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Tides of Vengeance (8.1.0)
Updated:12-25-18 08:17 AM
Created:06-10-18 06:03 AM
Downloads:953
Favorites:11
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sInterface

Version: v0.3.1
by: sBaildon [More]

About

sInterface is an opinionated replacement for the standard BlizzardUI. Reductionism is the goal. Fewer, smaller elements; frames that show when required; key information in the spotlight.

Supported configuration is minimal, and only available by editing lua files. sInterface has no concept of character profiles, configuration is shared between all characters without any setup.

More

See more at https://ui.baildon.co

sInterface
v0.3.1 (2018-12-25)
Full Changelog
  • toc bump
Archived Files (7)
File Name
Version
Size
Author
Date
v0.21.0
445kB
sBaildon
08-20-18 06:03 AM
v0.20.1
445kB
sBaildon
08-04-18 03:41 PM
v0.20.0
445kB
sBaildon
08-04-18 03:22 PM
v0.11.2
446kB
sBaildon
06-12-18 03:05 PM
v0.11.2
446kB
sBaildon
06-12-18 03:01 PM
v0.11.1
446kB
sBaildon
06-12-18 01:11 PM
v0.11.0
447kB
sBaildon
06-10-18 06:03 AM


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Unread 02-27-19, 12:49 PM  
okiesmokie1983
A Kobold Labourer

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Originally Posted by kitaro2003
Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

you can share your UI ?
+1
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Unread 01-17-19, 11:45 AM  
kitaro2003
A Kobold Labourer

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Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

you can share your UI ?
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Unread 01-02-19, 12:42 PM  
sBaildon
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re combopoints: What would be the preferred behaviour for combo points and buffs? I don't play a class that uses combo points, so I don't know what people would prefer.

re arena frames: Do you mean enemy frames? Enemy team frames are supported. Not sure what happened if they aren't visible. I'll debug. Not sure how easy resizing the friendly frames in the arena will be, but i can look into it.

re player/target size: Sure! All supported options can be found in the `config.default` directory. Just mirror the options found in `unitframes.lua` in your personal config.user.lua file. Something like:

Code:
U_C["uf"].size = {
	primary = {
		width = 300,
		health = 20,
		power = 7,
	}
}
(primary is the size of the frame for player, target, focus. not the best naming scheme looking back)

re target floating combat: *maybe*. The library I use looks like it supports it. I'll take a look when I can

re outlines: What happens if you make the same changes to `GameFontNormalOutline`, `GameFontNormal`, and possibly `GameFontNormalSmall`?
Last edited by sBaildon : 01-02-19 at 12:45 PM.
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Unread 01-02-19, 09:06 AM  
Ansi
An Aku'mai Servant
 
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Well, now that you're asking, there are a few things...
  • Buffs/debuffs are obscuring combo points
  • There are no arena frames (would it be possible to make party/raid frames larger inside arenas?)
  • Is it possible to make the player and target frame bigger?
  • Is it possible to get FloatingCombatFeedback on target frame?
  • I would like to remove OUTLINE from all the text and instead use normal shadow... With my combat text I do the following for the 'light' shadow:
Lua Code:
  1. CombatTextFontOutline:SetFont(STANDARD_TEXT_FONT, size, "")
  2. CombatTextFontOutline:SetShadowOffset(1,-1)
  3. CombatTextFontOutline:SetShadowColor(0,0,0,0.6)


Once again─awesome ui! It might be the first one I'll use permanently if I can make the specs work



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Last edited by Ansi : 01-02-19 at 09:19 AM.
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Unread 01-02-19, 08:24 AM  
sBaildon
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I made a decision to not play with fonts—when every addon brings its own font, you end up with an inconsistent mess. sInterface will inherit the default game font, which is whatever is in your `Fonts` directory.

If there's something I can do to make setup easier, please let me know!

Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

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Unread 12-31-18, 05:12 PM  
Ansi
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Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

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Unread 12-28-18, 03:57 AM  
cbdgv
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very beautiful
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Unread 08-07-18, 03:01 PM  
sBaildon
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Re: Actionbars

Originally Posted by JackOnTheMap
I'd like them to at least show in combat.

Also, theie position isn't great. I tried changing the location in the user config to no avail. I keep getting an error message. Ideally, I'd like the main action bar just under my player and to make them all a tad smaller in scale.
First up, I'm afk right now so I've been unable to test any of this for you, so I hope it works out. If not, post any lua errors and I'll do my best to help you out. Apologies. There's also a chance sInterface 0.20.0+0.20.1 for WoW 8.0 is a bit buggy, I had to rush out a release with limited time

re showing actionbars in combat + moving them around, try the following in config.user.lua (note the [combat] tag)

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "CENTER", UIParent, "CENTER"", 0, -200},
		visibility = "[modifier:ctrl, modifier:alt, modifier:shift][cursor][possessbar][combat] show; hide"
	},
	bar2 = {
		visibility = "[modifier:ctrl, modifier:alt, modifier:shift][cursor][combat] show; hide"
	}
}
If you'd like the action bars to follow the player frame around, you could try the following instead

Code:
position = { "TOP", "oUF_sInterfacePlayer", "BOTTOM"", 0, -60},
re scaling, sInterface doesn't support action bar scaling right now. I'll see what I can do when I get back.
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Unread 08-04-18, 08:39 PM  
JackOnTheMap
A Murloc Raider

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Actionbars

I'd like them to at least show in combat.

Also, theie position isn't great. I tried changing the location in the user config to no avail. I keep getting an error message. Ideally, I'd like the main action bar just under my player and to make them all a tad smaller in scale.
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Unread 06-22-18, 11:13 AM  
Solence
A Kobold Labourer

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awesome ui keep it going!
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Unread 06-16-18, 04:11 PM  
sBaildon
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Re: Re: Re: :banana:

Originally Posted by Eisenborke
He there,

tried this but does not work for me.

Tried to add those to the existing lines, no change. Deleted the other lines, no change. Removed the "_" in the filename, no change. The actionbars are not visible. Have i done something wrong?

Thanks for your help and sorry for my english, i´m german
Did you manage to solve this? Everything you've done is correct.

Did you happen to also remove the underscore from "_config.xml"? Because that underscore needs to stay there.

There's a chance it could be a code error. Do you have LUA errors turned on? Try running

Code:
/console scriptErrors 1
then

Code:
/reload
Last edited by sBaildon : 06-16-18 at 04:15 PM.
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Unread 06-13-18, 01:52 AM  
Eisenborke
A Kobold Labourer

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Re: Re: :banana:

He there,

tried this but does not work for me.

Tried to add those to the existing lines, no change. Deleted the other lines, no change. Removed the "_" in the filename, no change. The actionbars are not visible. Have i done something wrong?

Thanks for your help and sorry for my english, i´m german


[quote=sBaildon]
Originally Posted by kitaro2003
How to restore the visibility of command bars in a standard place?


My bad—you're getting this error because you're not using the Details addon, and I forgot to put in a check to prevent skinning Details if it's not loaded. I've pushed up a fix for this in v0.11.1

If you want to change your action bars, try something like in your config.user/config.user.lua

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "BOTTOM", "UIParent", "BOTTOM", 0, 30},
		visibility = "show",
		two_rows = false
	},

	bar2 = {
		position = { "BOTTOM", "sInterfaceActionBar1", "TOP", 0, 20},
		visibility = "show",
		two_rows = false,
		enabled = true,
	}
}
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Unread 06-12-18, 01:09 PM  
sBaildon
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Re: :banana:

Originally Posted by kitaro2003
How to restore the visibility of command bars in a standard place?

When you enter the game, you get an error LUA:

Message: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
Time: 06/11/18 15:27:50
Count: 1
Stack: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
[C]: ?
...nterface\AddOns\sInterface\modules\skins\details.lua:121: in function <...nterface\AddOns\sInterface\modules\skins\details.lua:119>

Locals:
My bad—you're getting this error because you're not using the Details addon, and I forgot to put in a check to prevent skinning Details if it's not loaded. I've pushed up a fix for this in v0.11.1

If you want to change your action bars, try something like in your config.user/config.user.lua

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "BOTTOM", "UIParent", "BOTTOM", 0, 30},
		visibility = "show",
		two_rows = false
	},

	bar2 = {
		position = { "BOTTOM", "sInterfaceActionBar1", "TOP", 0, 20},
		visibility = "show",
		two_rows = false,
		enabled = true,
	}
}
Last edited by sBaildon : 06-12-18 at 02:09 PM.
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Unread 06-11-18, 06:28 AM  
kitaro2003
A Kobold Labourer

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:banana:

How to restore the visibility of command bars in a standard place?

When you enter the game, you get an error LUA:

Message: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
Time: 06/11/18 15:27:50
Count: 1
Stack: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
[C]: ?
...nterface\AddOns\sInterface\modules\skins\details.lua:121: in function <...nterface\AddOns\sInterface\modules\skins\details.lua:119>

Locals:
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