, Target in Range All work, if target is under 20%...
File: Raven05-30-11
Version r169
Posted By: Tojaso
Version r169 includes new features: Adds options to play a sound and/or change bar color at a specified number of seconds before a bar expires. This can be set either for bar groups (on the General tab) or for particular bars in custom bar groups (on the Custom Bars tab). There is now an option to select the sound channel on th...
File: Raven05-29-11
Originally posted by Soulslayer9731...
Posted By: Tojaso
Originally posted by Soulslayer9731 IS there anyway you can make it where the border of devastate shows up red like rend and other debuffs. I didn't know that Devastate has an associated debuff (it is not listed that way on WowHead) otherwise I would have created a warrior class preset for it. I'll go ahead and add one in the nex...
File: Raven05-28-11
Originally posted by Arkive Recom...
Posted By: Tojaso
Originally posted by Arkive Recommend adding bar color schemes as a configurable option in defaults. Also, I'm making the switch in my UI to Raven after being a long time DoTimer user, and I have to say, I'm highly impressed with the maturity of this mod and the ease of configuration. Also, I'm looking through the options, bu...
File: Raven05-27-11
Originally posted by akgis Sorry...
Posted By: Tojaso
Originally posted by akgis Sorry for not being more clear, but you didnt understood totaly my question of merging debuffs, I didnt ment merging bar groups example as a afflock You have a group with bars that show dot durations and then there would be a extra bar showing the merged debuff those that I put are on the same categ...
File: Raven05-26-11
Originally posted by akgis Any wa...
Posted By: Tojaso
Originally posted by akgis Any way to merge Buffs for example. COE, Earth and Moon, master poisoner, ebon plaguebringer. And put it showing on a standard dot tracker bar. thanks. Other thing trying to build a custom bar to show my buffs/debuffs(depending on target) under the target portrait to replace the SUF one, but c...
File: Raven05-26-11
Originally posted by Bodasafa I p...
Posted By: Tojaso
Originally posted by Bodasafa I picked it up and tried it on a training dummy. At first it worked, but when enabling the color option as well, only the color would trigger and not the sound at the specified 5 second mark. If I remove the color option, the sound works as it should. Mind you I had no other sound options turned...
File: Raven05-26-11
Originally posted by lenoirrichelie...
Posted By: Tojaso
Originally posted by lenoirrichelieu I am using this addon for the first time and I really like its many ways for customization. But as I am using atm as it is until I learn more about it I met an issue. I have activated as icons long buffs short buffs and debuffs. If I cast Mind Control it will appear in short buffs bar which...
File: Raven05-25-11
Originally posted by Bodasafa Yes...
Posted By: Tojaso
Originally posted by Bodasafa Yes I do indeed love you. Slight suggestion, if there were an option for the sound to play 5 seconds before expiry, that would be very hawt. Either way thanks a ton:banana: I am implementing that very feature right at this moment. :) Along with the ability to change bar color several seconds be...
File: Raven05-25-11
Originally posted by Gyalwa Cheer...
Posted By: Tojaso
Originally posted by Gyalwa Cheers, is there a way to change the timer colour when there is just e.g. 4sec left (maybe to change to red), would be very helpful for debuff timers on target... If not is there a chance to implement it in near future? Awsome addon btw^^ There is a way to do this now but it is very convoluted (it...
File: Raven05-25-11
Version r164
Posted By: Tojaso
Version r164 add sound effects! You can add custom sounds for just a few spells or for all the bars in a bar group. There are four changes to the configuration panel to let you set up sound effects: 1) Near the top of the Setup tab, the Mute Raven SFX option lets you disable sounds in all bar group. 2) On the Spells tab, you c...
File: Raven05-23-11
Originally posted by akgis Awsome...
Posted By: Tojaso
Originally posted by akgis Awsome addon, only thing I think could get some work is the omnicc like feature. If you are referring to the features set up on the Highlight tab then, yeah, that is pretty primitive. It was part of the first Raven prototype and probably doesn't really belong in the current addon (with its focus on bar...
File: Raven05-23-11
Originally posted by Gethe That's...
Posted By: Tojaso
Originally posted by Gethe That's awesome, thank you. In the mean time how can I specify a frame when it has a space in it's name(i.e. Short Buffs) for use in a macro similar to the one I posted? I tried a number of options and could not figure out how to do it. However, you can rename the bar group to get rid of the space in the...
File: Raven05-22-11
Originally posted by Gethe Do you...
Posted By: Tojaso
Originally posted by Gethe Do you have any plans to add the ability to more precise positioning for the bars? I would like to be able to anchor the "Short Buffs" group to my pitbull player frame but its name has a space in it so the macro won't work. I succesfully moved the Buffs anchor with this: /script RavenBarGroupBuffs:...
File: Raven05-21-11
Originally posted by Ruak I was w...
Posted By: Tojaso
Originally posted by Ruak I was wondering, how can I make only a certain group's borders (talking about icons here) a different color? I use both buffs and debuffs display as icons, I want buffs to have normal (black or none) border, but I want my debuffs to be double the size (which is easy to do) and have a red border so that it...
File: Raven05-21-11
Originally posted by Tinuviel Is...
Posted By: Tojaso
Originally posted by Tinuviel Is there a setting to sort by descending order? And to count auras as the lowest duration? What I'd like to set it as is have buffs sort by descending, with the longest buffs on the right and descend toward the left. I'd like auras with no time on those to be considered the lowest time, so they'd be...
File: Raven05-19-11
Originally posted by Installation...
Posted By: Tojaso
Originally posted by Installation Hrm, well alright. All I wished to do was have my aspects in one fixed place, and I understand that the best way to do this is make them their own buff bar and place it next to the other I have, which is what I'm trying to do now. I've created the new auto group, gone through the whitelist and adde...