Results: 3711Comments by: zork |
File: rFilter10-04-16 |
![]() Posted By: zork
With many of my addons being updated for Legion I will need to look into rFilter3 aswell. It is incompatible with the new rLib. I will post an updated version in the next days.
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File: rTooltip10-04-16 |
![]() Posted By: zork
rTooltip updated for Legion.
Save this for later.
/console showQuestTrackingTooltips 0
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File: rNamePlates (Diablo)10-04-16 |
![]() Posted By: zork
*update* October 2016
I was working on my new oUF unit layout and nameplates over the weekend and while doing that it occured to me that oUF might by able to handle the nameplate spawn too. That is because since Legion nameplate units are valid unit ids.
This saves a lot of trouble since you do not need to implement a second un...
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File: bdUnitframes10-04-16 |
![]() Posted By: zork
Hey Blooblahguy. Have you seen this already? www.wowinterface.com/forums/showthread.php?p=319645
We can spawn nameplates with oUF. No more need for a seperate unit framework just for nameplates.
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File: xanChat10-03-16 |
![]() Posted By: zork
Using your chat addon atm. Really like it. Some suggestions I came along.
The editbox needs to be hidden. Otherwise it is visible once you click on the chat for the first time. The editbox becomes automatically visible once you hit Enter.
local function setEditBox(sSwitch)
for i = 1, NUM_CHAT_WINDOWS do
local eb = _G...
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File: Intrinsics09-30-16 |
![]() Posted By: zork
Just to post it here. I was thinking about doing sth like this:
http://www.mmo-champion.com/threads/643236-Post-Your-UI?p=42587323&viewfull=1#post42587323
http://i.imgur.com/tA4ujJpm.png
(the textures would rotate)
If frame clipping is possible I would not need to use a scrollframe.
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File: MoveTalkingHead09-03-16 |
![]() Posted By: zork
Yes layout-local.txt is character specific. Hmm maybe sth in the .toc file, I don't know. :)
Btw I just wanted to let you know, your version was totally fine before.
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File: MoveTalkingHead09-02-16 |
![]() Posted By: zork
I keep ignoreFramePositionManager in just to be sure. Most important part is to not use ADDON_LOADED. That is to late. SetUserPlaced has to be active on a frame on init. You can test my version if you want.
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File: MoveTalkingHead09-01-16 |
![]() Posted By: zork
Ketho I think you can get around that ADDON_LOADED part by just making your addon LoadWith Blizzard_TalkingHeadUI.
https://github.com/zorker/rothui/blob/master/wow7.0/rTalkingHead/rTalkingHead.toc
On top of that I have no problem with wow saving my position data in the layout-local.txt correctly.
That is only a problem if yo...
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File: rVignette08-27-16 |
![]() Posted By: zork
Yes. Forgot to update it. New version will be available later.
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File: Roth UI (Diablo) Galaxy's Revival08-25-16 |
![]() Posted By: zork
If you want to replace my config panel check out Wasabi from p3lim. It looks promising.
http://www.wowinterface.com/downloads/fileinfo.php?id=24061
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File: Roth_Nameplates08-18-16 |
![]() Posted By: zork
Do me a favor and rename that mod. I will have my own nameplates in Legion using that name.
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File: LS: Toasts08-18-16 |
![]() Posted By: zork
Love it! :)
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File: Roth UI (Diablo)08-12-16 |
![]() Posted By: zork
Core of Roth UI (Diablo) is oUF_Diablo which I'm not going to update and Galaxy will you provide with everything you need. I'm still working on my other addons though.
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File: daftDressUp07-29-16 |
![]() Posted By: zork
Amazing idea. Love it.
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File: LynUI07-29-16 |
![]() Posted By: zork
Lyn have you changed anything else in rButtonTemplate?
https://github.com/zorker/rothui/issues/12
I just forgot to rename the function. Issues is solved.
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File: Roth UI (Diablo)07-28-16 |
![]() Posted By: zork
A core set of addons that I need is finished and ready for Legion.
rLib, rActionBar, rActionBar_Default, rBuffFrame, rBuffFrame_Default, rButtonTemplate, rButtonTemplate_Default
I wrote a new minimap addon aswell: http://www.wowinterface.com/downloads/info23983-rMinimap.html
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File: Roth UI (Diablo)07-28-16 |
![]() Posted By: zork
Galaxy there are already substitutions for rActionBarStyler, rActionButtonStyler and rBuffFrameStyler in the making since I need them anyway. The new addons take the same approach a step further.
http://imgur.com/a/NzMkC
rActionBar - actionbar framework
rActionBar_Default - default actionbar layout (sort of like oUF layouts...
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File: rCompassCastbar07-25-16 |
![]() Posted By: zork
Updated for Legion. FPS issues are fixed.
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File: Roth UI (Diablo)07-22-16 |
![]() Posted By: zork
I'm really sorry to disappoint you by not continuing the UI in it's current state but atm I do not have the time at hand that is needed. :(
Maybe you can see it positively still since it gives you the opportunity to try sth new.
Goldpaw and Galaxy both provide good alternatives if you want to stay in the Diablo theme.
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File: rThreat07-21-16 |
![]() Posted By: zork
Not unless Blizzard changes their own threat API.
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File: rThreat07-21-16 |
![]() Posted By: zork
Does it not work in Legion? I have not updated this for WoD aswell. If it worked for you in WoD it might just work in Legion too.
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File: LynUI07-21-16 |
![]() Posted By: zork
That is because Blizzard is hiding the grid for the first bar. Even if you enable always show actionbars. Just put a spell/macro into that slot.
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File: rVignette07-12-16 |
![]() Posted By: zork
Thanks.
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File: Roth UI (Diablo)06-23-16 |
![]() Posted By: zork
Goldpaw released a Diablo UI on his own. Pretty awesome work. Go check it out!
http://www.mmo-champion.com/threads/2015836-DiabolicUI-Diablo-III-themed-UI
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