Results: 335Comments by: Vladinator
File: MiniLoot03-28-11
Re: Re: Re: Re: alchemy procs
Posted By: Vladinator
New version up that deals with problems like slash command /miniloot to set the settings, crafted items by others in group should now show, you can specify what chat to output loot messages in, you can specify what font size icons should use as well, you can toggle showing of roll decisions and roll summaries (1 or 0 for on/off)....
File: MiniLoot03-27-11
Re: alchemy procs
Posted By: Vladinator
Originally posted by Namtab love this addon but... lets say i ask some1 to make me some potions/flasks etc, i get invited/invite that person to a group... theres any way to make MiniLoot not to filter the number of procs/items created? It's made to summarize, let's say he makes 5 flasks and 2 proc then you see in the chat that...
File: MiniLoot03-26-11
Originally posted by Slaxi81 Hey,...
Posted By: Vladinator
Originally posted by Slaxi81 Hey, very nice thank you. Is there a way to change the output-chat (i want show this in an extra chat window)? Have a nice weekend slaxi That should be doable, all you have to do is "simply" open the LUA file in Notepad or something and on top add this code: local print = function(msg)...
File: MiniLoot03-25-11
Originally posted by IRID1UM Yes,...
Posted By: Vladinator
Originally posted by IRID1UM Yes, thanks. I did that. At 18 the icons were somewhat recognizable on my screen. I'd have to figure out a good way to make the icons as large as the chat lines are, problem is it depends on font size (and thought I fixed that by making it read the font size settings... but maybe not?) Maybe screen si...
File: MiniLoot03-24-11
Originally posted by IRID1UM That...
Posted By: Vladinator
Originally posted by IRID1UM Thats a really nice idea :) I like it. Only the icons are kinda small to make out anything, hmm... It inherits the font size used on your chat, but you can manually override this by simply editing line 306 in the lua file, you can make it by simply forcing it to return 12 if you want it to use 12 pi...
File: nivBuffs01-20-11
I miss consolidation -in raids I go...
Posted By: Vladinator
I miss consolidation -in raids I got too many stuff up. :( I tried to adding it myself but couldn't manage making them popup properly on mouse over. But I support the mod and will prowl for a version with consolidation. :D
File: Advanced XP Bar12-01-10
I was looking at that, I myself use...
Posted By: Vladinator
I was looking at that, I myself use Bartender. :) I'll look into it, see if I can make it show the bars on the addon XP bars -the popular once at least. Probably not working as it should due to Cata changes of the addons.
File: nivBuffs11-09-10
Sadly it seems impossible to implem...
Posted By: Vladinator
Sadly it seems impossible to implement the consolidation feature as SetPoint and SetParent can't happen in combat with the secure template... Why did Blizzard have to do this to us? Jeez.
File: GuildMemberStatus11-04-10
You saw trough my disguise. :P
Posted By: Vladinator
You saw trough my disguise. :P
File: GuildMemberStatus11-04-10
Why does the addon blur the charact...
Posted By: Vladinator
Why does the addon blur the character names out?
File: Blizzard GuildUI Status10-29-10
Hmm, actually Ailae I believe that'...
Posted By: Vladinator
Hmm, actually Ailae I believe that's a Blizzard issue. I don't know but changing between without the addon also bugs out and sometimes I gotta close and open the roster just to properly update it. I think it's because they set the CVar after calling the update function (i.e. it updates the wrong columns). I mean I could fix it for...
File: Blizzard GuildUI Status10-28-10
Originally posted by Maziel Any c...
Posted By: Vladinator
Originally posted by Maziel Any change to add the Online and Offline icons so all the guild names line up? There are two sides to this, one the afk/dnd flags rarely show up and it's nice to save space by hiding them when they are not needed. On the other side having the icons for all members makes the list look consistent yet s...
File: Blizzard GuildUI Status10-27-10
It uses icons unless you turn on In...
Posted By: Vladinator
It uses icons unless you turn on Interface -> Display -> "Colorblind Mode". If that is off then you see icons. I wanted to do it like this since the icons are red and orange and they are small, thus if you are colorblind I think you would prefer the text version. Also colorblind varies from person to person so this is playing it safe...
File: Blizzard GuildUI Status10-27-10
I followed Dainton's suggestion. Ad...
Posted By: Vladinator
I followed Dainton's suggestion. Adds icons on the left side, if you have "" checked then you will see a "" or "" tag in front. Doubt I have to explain what those mean. :P
File: TCL(True Chain Lightning)10-21-10
I see you are new at LUA and welcom...
Posted By: Vladinator
I see you are new at LUA and welcomed shall you be! Now just a small sidenote, you could remove the .xml entirely and replace the content in the .lua by: -- if the character is the wrong class, do not load the addon! if select(2, UnitClass("player")) ~= "SHAMAN" then -- select() picks the 2nd argument returned by UnitClass() API...
File: Dresser10-21-10
Originally posted by Tact is anyo...
Posted By: Vladinator
Originally posted by Tact is anyone else unable to move the character around? by holding right-click? whenever i zoom in i'm getting a close up of their belt and i wanna better see their helm/shoulders. will this functionality be restored? one of the reasons i loved Dresser. :( I'll take a look first thing tomorrow and p...
File: Delocalizator_continued10-19-10
Hmm, with the launch of 4.0 they st...
Posted By: Vladinator
Hmm, with the launch of 4.0 they still have not made it so you can play on RU realms using US/EU locale selected in the interface options? It's very lame, they should fix it... I guess what I am saying is good job, if Blizzard won't provide it's good that they at least let us provide for ourselves. :)
File: HorsemanSummonFix10-19-10
Great idea, but I would perhaps do...
Posted By: Vladinator
Great idea, but I would perhaps do it in another way, something like: local f = CreateFrame("Frame") f:RegisterEvent("ZONE_CHANGED") f:RegisterEvent("ZONE_CHANGED_NEW_AREA") f:SetScript("OnEvent", function(self, event, ...) if GetCurrentMapAreaID() == 1337 then -- type /dump GetCurrentMapAreaID() when you are on the pumpkin an...
File: Friend List Colors10-14-10
I added the ability to make custom...
Posted By: Vladinator
I added the ability to make custom syntaxes, i.e. decide for yourself how the friends are displayed. Check the changelog for 1.2 for information, also the in-game slash command should suffice getting you started. Performance wise the RAM can go up to 2MB just for the addon if you scroll the friend list like crazy for a while, but...
File: Friend List Colors10-14-10
Added a on/off feature for the leve...
Posted By: Vladinator
Added a on/off feature for the level bit, should not be hard to configure. I think I fixed the problem JohnDoe03, tell me the results. *Edit* Added 1.1b and it fixes the language issues, John. :) Originally posted by Sintacks WTB a setting for the "level 80" vs "L80" bit... I don't want shorten levels... Originally...
File: Friend List Colors10-13-10
Originally posted by JohnDoe03 Lo...
Posted By: Vladinator
Originally posted by JohnDoe03 Looks promising but breaks with a deDE client I suspected something would happen in another locale, Ill take a look into it and have a patch up by tomorrow. :)
File: Dresser10-13-10
Hi Jzar, actually I did update it f...
Posted By: Vladinator
Hi Jzar, actually I did update it for Cata -just forgot to update the site, I guess it's time as 4.0 is out! :)
File: Snake08-25-10
Great work! The only "bug" I cou...
Posted By: Vladinator
Great work! The only "bug" I could find by reading the code is that placeFood() will not take in account the slots that are busy (i.e. players snake occupies a block of the map). Other than that it's awesome! :D
File: BuffTimers (for the default UI)08-24-10
Originally posted by Dexter74 The...
Posted By: Vladinator
Originally posted by Dexter74 The addon is not so complex that one can say "it will trigger a chain reaction". It is probably in there in the error message, because it begins with B and so is near the top. It says that "BuffTimers" used a function "updateFunc" in AnimationSystem, checking BuffTimers I use no such function, n...
File: BuffTimers (for the default UI)08-22-10
It just annoys me I don't know why...
Posted By: Vladinator
It just annoys me I don't know why that happens and that I can't fix it at the moment. -_-