Results: 426Comments by: Monolit
File: m_ActionBars11-28-10
Originally posted by sirann I was...
Posted By: Monolit
Originally posted by sirann I was wondering if there was any way to have bars change visibility upon vehicle possession, ie: I have 2 bars, bar 1 is hidden and has all of my keybindings, bar 2 is shown but has no key bindings. They are in the same location my screen. Upon entering a vehicle, bar 2 is hidden, and bar 1 is shown...
File: Mono UI11-26-10
Originally posted by Cinid I was...
Posted By: Monolit
Originally posted by Cinid I was experiencing this same thing today after upgrading from rev 2 to rev 4 (and subsequently rev 5). I tried using /clfix as Mono suggested and didn't get any resolution. I pulled out the alDamageMeter and replaced it with the version that was packaged in Rev 2 and the problem resolved. Give that a s...
File: Mono UI11-26-10
Originally posted by xblmarijewwana...
Posted By: Monolit
Originally posted by xblmarijewwana I haven't changed anything with the UI accept replacing your action bars with bartender4 and button facade. I also just downloaded this UI yesterday so it has to be the newest version, correct? read the full reply pls
File: m_Map11-26-10
Originally posted by arrcus Yea I...
Posted By: Monolit
Originally posted by arrcus Yea I figured it out and what you mentioned earlier about the map loading was partially correct. I went back to the old areas where issue was happening (Cape of STV) and tested out just m_map in the same areas. Issue was gone, but as soon as I hit a section of the map where blizz implemented phasing the...
File: Mono UI11-26-10
Originally posted by ichik cfg.ra...
Posted By: Monolit
Originally posted by ichik cfg.raid5ON = false -- show raid frame for 5 (or less) men raid group в cfg не срабатывает. Показывает рейд-фрей&#...
File: Mono UI11-26-10
Originally posted by weasoug seem...
Posted By: Monolit
Originally posted by weasoug seems that the players Combat Feedback is overlapping the casting timer http://img146.imageshack.us/img146/1614/99949384.th.jpg Combat feedback text is supposed to overlap your unit frames including the text there, I find this position comfortable for me. You could move it a bit upwards, but I don'...
File: m_Map11-26-10
It might just be a conflict between...
Posted By: Monolit
It might just be a conflict between addons so I'm gonna re-test with just m_map +SLDT for fps. That's exactly what you should do in before any 'bug' reports. If you have another add-ons that modify the map and using same methods as m-Map does it will be like installing 2 anti-viruses and watch the epic battle between them and your...
File: m_ActionBars11-26-10
Originally posted by ezystreet he...
Posted By: Monolit
Originally posted by ezystreet hello once again , any eta for the new version ? I really need that option for some action bars to be hidden when outside combat. Cheers ! ASDJALSFJKLAKJDF :FUUUUUUUUUface: m_ActionBars: added "show when in combat" feature
File: Mono UI11-25-10
Originally posted by ikshaar Same...
Posted By: Monolit
Originally posted by ikshaar Same error with castbar as megigor on casting Mind Flay. Edit: it's for all channeled spells. this is just another case of 6 AM coding... I will upload a fix soon. Originally posted by springroro Hi, here is another question, the broker_money, how do I delete the gold record after I deleted the...
File: m_Map11-25-10
Originally posted by arrcus After...
Posted By: Monolit
Originally posted by arrcus After the latest patch 4.0.3a when ever the map is opened my fps drops to around 9. yeah right... Some amazing bug report's going again, but I'm pretty sure what you get right now... Blizzard changed the way how you actually load the map textures (it actually happens on zoning now, not when you enter...
File: Mono UI11-24-10
Re: Re: Re: глюк с рейдфре&#
Posted By: Monolit
Originally posted by bubr Извините, был напуган (: Спасибо. UPD: Может, я всё ещё нап ...
File: Mono UI11-23-10
Re: глюк с рейдфрей
Posted By: Monolit
Originally posted by bubr Прошу принять меры, спасибо-пожалуйста. :o Нет слов, т&#...
File: Mono UI11-23-10
Originally posted by Jaidynne I'm...
Posted By: Monolit
Originally posted by Jaidynne I'm not sure if this is just me or not but, when I use the Take All button in my mailbox, it doesn't do anything. I even tried checking the different checkboxes next to it and it doesn't help. However, the Take All button in a specific mail works, just not for overall mail. I also don't get any errors...
File: Mono UI11-22-10
Originally posted by ichik Н...
Posted By: Monolit
Originally posted by ichik Не совсем корректно в последних тегах объединены l...
File: m_ActionBars11-21-10
Re: Hide Button Grid
Posted By: Monolit
Originally posted by Alenari Is there anyway you can add this? Even with the "Always Show Actionbats" unchecked the grid remains visible. looks like you're not using the latest m_ationbars version v 3.2 change log m_ActionBars: the buttons grid on main actionbar will be hidden by default to prevent it overlaping exit vehi...
File: Mono UI11-21-10
Originally posted by boneshock Hi...
Posted By: Monolit
Originally posted by boneshock Hi Mono! I have one problem. When I play on live (russian) realm my buff time is displayed incorrect as you can see on image below. err I see nothing wrong ... apart that you don't have buff durations enabed in the DEFAULT UI interface > buffs and debuffs > buff durations Mono UI does allot t...
File: Mono UI11-19-10
Re: one problem
Posted By: Monolit
Originally posted by zukigiant I just started using this UI and I love it. I have 1 problem that I don't know how to fix. How do i disable the auto guild bank repair that it does? I am a GM of my guild and we only allow this during raids. It is doing it for me everytime I try to repair. Thanks for the help. m_Tweaks\Settings.lu...
File: Mono UI11-17-10
Re: Re: Re: some bugs and feature requests
Posted By: Monolit
Originally posted by Hallmark Now I know you code monkeys are starved for attention and gratification, and while I appreciate the work you've done, I deliberately did not posit my question @monolit in the hopes that perhaps someone had already looked into the matter. If it's not easily feasible, that's all you had to say. No n...
File: Mono UI11-16-10
Re: Re: Re: some bugs and feature requests
Posted By: Monolit
Originally posted by ZorKesh Честно говоря поторопился. В Наксрамасе все шло от&#...
File: Mono UI11-16-10
Re: some bugs and feature requests
Posted By: Monolit
Originally posted by palex 1. bug текстура для спелбара создается не очень.. при кас...
File: m_ActionBars11-15-10
Originally posted by Exaeliter Sa...
Posted By: Monolit
Originally posted by Exaeliter Same problem(s) here. It mainly concernes vehicle bars that replace your main bar. Issue #1 If you have switched your main bar for another bar, the vehicle bar will not be displayed properly. Instead, the switched bar will be shown, making it impossible to use vehicle abilities. Issue #2 The f...
File: Mono UI11-13-10
Originally posted by Cinid I agre...
Posted By: Monolit
Originally posted by Cinid I agree with you Spring, at least for the extra bars. I didn't look through the LUA, but the easiest fix for this, is to just go into your interface GUI, Game Tab, Action Bars. Now check the "Always show action bars." That should work. That's exactly what you should do. I myself don't like to see...
File: oUF_mono11-12-10
Originally posted by weasoug just...
Posted By: Monolit
Originally posted by weasoug just asking if its ment to be there. and what it is. i guessed it was something like runes. just wanted to make a warlock to have a play lol :facepalm.gif: http://s.wowinterface.com/preview/pvw43815.png
File: m_ActionBars11-12-10
Originally posted by sirann Is th...
Posted By: Monolit
Originally posted by sirann Is there anyway to integrate something like what dominos does to the action bars to disable the automatic bar swapping of going in or out of stealth? I asked tuller how he coded it and this was his response: "Basically, I generate a state header when you setup a bar. By default, the main bar for a...
File: Mono UI11-10-10
Originally posted by Shotafish I'...
Posted By: Monolit
Originally posted by Shotafish I've been using this interface for the past month now and I am rather amazed by how clean, yet flexible it is. It's really a masterpiece! The only problem I've occured so far is the "Target's Target" bar between the target and player bar. It tends to get in the way of my skills, It is not tot bar, i...