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WoW Classic (1.13.2)
Updated:06-15-19 02:46 PM
Created:05-23-19 09:05 AM
Downloads:2,113
Favorites:13
MD5:

NugRunning Classic

Version: 1.13.8
by: d87 [More]

Spell timers addon for all classes.

- Multi-target
- Good default whitelist
- Totem timers since 1.13.8
- Timers are customizable for each spell
- Optional nameplate timers
- Supports groups, priorities, dot/gcd ticks and a lot more


Reporting Bugs:
github
wowi comments
Discord: d87#2519

### 1.13.8

- new totem timers
- removed Aimed Shot CD, because shared with Arcane Shot
- counting Brutal Impact for Ferals
- added Feral Charge
- added Shadowburn debuff
- fixed Garrote rank spell ID
- added Mind Flay Rank 1
- removed raid affliation from Ignite and FIre Vuln
- removed preghost from warlock and hunter defaults

### 1.13.7

- fixed typo that was breaking DRs

### 1.13.6

- split Warrior's shared MS/BT/SS cooldowns
- added Whirlwind cooldown

### 1.13.5

- Taking DRs into account for durations

### 1.13.4

- fixed missing Curse of Agony (Rank 2) Spell ID

### 1.13.3

- fixed talent info for durations
- removed activation for riposte and counterattack
- fixed activations for disabled cooldowns causing error

### 1.13.2

- Revenge trigger wasn't detecting partial blocks

### 1.13.1

- Demoralizing Roar is now multitarget
- fixed unpredictable behaviour of spell ranks
- Support consecutive activations of Revenge and Overpower

### 8.2-classic4

- Smart Overpower trigger
- Separated Revenge and Overpower shared cooldowns
- Battle Shout restricted to player
- Demoralizing shout now marked as multi target
- All the spells that were using "maxtimers = 1", now use old multiTarget option

### 8.2-classic3

- fixed Cast timers
- added Mind Flay

### 8.2-classic2

- replaced old effects with new compatible ones
- fixed Sweeping Strikes id
- fixed "gcd" in overlay bug
- added Scare Beast
- counting Clever Traps talent
- fixed Moonfire Rank 1 duration
- added Mana Shield, Ice Block
- counting Permafrost talent
- fixed Sap duration
- added Vanish

### 8.2-classic1

- first classic version
- disabled debuff UnitAura queues and scanner
- new config for all classes
Archived Files (10)
File Name
Version
Size
Author
Date
1.13.7
291kB
d87
06-09-19 12:53 PM
1.13.6
291kB
d87
06-07-19 10:22 AM
1.13.5
291kB
d87
06-04-19 10:12 PM
1.13.4
289kB
d87
06-01-19 09:32 PM
1.13.3
289kB
d87
05-31-19 02:25 PM
1.13.2
289kB
d87
05-30-19 06:09 AM
1.13.1
289kB
d87
05-29-19 08:10 PM
8.2-classic4
289kB
d87
05-25-19 07:32 AM
8.2-classic3
290kB
d87
05-24-19 08:03 AM
8.2-classic1
292kB
d87
05-23-19 09:05 AM


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Unread 06-11-19, 01:13 PM  
pibbz
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[quote=d87]
Originally Posted by pibbz
for now you can achieve something similar by just making an event timer on SPELL_AURA_REMOVED event and Fear Ward ID, duration like 0.5 and ghost 5. It'll notify you when FW is consumed or fades
Really cool workaround, thanks a lot!
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Unread 06-11-19, 08:47 AM  
d87
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Originally Posted by pibbz
How come the "hide until" field is permanently grayed out for spells? How can I enable it?
Want to see the last 5 seconds of fearward duration, not the full 10 minutes
There wasn't a good case for it and technically it's not very simple, because usually timers need to be visible to be ticking (cooldowns are different). But what you're trying to do with fear ward certainly makes sense

for now you can achieve something similar by just making an event timer on SPELL_AURA_REMOVED event and Fear Ward ID, duration like 0.5 and ghost 5. It'll notify you when FW is consumed or fades
Last edited by d87 : 06-11-19 at 08:55 AM.
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Unread 06-11-19, 01:42 AM  
pibbz
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How come the "hide until" field is permanently grayed out for spells? How can I enable it?

Want to see the last 5 seconds of fearward duration, not the full 10 minutes
Last edited by pibbz : 06-11-19 at 06:03 AM.
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Unread 06-08-19, 06:41 AM  
crusaderesper
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Originally Posted by d87
Originally Posted by crusaderesper
I finally dug into the options and saw after it wasn't showing serpent sting for my hunter. Thanks. I would ask why all dots are not by default on when my warlock's dots are, but I guess it doesn't really matter if I can enable them after the fact.
well having some additional timers on nameplates is a questionable feature. It's may be good for real multidot classes like warlocks priests and bfa assa rogues, but others will probably use the norma aura display from their nameplate addon
And that's a fair point... but Tidy/Neat Plates isn't working in the beta yet as far as I am aware.
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Unread 06-06-19, 03:25 AM  
d87
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Originally Posted by crusaderesper
I finally dug into the options and saw after it wasn't showing serpent sting for my hunter. Thanks. I would ask why all dots are not by default on when my warlock's dots are, but I guess it doesn't really matter if I can enable them after the fact.
well having some additional timers on nameplates is a questionable feature. It's may be good for real multidot classes like warlocks priests and bfa assa rogues, but others will probably use the norma aura display from their nameplate addon
Last edited by d87 : 06-06-19 at 03:26 AM.
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Unread 06-06-19, 02:23 AM  
crusaderesper
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Originally Posted by d87
Originally Posted by crusaderesper
I'm not seeing the Rogue debuffs showing up on nameplates. I see them on the separate menu, but nothing appears over the nameplates. The debuffs do show up on my Warlock though. Not sure if there is something I can reset to see if that's the problem, but the box to enable debuffs on nameplates is checked on both characters.
spell have to be specifically marked to appear on namplates, and by default on rogue it's only rupture i think.
So check spell settings
I finally dug into the options and saw after it wasn't showing serpent sting for my hunter. Thanks. I would ask why all dots are not by default on when my warlock's dots are, but I guess it doesn't really matter if I can enable them after the fact.
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Unread 06-06-19, 12:31 AM  
d87
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Originally Posted by crusaderesper
I'm not seeing the Rogue debuffs showing up on nameplates. I see them on the separate menu, but nothing appears over the nameplates. The debuffs do show up on my Warlock though. Not sure if there is something I can reset to see if that's the problem, but the box to enable debuffs on nameplates is checked on both characters.
spell have to be specifically marked to appear on namplates, and by default on rogue it's only rupture i think.
So check spell settings
Last edited by d87 : 06-06-19 at 01:06 AM.
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Unread 06-05-19, 11:51 PM  
crusaderesper
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I'm not seeing the Rogue debuffs showing up on nameplates. I see them on the separate menu, but nothing appears over the nameplates. The debuffs do show up on my Warlock though. Not sure if there is something I can reset to see if that's the problem, but the box to enable debuffs on nameplates is checked on both characters.
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Unread 06-01-19, 02:53 AM  
d87
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Re: Curse of Agony (Rank 2) BUG

Originally Posted by Api
Think you have the wrong spell ID for Curse of Agony (Rank 2) in class.config.lua. Should be 1014. Isn't tracking until I swapped it.
alright, thanks for reporting
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Unread 05-31-19, 08:10 PM  
Api
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Curse of Agony (Rank 2) BUG

Think you have the wrong spell ID for Curse of Agony (Rank 2) in class.config.lua. Should be 1014. Isn't tracking until I swapped it.
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