Results: 267Comments by: Sauerkraut |
File: oUF_Karma11-27-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
Is the support for Target mana bar with absolute number has been added? I'm asking coz i customized my Ouf karma and before upgrading it i'd like to make sure it's a version with all features to avoid doing it once again in a few days.
Yes it was added and working in 1.0.7
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File: oUF_Karma11-26-10 |
![]() Posted By: Sauerkraut
Originally posted by Folji
I was going to post and say that there's a lot of overlapping elements in the layout (primarily player pet overlaying player buffs, and player debuffs overlaying the cast bar), but it seems you've already taken care of that by going back to the default Blizzard buff frames. Heh.
Sooo... thanks, more or...
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File: oUF_Karma11-25-10 |
![]() Posted By: Sauerkraut
Originally posted by RobS101
Has 4.03a broken the mana value showing for players frame?
I have d/led the new version and tried that and it has made no difference.. :(
Fixed in 1.0.7.
Originally posted by scrwp
Hi, is there a way to enable frequent updates on player's tags (health text and power text)?
Great addon btw...
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File: oUF_Karma11-24-10 |
![]() Posted By: Sauerkraut
Originally posted by RobS101
Has 4.03a broken the mana value showing for players frame?
I have d/led the new version and tried that and it has made no difference.. :(
I haven't had a chance to really test that change yet. I guess the tag I worked up didn't work. I'll have a look at it tonight see what I can come up with.
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File: oUF_Karma11-23-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
I modified the lua code to fit my needs , how can I update without losing my modifications ?
You'll just need to make a copy of the mods then re-edit the code.
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File: oUF_Karma11-23-10 |
![]() Posted By: Sauerkraut
Okay 1.0.6 has been uploaded it is just waiting for approval. This push includes the temp weapon enchant code as well as a couple other fixes. The new combo points are also included.
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File: oUF_Karma11-23-10 |
![]() Posted By: Sauerkraut
Originally posted by RobS101
Sauerkraut,
thanks for the awesome unit frames, i love em :)
Small question that I cannot work out myself, how would I go about showing the players name and level, like the target frame does but showing in the top right instead?
Cheers,
Rob
I currently only have two anchors setup for tex...
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File: oUF_Karma11-23-10 |
![]() Posted By: Sauerkraut
I've had a little time today to write so I threw together some temp weapon enchant code. Once the servers come back up and I get a chance to test it I'll upload the new file.
The tag update is causing some grief but I think I have worked it out. A little more testing and I should have it working 100% (mana for bosses).
I ha...
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File: oUF_Karma11-23-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
Ok cool it worked. May I ask also why enabling buffs on player doesn't show poisons?
It doesn't show temporary weapon enchants. That would require its own setup.
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File: oUF_Karma11-22-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
Ok so b:SetHeight((b.size+b.spacing)*4)
b:SetWidth(f:GetWidth())
becomes :
b:SetHeight((b.size+b.spacing)*5)
b:SetWidth((b.size+b.spacing)*3)
right? This way i should have a max of 5 icons per line for max 3 rows.
You have them backwards, that would give you 5 lines with 3 icons in...
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File: oUF_Karma11-22-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
Ok i didnt find it , can you tell me the .lua file name , is it in core.lua? I must really improve my lua skills ( which are mediocre atm acqually ) :s
Sorry my fault. It is in the lib.lua file. Look for
-- Generates the Buffs
Btw , sorry for the newbie question , what is the file raid_debu...
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File: oUF_Karma11-22-10 |
![]() Posted By: Sauerkraut
Originally posted by turbozone
Hello. I registered on Wowinterface just to post here, im a long time downloader but i never felt the need to post before now ;)
Your UI is cool , the only one that made me more efficent than default frames , so i will start with a big thank you.
Thanks I'm glad you like it.
I have a few questi...
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File: oUF_Karma11-21-10 |
![]() Posted By: Sauerkraut
I've decided after running my rogue through ICC that the animated icons suck. So I'm going to redo them to a more simplistic design. I may leave the option for the animated icons, but I can't see anyone really wanting to use them.
The worked fine when pounding on a target dummy but can get a bit lost when you are in a raid.
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File: oUF_Karma11-21-10 |
![]() Posted By: Sauerkraut
Originally posted by enderliu
The new combo point is a little low, if in the raid of Malygos other classes like DK,WL ……the Runes, Shards will cover the combo point。。。。
how about make it above the target layout 。。。I’m not sure if the fire is a good idea, but...
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File: oUF_Karma11-19-10 |
![]() Posted By: Sauerkraut
Originally posted by enderliu
I like karma~
but there's something inconvenient that if Iwant to c the time of my totem ,should I download the ouf_totembar?
Totem timer support has not yet been implemented. Hopefully I can get something working soon.
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File: oUF_Karma11-17-10 |
![]() Posted By: Sauerkraut
Originally posted by Jelcha
Hello,
i love your Unitframes Sauerkraut but i recognized something strange.
1. If you are in a party the party frames shows up - if you convert the partyframes to a raid the raidframes shows up and the party frames keep showing up till you have more than 6 members in the raid. How can i stop thi...
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File: oUF_Karma11-15-10 |
![]() Posted By: Sauerkraut
Originally posted by Sauerkraut
Okay, I'll have a look.
If you edit the lib.lua file line 594
if self.timeLeft > 0 and self.timeLeft <= 60*5 then -- Show time between 0 and 5 min
change the last part:
if self.timeLeft > 0 and self.timeLeft <= 60*30 then -- Show time between 0 and 30 min
I'll include the changes in...
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File: oUF_Karma11-15-10 |
![]() Posted By: Sauerkraut
Originally posted by Icedawg
I see them now, but timers are not showing up on them..
Times flash on then disappear
Thanks
Okay, I'll have a look.
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File: oUF_Karma11-14-10 |
![]() Posted By: Sauerkraut
1.0.4 should fix the player buffs not showing. It will be available soon just waiting on it clearing with WoWI.
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File: oUF_Karma11-14-10 |
![]() Posted By: Sauerkraut
Originally posted by Icedawg
latest version, show self buffs (cfg.showPlayerAuras = true) not working..
I did set it to true in config. previous version it was working
Thanks I'll have a look and see what I messed up. Should have it corrected shortly (I hope).
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File: oUF_Karma11-14-10 |
![]() Posted By: Sauerkraut
Originally posted by wraeth69
Awesome work I have been using it for my Prot Pally and love the setup, would really love to see your UI on here...
Okay, for all those that have requested that I upload my UI, it is in the works. I am still looking for a good replacement nameplate mod, since the version of caelNameplates that I u...
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File: oUF_Karma11-10-10 |
![]() Posted By: Sauerkraut
Thanks for the comments all, I'm glad someone likes it :D
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File: oUF_Karma11-10-10 |
![]() Posted By: Sauerkraut
Originally posted by cocotimbo
Sauerkraft, I'm the person you helped with oUF_CombatFeedback (with MonoUI) and oUF_SpellRange.
Dude, your layout is really nice and I don't tell you because of your help in the other thread. It's really awesome! This bring me to a question:
Have you ever thought of uploading an entire UI? I'm c...
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File: oUF_Karma11-10-10 |
![]() Posted By: Sauerkraut
Originally posted by Raistlin83
Just one further question, which Font you are using on your Bars Sauerkraut?
Looks better than mine installed atm so i would switch if i know which you are using!
Thanks for your great help dude!
Its called ROADWAY.ttf I think it came from 1001fonts.com. I just googled free fonts.
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File: oUF_Karma11-10-10 |
![]() Posted By: Sauerkraut
Originally posted by Koujin
Great layout, thanks!
Noticed one thing on my DK - own runic power always grey colored:
http://img203.imageshack.us/img203/2193/wowscrnshot110910163106.jpg
How can i fix it?
Player power bars are colored by power type not by class. If you want it to be class colored change
self.Power.col...
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