Results: 335Comments by: Vladinator
File: NPC Silencer German05-25-11
I dig the idea and good job on the...
Posted By: Vladinator
I dig the idea and good job on the addon! I wanted to help you make the addon locale independent and wrote some example code on how you could do it based on NPC IDs. This way it can work for any game version, I think it would be very neat. ;) -- used to retrieve NPC name using their ID (localized) local tip = CreateFrame("Game...
File: MiniLoot05-14-11
Added the archaeology currency fix...
Posted By: Vladinator
Added the archaeology currency fix (nothing elaborate as people probably use addons for that kind of information). I also made it possible to buypass the combat lockdown timer by setting it to -1 in the options. Setting the event delay to 0 will make the messages show instantly when read, default Blizzard behavior but with MiniLoo...
File: MiniLoot05-08-11
In 1.5 it will work with archaeolog...
Posted By: Vladinator
In 1.5 it will work with archaeology fragments, my only question to my users is -do you want the "Name: x25" to also show the amount needed to finish the project, like "Name: x25/50" ? Imagine the "/50" part as slight gray or something, to distinguish it. Other things for 1.5 I am not sure, not much that needs fixing -thank god! I...
File: [DISCONTINUED] LFD: Call to Arms05-02-11
Just to add in case someone with an...
Posted By: Vladinator
Just to add in case someone with animation widget experience knows how to make the final state of a translation to be the final position (not make it reset), I don't mind if you post here. For now I use OnFinished to set the frame where the animation ends so it stays visible. :)
File: FacePaint05-01-11
Very well structured for being your...
Posted By: Vladinator
Very well structured for being your first addon. :)
File: Bartender405-01-11
Just a suggestion, I noticed when l...
Posted By: Vladinator
Just a suggestion, I noticed when leveling that new spells you learn trigger SPELL_PUSHED_TO_ACTIONBAR and the new blizzard module will animate the spell icon flying over to the action button it's automatically placed. We could add something like this to make the new spells fly to the bartender buttons instead to the original fram...
File: BuffTimers (for the default UI)04-27-11
Put up a update, tough 1.3 should i...
Posted By: Vladinator
Put up a update, tough 1.3 should in theory work as long you check "load outdated addons". In 1.4 I added some minor things, note that there is a bug in 4.1 so buffs expire quicker than the buff frames show, don't be surprised, it's not addons fault. :)
File: MiniLoot04-27-11
Hey! Yes I did notice that for some...
Posted By: Vladinator
Hey! Yes I did notice that for some reason the counter does not keep counting once a stack reaches "max items in a stack" number, I will look into it as I do agree it would be nice to stack up those 500 auction returns into one icon and not 25 where each is a stack of 20. Put 1.4c up, should be available soon. This handles this "i...
File: Prat 3.004-26-11
Weird because ChatFrame_GetMobileEm...
Posted By: Vladinator
Weird because ChatFrame_GetMobileEmbeddedTexture is a game function, it's in ChatFrame.lua:2750, what should have happened is wrong argument number or that an argument was nil, not that the API doesn't exist. :/
File: MiniLoot04-17-11
Glad to hear! I will be putting...
Posted By: Vladinator
Glad to hear! I will be putting up a minor version with some nice changes. For example if you get some gold and an item you notice you see your name twice in a row, but no more. ;) If you have it bookmarked and RSS you will be notified when I put it up, hehe.
File: MiniLoot04-11-11
I'll make it easier to pick the sle...
Posted By: Vladinator
I'll make it easier to pick the sleep timer digits, probably a textbox where you type it in. I don't see any problems on my end either, running good. Just really want to group messages by names, so if let's say you loot an item and currency it does not show your name twice telling you who got what since it's all you. I guess this...
File: MiniLoot04-10-11
Jupp, that's the point -just regula...
Posted By: Vladinator
Jupp, that's the point -just regular loot spam in the loot window, to check on stuff that may have been hidden by the addon and filtering settings. Now I will take a look at find out if items obtained by party members is hidden or not, if not then it may be something on your end like some addon or interface option, worst case you...
File: MiniLoot04-09-11
In short; does the party loot you t...
Posted By: Vladinator
In short; does the party loot you talk about mean the report text does not show party members loot or the "Loot" window messages? (Note that "Loot" window is nothing to do with the addon aside help you setup a quick chat frame that shows all loot details without any filtering.) I will check tomorrow and find the issue, note that par...
File: MiniLoot04-07-11
I am glad things settled with 1.3 (...
Posted By: Vladinator
I am glad things settled with 1.3 (1.4, are you from the future?), I kind of noticed problems were fixed when things quiet down a bit. There is always room for improvement, my plan is for 1.4 to add the configurations in the addon settings under interface, so I can remove the slash command entirely -it's kind of pointless and when...
File: MiniLoot04-04-11
Originally posted by Maelynn One...
Posted By: Vladinator
Originally posted by Maelynn One typo I found in the loot rolls: disenchant only has 1 s. :) Noticed that I've been using double 's' but it's fixed for next version, hehe. Originally posted by Maelynn I'd really like to be able to hide the loot my party members pick up in a dungeon. I didn't forget that, at first I simply wa...
File: MiniLoot04-02-11
Mazarbul, please try 1.2d and tell...
Posted By: Vladinator
Mazarbul, please try 1.2d and tell me if it helped. :)
File: MiniLoot04-02-11
Put up 1.2d and I am sure this will...
Posted By: Vladinator
Put up 1.2d and I am sure this will fix it because I on purpose changed around the variable and made it error on purpose, to check if the addon would correct corrupt data -and it did. Hence this error should now be history -finally!
File: MiniLoot04-02-11
Mazarbul, is that with 1.2c or 1.1?...
Posted By: Vladinator
Mazarbul, is that with 1.2c or 1.1? I should have fixed the "hideEvents" errors by now.
File: MiniLoot04-01-11
Originally posted by Maelynn Anot...
Posted By: Vladinator
Originally posted by Maelynn Another thing that I noticed is that I can't figure out the loot rolls. I had already set it to not summarise it, but still it makes no sense to me. Hmm, looks like a bug. I am gonna test this out and reply, it's not supposed to look like that at all, it's supposed to look like this (rolls and winner):...
File: MiniLoot04-01-11
It's a minor issue, probably to do...
Posted By: Vladinator
It's a minor issue, probably to do with the font difference, some use custom fonts and others use the default one. Like many I too use a custom font so the width can change hence I'll fix this by making the dialog width and height be calculated from the :GetStringWidth/Height() widget to get the proper dimensions. Atm it's a static s...
File: MiniLoot03-31-11
Originally posted by Namtab worki...
Posted By: Vladinator
Originally posted by Namtab workin great now, config window needs some adjustment to fit all options. Could you post me a screenshot of how it appears on your end? On mine it fits so just wanna see how it looks for you.
File: MiniLoot03-31-11
Uploaded a simple fix (1.2b) that s...
Posted By: Vladinator
Uploaded a simple fix (1.2b) that should deal with this issue and you won't have to do the macro trick below to get it working again. :) Note that you do not need 1.2b, it's only so it considers the saved variables change in the new version, running the macro would have fixed the issue and it won't happen again -unless you purpose...
File: MiniLoot03-31-11
I am very sorry, please try typing...
Posted By: Vladinator
I am very sorry, please try typing this after you login: /run MiniLootDB=nil ReloadUI() Since the .hideEvents is a new table, when it loads from the saved settings it does not find it and the rest of the addon assumes it's there, thus giving errors. Do tell if the above one fixed it, in that case I will add a quick fix to avoi...
File: MiniLoot03-30-11
*Edit 2* Added all the suggestio...
Posted By: Vladinator
*Edit 2* Added all the suggestions except tooltips on item mouseover in the chat, this one proved to be a pain, maybe later! ;) 1.2 should be up soon. *Old* Hi again Namtab, glad to see the crafting bug fixed. Now thing is I've looked at my bool() function that translates 0 and 1 into true and false and seems that I had made...
File: MiniLoot03-30-11
Originally posted by Maelynn - se...
Posted By: Vladinator
Originally posted by Maelynn - select what kind of messages are shown (xp/honor/loot/blue items/e.g.) - tooltip shows automatically if you hover over the icon - quest item border coloring - hide vendor junk These seem to be the key points and I will look into implementing these features. I agree that being able to pick wh...