Results: 281Comments by: Cosmic Cleric
File: eXtreme Unit Buttons07-12-07
Originally posted by tayedaen cha...
Posted By: Cosmic Cleric
Originally posted by tayedaen changelog for 18.beta1: Added: Added remaining cooldown to the tooltip Added: possibility to show a very small tooltip with only the cooldown in it even when in combat (use '/XUB cooldownalways' to toggle, default = on) I know that toggling the display of the cooldown should be done in the GUI...
File: eXtreme Unit Buttons07-10-07
Re: Re: Enhancement Request
Posted By: Cosmic Cleric
Originally posted by tayedaen This can be done very easily IF you agree to this proposal: Colldown time will be 'fixed' to keep it simple and fast. This means: If you mouse over a button, then the cooldown for this button will be evaluated. If you keep your mouse over the button than the value will not change. If you leave the...
File: eXtreme Unit Buttons07-10-07
Originally posted by Cosmic Cleric...
Posted By: Cosmic Cleric
Originally posted by Cosmic Cleric Is "paladindrome" and "tayedaen" the same person? Since you both replied in seperate posts, figured it would be quicker if I just replied to both of you at the same time by quoting my original post! :p Thank you both for the reply. Hopefully either/both of you didn't think my question as...
File: eXtreme Unit Buttons07-08-07
Enhancement Request
Posted By: Cosmic Cleric
If a button is associated with a "USE", and the item to be used is on cooldown, could you modify the code so that the mouse tooltip shows the cooldown value? Thinking about soulstones, etc. EDIT: Not a big deal if you can't, don't kill yourself trying to implement this. Its just a "nice to have" kind of feature.
File: eXtreme Unit Buttons07-08-07
Re: Re: Bug Report v1.7 final
Posted By: Cosmic Cleric
Originally posted by tayedaen Ha ! Now I understand why debuffs were added to the buffs ;) Could you please reenable line 1338 of 'extremeUnitButtons.lua' and tell me if it works then ? (reenable means: remove the two '--' in front of the line). Using version 1.7GA plus the patch, this problem has gone away. Debuffs on tar...
File: eXtreme Unit Buttons07-08-07
Re: Disappearing Blessing of Protection
Posted By: Cosmic Cleric
Originally posted by Jaim Sandar I have so far tried two simple groups for my Paladin: healing,FlashofLight,* healing,HolyLight,* buff,BlessingofWisdom,* buff,BlessingofMight,* buff,BlessingofProtection,* Profiles are for player, party, and target. Whenever I target a player or NPC, the button for Blessing of Protection...
File: eXtreme Unit Buttons07-08-07
Originally posted by Elenesski I'...
Posted By: Cosmic Cleric
Originally posted by Elenesski I've sent a request for "paladindrome" to take over the mod. Should happen today or tomorrow at the latest. Cheers, - El Is "paladindrome" and "tayedaen" the same person?
File: eXtreme Unit Buttons07-07-07
Re: Re: New USE DEBUFF ! example in v1.7
Posted By: Cosmic Cleric
Originally posted by tayedaen @Cosmic Cleric: Now did you read your own quote in your first post below ? ^^ :D Because there is already !Fear/!Poison ;) The changelog is already be corrected here, but I think this is not important enough for an new upload. And Yes, each condition is checked seperatly, so !Fear/Uber is poss...
File: eXtreme Unit Buttons07-07-07
Bug Report v1.7 final
Posted By: Cosmic Cleric
For buttons attacked to 'Target', the buttons do not disable like they did with the previous beta. My setup (example)... CUSTOM BUTTONS _Curseo***ony,buff,Curse of Agony,,Curse of Agony _Corruption,buff,Corruption,,Corruption _Immolate,buff,Immolate,,Immolate GROUPS curse,_Curseo***ony,target attack,_Corruption,target...
File: eXtreme Unit Buttons07-07-07
New USE DEBUFF ! example in v1.7
Posted By: Cosmic Cleric
Just a quick remark. The example you give for the new "!" USE DEBUFF functionality... CB_Item,use,Insignia,!/Fear/!Poison Realize you qualified the example with a 'stupid' warning :p but you may want to change the example, so that it is not confusing (since its the only documentation for the new feature) to ... CB_Item,use,...
File: eXtreme Unit Buttons07-07-07
Originally posted by tayedaen @co...
Posted By: Cosmic Cleric
Originally posted by tayedaen @cosmicCleric: You were completely right. In the original code a 'Use'-Button is only checked for Buffs. And due to a codeline that I do not completely understand, all debuffs spells on a unit were added to the BUFF list, while only the debuff TYPE was added to the debuff list. That's the reason wh...
File: eXtreme Unit Buttons07-06-07
Originally posted by Munroe Hi,...
Posted By: Cosmic Cleric
Originally posted by Munroe Hi, Thanks for the answer but where is 'Globalstrings.lua' ? I search in all my WOW directory and i couldn't find it. Maybe this could explain my problems. Best regards, Munroe Its imbedded inside of the Interface.mpq file. See these links for info on how to get to the file... http://www....
File: eXtreme Unit Buttons07-06-07
"use" advice
Posted By: Cosmic Cleric
Hello. Wanted to create a button to use my Insignia of the Alliance PvP trinket. So I created something like this... _PvPTrinket,use,Insignia of the Alliance, Now I also wanted the button to only be visible when a condition occurs (like Fear, etc.) that it would make sense to push the button. So I changed the above to this.....
File: eXtreme Unit Buttons06-14-07
Originally posted by tayedaen I j...
Posted By: Cosmic Cleric
Originally posted by tayedaen I just reuploaded v1.7 beta 1. I just forgot to disable some dbug messages. @Cosmic Cleric: ad 1) Paladin spell, Holy Shock I do not have this spell. However, I tested the situation (one spell in at least two groups) with many other spells, and it's working here. ad 2) Paladin, Hammer of Wrath...
File: eXtreme Unit Buttons06-08-07
Originally posted by tayedaen I j...
Posted By: Cosmic Cleric
Originally posted by tayedaen I just posted Alpha 2. A lot of code has changed again, but not a lot of functionality ;). Known bugs: --------------- On loading, your last profile is not selected automatically You have to choose it manually, like typing '/XUB p normal' For me, my configuration settings were lost. Even a...
File: eXtreme Unit Buttons06-07-07
Originally posted by tayedaen Tha...
Posted By: Cosmic Cleric
Originally posted by tayedaen That is exactly what I was describing: IsUsable only works correctly (for some spells), if you have selected a target. Nothing I can do about that, it's a known blizzard but going to be fixed in 2.1.2. Understood. Crossing fingers that Blizzard takes care of the problem. :)
File: eXtreme Unit Buttons06-06-07
Another 1.7a bug
Posted By: Cosmic Cleric
Pally spell Holy Shock, the cooldown timer animation does not happen. It just goes red, until its available to be used again. Other buttons/spells do show the timer cooldown animation. Not such a big deal, but still a bug. From my GROUP... attack,HolyShock,* BTW, this is with the line of code added in from your previous p...
File: eXtreme Unit Buttons06-06-07
Re: Re: 1.7a problem with Hammer of Wrath
Posted By: Cosmic Cleric
Originally posted by tayedaen Hi ! I suspect that this is not a real bug, but something I've done on purpose to circumvent a blizzard bug. local usable, nomana = IsUsableSpell(myButton.FullSpellName); if (not usable) then --Spell cannot be casted if (not nomana) then --Spell cannot be casted (but not becau...
File: eXtreme Unit Buttons06-06-07
Originally posted by Elenesski Wo...
Posted By: Cosmic Cleric
Originally posted by Elenesski Won't be too bad ... true, buttons will always be enabled, but every place in the code where there is an : Enable() or : Disable() there is a set alpha. The side benefit here is it will make the code faster. :) - El Just hope it won't mess up trying to click-target stuff and clicking invisi...
File: eXtreme Unit Buttons06-06-07
Originally posted by tayedaen Hi...
Posted By: Cosmic Cleric
Originally posted by tayedaen Hi ! I just found an important post by Iriel (MVP) in the US 'UI & Macros' forum here: http://forums.worldofwarcraft.com/thread.html?topicId=102909657&sid=1 This has a big impact on the whole addon. It basically means: We can no longer disable buttons while in combat, and we should enable th...
File: eXtreme Unit Buttons06-06-07
Originally posted by tayedaen Hm,...
Posted By: Cosmic Cleric
Originally posted by tayedaen Hm, thats a long story. And it's not about raiding, it's about bug fixing. While looking at the code to implement the cooldown spinner, I noticed a severe performance bug (see my post about 'if (myButton.Status ~= myPreviousState)'). When I fixed this line, I found out that the buttons were no lon...
File: eXtreme Unit Buttons06-05-07
1.7a problem with Hammer of Wrath
Posted By: Cosmic Cleric
Bug Report Since using the 1.7a, my Hammer of Wrath spell is always blinking now, not just when it can be used (< 20% health of target). Here's my CUSTOM BUTTONS entry for it... _HammerofWrath,spellblink,Hammer of Wrath, And my PROFILE entry for it... attack,_HammerofWrath,* Under 1.6, it would only blink wh...
File: eXtreme Unit Buttons06-05-07
Originally posted by tayedaen If...
Posted By: Cosmic Cleric
Originally posted by tayedaen If you click the link, then there's a changelog. Look out for the cooldown, and post your feelings about it ;) And I would like to get freedback from someone who raids or use a LARGE number of buttons for some other reason. I read the change log. I was speaking more towards this comment in the...
File: eXtreme Unit Buttons06-04-07
Originally posted by tayedaen Hi...
Posted By: Cosmic Cleric
Originally posted by tayedaen Hi ! I posted an alpha/beta of my work: v1.7 alpha. Its under the patch section. Feel free to use it, and report your findings. best regards tayedaen Anything specific we should look out for while testing it?
File: eXtreme Unit Buttons05-25-07
Re: Re: Elenesski, any coders docs?
Posted By: Cosmic Cleric
Originally posted by Elenesski Documentation is in ODT (OpenOffice 2.0) files, then converted to PDF. I never had the time to work on any documentation, and now it's not much different ... if anything it's worse; I don't have time to play the other games I own, like IL2 and GRAW -- I could boot these up for an hour to play; but st...